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Quest

The Edicts

A World of Warcraft quest in Isle of Dorn. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 80
LocationIsle of Dorn, The Proscenium
Quest ID79156

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(79156))

What to do

WhereIsle of Dorn, The Proscenium
StorylineTies That Bind, step 16 of 17
Rewards3g 9s, 1,450 XP

Description

Merrix and Adelgonn will be expecting an update. On my way here, I heard that they're all heading to the Proscenium to commit to the war officially. You should go and brief them on the readiness of the Stormriders. I'd like a moment with Zarein here. But we'll be along soon. And we'll be bringing Baelgrim's spirit with us.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Isle of Dorn Quest turn-in 3 mapped points
Isle of Dorn map showing where to go for The EdictsTurn-inObjective areaObjective area

In-game waypoint: /way #2248 57.3 50.6

The Proscenium Objective area no plotted point

Coordinates

  • Turn-inIsle of Dorn 57.3, 50.6/way #2248 57.3 50.6
  • Objective areaIsle of Dorn 57.1, 50.6/way #2248 57.1 50.6
  • Objective areaIsle of Dorn 76.6, 35.7/way #2248 76.6 35.7

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Isle of Dorn map

Quests whose map markers the client places closest to this one on Isle of Dorn, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Isle of Dorn:

  • Dornogal, Isle of DornAlliance and Horde · about 820 yards north-west
  • Durgaz Cabin, Isle of DornAlliance and Horde · about 960 yards north-east
  • Rambleshire, Isle of DornAlliance and Horde · about 1,300 yards north

From the turn-in, the objective areas lie:

  • Objective areaabout 1,900 yards north-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money3 gold9 silver
Experience1,450 XP

Storyline

Ties That Bind

Part 16 of 17.

Max level chapter1 for zone 1

Previous: Paying Respects · Next: Titanic Failsafe

  1. 6Rook Rally
  2. 7Ground Pounders
  3. 8Goldbricking
  4. 9Metal and Stone
  5. 10Home to Roost
  6. 11Strays
  7. 12Flight Training 101
  8. 13Flight Training 102
  9. 14Flight Training 103
  10. 15Paying Respects
  11. 16The Edicts
  12. 17Titanic Failsafe

Showing steps 6 to 17 of 17.

Also part of: Catch Up: War Within: Wrapper 3 (part 15 of 17).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Paying RespectsIsle of Dorn · Level 80

    Please excuse my absence. It was never my intention to turn my back on the Stormriders, then or now. But I needed to come here and pay my respects to Baelgrim. Unfortunately, these blasted nerubians are still lingering. I think they're searching for something, but I don't know what.

After this quest

Taken from the storyline's own step order.

  • Titanic FailsafeIsle of Dorn · Level 80

    So, the titans sent their ancient machines against their disobedient children. Would our creators have us protect the Coreway at the expense of all else? At the expense of Azeroth herself? Are we meant to preside over a road untraveled, leading to the world's dead heart?

The storyline at a glance

Ties That Bind has 17 steps, from After the Storm to Titanic Failsafe.

Maps its steps are placed on (steps per map): Isle of Dorn (17).

Steps of this storyline count toward:

Other storylines on the Isle of Dorn map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.