You need to shoot them with the Dryad Spear until they get to about 50% and then they'll jump down and you can attack them normally.
Quest
Strategic Strikes
A World of Warcraft quest in Darkshore. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Tego is right, if you shoot them with the spear eventually they jump down. If you have a ranged character, however, that isn't necessary; I had a mage take out both of them and he just shot them each once with the spear just in case, then nuked.
Sheya floats above the water, not beneath it--if you don't see her, it just means she's respawning.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(13512))
Requirements
Read from the Blizzard quest API.
What to do
Description
Striking at the head of the beast doesn't work if there's another head to replace it. Before we can kill their leader, we need to kill the subleaders that may try to step up. Right now, they are not as well defended, and you should be able to best them without much support. Take this dryad spear and hunt them down. The poison on its tip should slow their incantations. My scouts reported one inside the water chamber in the ruins to the east and the other past the remains of the tower to the southwest.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #62 58.9 19.4
Coordinates
- Turn-inDarkshore 58.9, 19.4
/way #62 58.9 19.4 - Objective areaDarkshore 56.7, 26.0
/way #62 56.7 26.0 - Objective areaDarkshore 61.2, 20.3
/way #62 61.2 20.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Darkshore map
- Rescue Effort about 550 yards
- Action This Day about 550 yards
- Defending Lor'danel about 550 yards
- A Threat from the North about 550 yards
- Honor the Flame about 670 yards
- A New Hope about 960 yards
- Nature and Nurture about 1,290 yards
- Stonehide Leather Sample about 1,860 yards
- Scrap of Pants about 1,860 yards
- Immaculate Stonehide Leather about 1,860 yards
Quests whose map markers the client places closest to this one on Darkshore, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Darkshore:
- Lor'danel, Darkshore
- Whisperwind Grove, Felwood
- Talonbranch Glade, Felwood
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 9 comments
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Choose one of these rewards:
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Reward details
Pick one of these
Reputation: Darnassus +250
This Alliance capital is populated by Night Elves and is located in the Island of Teldrassil. Ruled by the Priestess of the Moon, Tyrande Whisperwind.
Reputation group: Alliance.
Other quests in Darkshore that reward Darnassus reputation: One Shot. One Kill. (+250), Shatterspear Laborers (+250), Remnants of the Highborne (+250), Reason to Worry (+250), Denying Manpower (+250), Swift Response (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Darkshore
Part 18 of 55.
Previous: War Supplies · Next: On the Brink
- 13The Shatterspear Invaders
- 14Shatterspear Laborers
- 15Remnants of the Highborne
- 16Denying Manpower
- 17War Supplies
- 18Strategic Strikes
- 19On the Brink
- 20The Front Line
- 21Ending the Threat
- 22Disturbing Connections
- 23The Land Is in Their Blood
- 24The Last Wildkin
Showing steps 13 to 24 of 55.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- War Supplies
The trolls are building their forces and supplies at the war camp to the north. When they feel they are ready, they will almost certainly launch their attack on Lor'danel from that location. It shouldn't take us long to rout this rabble, but I'm not one for taking unnecessary risks.
After this quest
Taken from the storyline's own step order.
- On the Brink
I've already been working on something for breaking down their protective wards. With a focus based in their power and a bit of druidic magic, we should be able to breach their shields. Find their shaman to the east and southeast and recover several of their amulets.
The storyline at a glance
Darkshore has 55 steps, from The Last Wave of Survivors to The Battle for Darkshore.
Maps its steps are placed on (steps per map): Darkshore (55).
Steps of this storyline count toward:
Other storylines on the Darkshore map
- The Warchief's Command
- Legion Skinning
- Legion Mining
- Felwood
- In Darkest Night
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.