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Quest Log

The Last Wildkin

The Last Wildkin is an Alliance-only quest for level 5-30 in Darkshore. It is step 24 of 55 in the Darkshore storyline. The quest's turn-in marker is in Darkshore at 45.6, 48.5. It rewards 2,050 experience.

Description

The wildkin were once numerous in Darkshore. Such are their ties to the land that the Cataclysm that shattered Darkshore also decimated their numbers.

The wildkin Aroom is the last of his tribe and is a powerful elder with a strong connection to Elune. His help will be most necessary in healing the land -- you will find him north of here at the Moontouched Den.

Rewards

Experience2,050 XP
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Rewards in detail
TypeRewardAmount
ExperienceXP2,050
Where it comes from
Turn-in mapDarkshoreTurn-in marker at 45.6, 48.5, 2 mapped points
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Darkshore Quest turn-in 2 mapped points
Darkshore map showing where to go for The Last WildkinTurn-inObjective area

In-game waypoint: /way #62 45.6 48.5

Coordinates

  • Turn-inDarkshore 45.6, 48.5/way #62 45.6 48.5
  • Objective areaDarkshore 43.7, 53.5/way #62 43.7 53.5

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Darkshore map

Quests whose map markers the client places closest to this one on Darkshore, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Darkshore:

  • Whisperwind Grove, FelwoodAlliance and Horde · about 920 yards east
  • Grove of the Ancients, DarkshoreAlliance · about 1,200 yards south
  • Lor'danel, DarkshoreAlliance · about 1,400 yards north

From the turn-in, the objective areas lie:

  • Objective areaabout 250 yards south-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Quest Line

Storyline

Darkshore

Part 24 of 55.

Previous: The Land Is in Their Blood · Next: Protector of Ameth'Aran

  1. 19On the Brink
  2. 20The Front Line
  3. 21Ending the Threat
  4. 22Disturbing Connections
  5. 23The Land Is in Their Blood
  6. 24The Last Wildkin
  7. 25Protector of Ameth'Aran
  8. 26Mutual Aid
  9. 27Aroom's Farewell
  10. 28Calming the Earth
  11. 29Soothing the Elements
  12. 30Elune's Fire

Showing steps 19 to 30 of 55.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The Land Is in Their BloodDarkshore · Level 5-30

    If we're to stabilize the forces of nature, we'll need every little bit of help we can get. The furbolg of the Blackwood tribe have long inhabited the area and have strong ties to the land.

After this quest

Taken from the storyline's own step order.

  • Protector of Ameth'AranDarkshore · Level 5-30

    Nothing will repair the land quicker than the strength of those who inhabit it. We night elves are fortunate that some of our best allies just happen to be both the land and its inhabitants at once. The Ancient of War known as Selenn was charged with guarding the ruins of Ameth'Aran, to the south.

The storyline at a glance

Darkshore has 55 steps, from The Last Wave of Survivors to The Battle for Darkshore.

Maps its steps are placed on (steps per map): Darkshore (55).

Steps of this storyline count toward:

Other storylines on the Darkshore map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Related
Database

Quest Location and Connections

More Quests in Darkshore

See all 100 quests in Darkshore
Downloads