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Quest

The Grimtotem Plot

A World of Warcraft quest in Dustwallow Marsh. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
Peacemoon+15via Wowhead (opens the original comment in a new tab)

Although Duskwallow Marsh has had some of its lore updated, this quest remains out of date. Specifically it makes no mention to Magatha's treachery or the Grimtotems attempted siege of Thunder Bluff, which is a shame as I would have enjoyed more lore on that. :-)

Read all 9 on Wowhead ↗

Quest facts

LevelLevel 15-30
Quest ID27293

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(27293))

Requirements

FactionHorde only

Read from the Blizzard quest API.

What to do

StorylineDustwallow Marsh, step 68 of 83
Rewards10g 50s, 4,100 XP

Description

With the activities of the Grimtotems in Thousand Needles brought to light, many tauren now regard them with suspicion. We've seen high-ranking Grimtotems engage in murder and kidnapping to advance their interests and I fear we may become their next target. Blackhoof Village, to the northeast, near Bluefen, is a large new Grimtotem settlement. Their leaders, the elders, will all have orders from Thunder Bluff. See if you can capture the orders and piece them together to learn the Grimtotems' plans.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Dustwallow Marsh Quest turn-in 6 mapped points
Dustwallow Marsh map showing where to go for The Grimtotem PlotTurn-inObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #70 36.4 31.9

Coordinates

  • Turn-inDustwallow Marsh 36.4, 31.9/way #70 36.4 31.9
  • Objective area (centre of the marked area)Dustwallow Marsh 41.7, 11.8/way #70 41.7 11.8

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Dustwallow Marsh map

Quests whose map markers the client places closest to this one on Dustwallow Marsh, nearest first. Distances are straight lines between the markers.

Getting there

Horde flight points closest to the quest’s turn-in marker on Dustwallow Marsh:

  • Brackenwall Village, Dustwallow MarshHorde · about 40 yards west
  • Desolation Hold, Southern BarrensHorde · about 1,200 yards west
  • Mudsprocket, Dustwallow MarshAlliance and Horde · about 1,500 yards south

From the turn-in, the objective areas lie:

  • Objective areaabout 760 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money10 gold50 silver
Experience4,100 XP

Storyline

Dustwallow Marsh

Part 68 of 83.

Previous: Return to Krog · Next: More than Coincidence

  1. 63Talk to Ogron
  2. 64The Black Shield
  3. 65Questioning Reethe
  4. 66The Black Shield
  5. 67Return to Krog
  6. 68The Grimtotem Plot
  7. 69More than Coincidence
  8. 70Identifying the Brood
  9. 71Army of the Black Dragon
  10. 72Seek Out Tabetha
  11. 73Raze Direhorn Post!
  12. 74The Brood of Onyxia

Showing steps 63 to 74 of 83.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Return to KrogDustwallow Marsh · Level 15-30

    I hope I've been helpful to you and I'm sorry I can't offer more information. My apprentices and I produce such a large volume of arms and armor that it's almost impossible to recall details about any individual piece.

After this quest

Taken from the storyline's own step order.

  • More than CoincidenceDustwallow Marsh · Level 15-30

    We've gleaned as much as we can from the ruins of the inn. I'm concerned about where the investigation will lead us from here, but we must know the truth. Between the hoofprints and the shield with Mosarn's mark, I'm led to believe that the Grimtotems may have been involved.

The storyline at a glance

Dustwallow Marsh has 83 steps, from Traitors Among Us to Challenge to the Black Flight.

Maps its steps are placed on (steps per map): Dustwallow Marsh (81), Stormwind City (1), Thunder Bluff (1).

Steps of this storyline count toward:

Other storylines on the Dustwallow Marsh map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Guides and routes on this site that cover Dustwallow Marsh.