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Quest

Up In Flames

A World of Warcraft quest in Townlong Steppes. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
986326+80via Wowhead (opens the original comment in a new tab)

Ok, a few things about this *exasperating* quest:
1. The mobs have a buff called timberhusk that decreases damage taken by 80%
2. Line up a keg such that the mob is directly on the other side of the keg and trigger it...it should roll to the mob and apply the 'keg bomb' debuff that makes them flammable.
3. The guys on the ridges are firing flaming arrows after something gets keg bombed, but it DOES NOT always hit the mob directly...sometimes the fire hits off to the side...so you have to pull the mob into the fire to ignite them and remove the timberhusk buff.
4. NOTE that the fire debuff lasts for around 4 seconds and then they get the timberhusk buff back.

2
Afzal+53via Wowhead (opens the original comment in a new tab)

The idea for this quest is to pull a pack of mobs and click the Keg Bombs while facing them, so their buff will be removed. Though you can dispell their buff. So it's easier if you do that.
If you're playing priest you can use [spell=528], [spell=370] if you're Shammy, [spell=19801] for hunters and last but not least Shield Slam for Warriors.

Read all 83 on Wowhead ↗

Quest facts

LevelLevel 25-35
Quest ID30973

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(30973))

What to do

StorylineTownlong Steppes, step 43 of 60
Rewards13g 74s, 4,800 XP

Description

The mantid coming across the bridge have thick carapaces that shrug off most of our attacks. They have a weakness though: fire. Lao-Chen's men brought kegs to the battlefield for exactly this purpose. Kick the kegs into groups of mantid, and Lao-Chin's archers will light them up. They should be easy to finish off from there.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Townlong Steppes Quest turn-in 13 mapped points
Townlong Steppes map showing where to go for Up In FlamesTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #388 61.6 79.3

Coordinates

  • Turn-inTownlong Steppes 61.6, 79.3/way #388 61.6 79.3
  • Objective area (centre of the marked area)Townlong Steppes 60.7, 82.2/way #388 60.7 82.2

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Townlong Steppes map

Quests whose map markers the client places closest to this one on Townlong Steppes, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Townlong Steppes:

  • Rensai's Watchpost, Townlong SteppesAlliance and Horde · about 420 yards west
  • The Sunset Brewgarden, Dread WastesAlliance and Horde · about 540 yards south
  • Shado-Pan Garrison, Townlong SteppesAlliance and Horde · about 720 yards north-west

From the turn-in, the objective areas lie:

  • Objective areaabout 120 yards south-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money13 gold74 silver
Experience4,800 XP
ReputationShado-Pan +100

Reward details

Reputation: Shado-Pan +100

The shadowy protectors of Pandaria's temples, the Shado-Pan are wrought with mystery.

Reputation group: Mists of Pandaria.

Other quests in Townlong Steppes that reward Shado-Pan reputation: My Husband... (+25), First Assault (+100), Running Rampant (+75), Perfect Pitch (+75), Seeing Red (+100), Pitching In (+75).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Townlong Steppes

Part 43 of 60.

Previous: Joining the Fight · Next: The Taking of Dusklight Bridge

  1. 38Terror of the Dread Wastes
  2. 39Along the Southern Front
  3. 40Enraged By Hatred
  4. 41Taking Stock
  5. 42Joining the Fight
  6. 43Up In Flames
  7. 44The Taking of Dusklight Bridge
  8. 45Joining the Hunt
  9. 46In Skilled Hands
  10. 47Hostile Skies
  11. 48Devastation Below
  12. 49Heroes of the Shado-Pan

Showing steps 38 to 49 of 60.

Also part of: Townlong Steppes (part 38 of 53).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Joining the FightTownlong Steppes · Level 25-35

    Lao-Chin's archers will need these arrows down at the bridge. Can you bring them?

After this quest

Taken from the storyline's own step order.

  • The Taking of Dusklight BridgeTownlong Steppes · Level 25-35

    Let's press these insects back across the bridge and break their spirits! Follow my lead.

The storyline at a glance

Townlong Steppes has 60 steps, from A Foot in the Door to The Terrible Truth.

Maps its steps are placed on (steps per map): Townlong Steppes (55), Vale of Eternal Blossoms (4), Dread Wastes (1).

Steps of this storyline count toward:

Other storylines on the Townlong Steppes map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.