All classes can do this quest. This should not be listed a class-specific quest.
Quest
The Land Is in Their Blood
A World of Warcraft quest in Darkshore. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
As of 8.0.1. I couldn't turn this in because of the pre-patch phasing issues. :(
Talk to Zidormi to turn back time, maybe?
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(13575))
Requirements
Read from the Blizzard quest API.
What to do
Description
If we're to stabilize the forces of nature, we'll need every little bit of help we can get. The furbolg of the Blackwood tribe have long inhabited the area and have strong ties to the land. Their elder Shaman, Elder Brownpaw, wields great power over the elements -- his assistance would be invaluable. See if you can obtain their aid.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #62 40.9 56.5
Coordinates
- Turn-inDarkshore 40.9, 56.5
/way #62 40.9 56.5 - Objective areaDarkshore 43.7, 53.5
/way #62 43.7 53.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Darkshore map
- Stonehide Leather Sample about 190 yards
- Scrap of Pants about 190 yards
- Immaculate Stonehide Leather about 190 yards
- Malfurion Returns about 450 yards
- "Rock" The World about 450 yards
- Hidden Amongst the Leaves about 840 yards
- Mercy for the Mad about 840 yards
- Garden Grove about 840 yards
- Enraged Furbolgs about 840 yards
- A New Hope about 1,070 yards
Quests whose map markers the client places closest to this one on Darkshore, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Darkshore:
- Grove of the Ancients, Darkshore
- Whisperwind Grove, Felwood
- Wildheart Point, Felwood
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 6 comments
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Storyline
Darkshore
Part 23 of 55.
Previous: Disturbing Connections · Next: The Last Wildkin
- 18Strategic Strikes
- 19On the Brink
- 20The Front Line
- 21Ending the Threat
- 22Disturbing Connections
- 23The Land Is in Their Blood
- 24The Last Wildkin
- 25Protector of Ameth'Aran
- 26Mutual Aid
- 27Aroom's Farewell
- 28Calming the Earth
- 29Soothing the Elements
Showing steps 18 to 29 of 55.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Disturbing Connections
The letter from Garrosh Hellscream makes clear the suspicions that were raised during the offensive on the Shatterspear. The presence of forsaken at the tower ruins and horde supplies and enforcers at the Shatterspear War Camp were only the start.
After this quest
Taken from the storyline's own step order.
- The Last Wildkin
The wildkin were once numerous in Darkshore. Such are their ties to the land that the Cataclysm that shattered Darkshore also decimated their numbers. The wildkin Aroom is the last of his tribe and is a powerful elder with a strong connection to Elune.
The storyline at a glance
Darkshore has 55 steps, from The Last Wave of Survivors to The Battle for Darkshore.
Maps its steps are placed on (steps per map): Darkshore (55).
Steps of this storyline count toward:
Other storylines on the Darkshore map
- The Warchief's Command
- Legion Skinning
- Legion Mining
- Felwood
- In Darkest Night
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.