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Quest

Up the Volcano

A World of Warcraft quest in The Lost Isles. Facts and objectives from the current retail game data.

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The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

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306101+15via Wowhead (opens the original comment in a new tab)

During this quest, the Town-in-a-Box is being assaulted by goblin zombies. If you hang around a bit, you'll hear some of the guards yell "Smoker!" A nod to Left 4 Dead.

They also yell "What do you think? Zombie kill of the week?" This is a reference to Zombieland.

Read all 10 on Wowhead ↗

Quest facts

LevelLevel 1-20
Quest ID24940

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(24940))

Requirements

RaceGoblin

Read from the Blizzard quest API.

What to do

StorylineThe Lost Isles, step 40 of 72
Rewards350 XP

Description

A whole bunch of our people headed up to the top of the volcano to mount a counter-offensive. There's something horrible brewing up there on the Lost Peak. They're waiting for you before they make any moves against the pygmies. Those evil little things turned a lot of us into zombies! {name}, save us!

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Lost Isles Quest turn-in 2 mapped points
The Lost Isles map showing where to go for Up the VolcanoTurn-inObjective area

In-game waypoint: /way #174 51.4 47.9

Coordinates

  • Turn-inThe Lost Isles 51.4, 47.9/way #174 51.4 47.9
  • Objective areaThe Lost Isles 45.3, 64.5/way #174 45.3 64.5

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 570 yards south-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Experience350 XP
ReputationBilgewater Cartel +10

Reward details

Reputation: Bilgewater Cartel +10

Run by the ruthless Trade Prince Gallywix, the Bilgewater Cartel is the most powerful trading company on the Isle of Kezan. From their headquarters at Bilgewater Port, the cartel dominates trade all over the South Seas.

Reputation group: Horde.

Other quests in The Lost Isles that reward Bilgewater Cartel reputation: Goblin Escape Pods (+250), Get Our Stuff Back! (+250), Monkey Business (+250), Miner Troubles (+250), Capturing the Unknown (+250), Orcs Can Write? (+10).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

The Lost Isles

Part 40 of 72.

Previous: Oomlot Dealt With · Next: Zombies vs. Super Booster Rocket Boots

  1. 35Town-In-A-Box: Under Attack
  2. 36Oomlot Village
  3. 37Free the Captives
  4. 38Send a Message
  5. 39Oomlot Dealt With
  6. 40Up the Volcano
  7. 41Zombies vs. Super Booster Rocket Boots
  8. 42Three Little Pygmies
  9. 43Rockin' Powder
  10. 44Rocket Boot Boost
  11. 45Children of a Turtle God
  12. 46Volcanoth!

Showing steps 35 to 46 of 72.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Oomlot Dealt WithThe Lost Isles · Level 1-20

    <name>, you have to get back to the Town-In-A-Box and warn them about the goblin zombies up in the volcano's caldera!

After this quest

Taken from the storyline's own step order.

  • Zombies vs. Super Booster Rocket BootsThe Lost Isles · Level 1-20

    Those zombies that got past us are nothing compared to the numbers waiting just through the pass. If we don't deal with them soon, the pygmy witch doctors are going to send all of them against the town, and even the cannons down there won't be able to handle that many!

The storyline at a glance

The Lost Isles has 72 steps, from Don't Go Into the Light! to Message for Saurfang.

Maps its steps are placed on (steps per map): The Lost Isles (71), Orgrimmar (1).

Other storylines on the Orgrimmar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.