All classes can do this quest. This should not be listed a class-specific quest.
Quest
Protector of Ameth'Aran
A World of Warcraft quest in Darkshore. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Protector of Ameth'Aran http://youtu.be/7-rDWnsMuOY
Here is a demonstration of the completion of this quest.
https://www.youtube.com/watch?v=swuawRZH2To
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(13579))
Requirements
Read from the Blizzard quest API.
What to do
Description
Nothing will repair the land quicker than the strength of those who inhabit it. We night elves are fortunate that some of our best allies just happen to be both the land and its inhabitants at once. The Ancient of War known as Selenn was charged with guarding the ruins of Ameth'Aran, to the south. Go there and seek his help.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #62 44.4 56.8
Coordinates
- Turn-inDarkshore 44.4, 56.8
/way #62 44.4 56.8 - Objective areaDarkshore 43.7, 53.5
/way #62 43.7 53.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Darkshore map
- Stonehide Leather Sample about 340 yards
- Scrap of Pants about 340 yards
- Immaculate Stonehide Leather about 340 yards
- Malfurion Returns about 450 yards
- "Rock" The World about 450 yards
- Enraged Furbolgs about 780 yards
- Garden Grove about 790 yards
- Hidden Amongst the Leaves about 810 yards
- Mercy for the Mad about 820 yards
- A New Hope about 1,020 yards
Quests whose map markers the client places closest to this one on Darkshore, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Darkshore:
- Grove of the Ancients, Darkshore
- Whisperwind Grove, Felwood
- Wildheart Point, Felwood
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 4 comments
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Reward details
Reputation: Darnassus +10
This Alliance capital is populated by Night Elves and is located in the Island of Teldrassil. Ruled by the Priestess of the Moon, Tyrande Whisperwind.
Reputation group: Alliance.
Other quests in Darkshore that reward Darnassus reputation: One Shot. One Kill. (+250), Shatterspear Laborers (+250), Remnants of the Highborne (+250), Reason to Worry (+250), Denying Manpower (+250), Swift Response (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Darkshore
Part 25 of 55.
Previous: The Last Wildkin · Next: Mutual Aid
- 20The Front Line
- 21Ending the Threat
- 22Disturbing Connections
- 23The Land Is in Their Blood
- 24The Last Wildkin
- 25Protector of Ameth'Aran
- 26Mutual Aid
- 27Aroom's Farewell
- 28Calming the Earth
- 29Soothing the Elements
- 30Elune's Fire
- 31Sworn to Protect
Showing steps 20 to 31 of 55.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Last Wildkin
The wildkin were once numerous in Darkshore. Such are their ties to the land that the Cataclysm that shattered Darkshore also decimated their numbers. The wildkin Aroom is the last of his tribe and is a powerful elder with a strong connection to Elune.
After this quest
Taken from the storyline's own step order.
- Mutual Aid
With most of our brethren losing their way to madness or corruption, it would seem that we have little choice but to ally with you, <race>. You can count on our aid... once you've proven we can count on yours. As you can see, my people are having a bit of a problem with the fire elementals.
The storyline at a glance
Darkshore has 55 steps, from The Last Wave of Survivors to The Battle for Darkshore.
Maps its steps are placed on (steps per map): Darkshore (55).
Steps of this storyline count toward:
Other storylines on the Darkshore map
- The Warchief's Command
- Legion Skinning
- Legion Mining
- Felwood
- In Darkest Night
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.