You have to find and recruit five npcs:
- [npc=131103] can be found at 37.6 48.8 spot, near entrance to building.
- [npc=122112] is located at the edge of cliff, coordinates are 35.3 53.1.
- [npc=131111] is located on the pier at 39.8 50.1 spot.
- [npc=122115] is located near the gate to the training ground at 39.0 51.4 spot.
- [npc=122110] is located at the training ground at 38.8 52.4 spot.
TomTom:
/way Drustvar 37.6 48.8 Captain Joan
/way Drustvar 35.3 53.1 Ensign Yorrick
/way Drustvar 39.8 50.1 Lieutenant Sterntide
/way Drustvar 39.0 51.4 Ensign Mace
/way Drustvar 38.8 52.4 Falconer NotleyChanging of the Guard - www.youtube.com/watch?v=K_9rzfp7yb4
Quest
Changing of the Guard
A World of Warcraft quest in Drustvar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Ensign Mace says she doesn't believe "all this hocus pocus", yet acknowledges that they're fighting a witches' coven. Anyone else find that a little awkward?
Thank you! I couldn't find Yorrick to save my life!
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(49803))
Requirements
Read from the Blizzard quest API.
What to do
Description
I have no doubt that you're a quite capable {class}, mainlander, but we will need some help if we want to make it to Waycrest Manor in one piece. A small group would be ideal; strong enough to face the coven's threats, but small enough to remain largely unnoticed. <Reade produces a bundle of letters.> I have written new orders to some of my finest soldiers to join your Order of Embers. They will report to you and the lady Waycrest. Please deliver these to them, so they can be prepared to move out.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #896 37.0 50.1
Coordinates
- Turn-inDrustvar 37.0, 50.1
/way #896 37.0 50.1 - Objective areaDrustvar 37.5, 48.8
/way #896 37.5 48.8 - Objective areaDrustvar 35.3, 53.1
/way #896 35.3 53.1 - Objective areaDrustvar 39.9, 50.2
/way #896 39.9 50.2 - Objective areaDrustvar 39.0, 51.5
/way #896 39.0 51.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Drustvar map
- Waycrest Manor: The Fallen Mother same spot
- Potent Protection same spot
- Of Myth and Fable same spot
- Waycrest Manor: Draining the Heartsbane same spot
- Stick It To 'Em! about 50 yards
- Honor the Flame about 210 yards
- Pieces of History about 310 yards
- Honorable Discharge about 310 yards
- Through the Old Roads about 350 yards
- Drustfall about 350 yards
Quests whose map markers the client places closest to this one on Drustvar, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Drustvar:
- Arom's Stand, Drustvar
- Watchman's Rise, Drustvar
- Falconhurst, Drustvar
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 7 comments
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Other quests on the Drustvar map
Reward details
Reputation: Order of Embers +75
An ancient Kul Tiran order resurrected to battle the threat of witchcraft, the Order of Embers fights with knowledge guiding their blades.
Reputation group: Battle for Azeroth.
Other quests in Drustvar that reward Order of Embers reputation: Pieces of History (+75), Through the Old Roads (+10), Silver Blades (+75), Honorable Discharge (+75), The Order of Embers (+3,500), A Lesson in Witch Hunting (+75).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Arom's Stand
Part 4 of 7.
Previous: Sharp Thinking · Next: Implements of Ill Intent
- 1Take the High Road
- 2A Lesson in Witch Hunting
- 3Sharp Thinking
- 4Changing of the Guard
- 5Implements of Ill Intent
- 6Hidden Dealings
- 7A New Order
Also part of: Darkness of Drustvar (part 37 of 51).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Sharp Thinking
I have reason to believe that the coven has already infiltrated Arom's Stand. There are many unfamiliar faces here, with the refugees from Corlain, and we know they can use their magic to appear like one of us. This needle is fashioned of solid silver.
After this quest
Taken from the storyline's own step order.
- Implements of Ill Intent
<It looks like some careless witch made a poor attempt to hide this grimoire from sight. No good could come of leaving the possessions of the coven for a hapless villager to find. It would probably be a good idea to destroy any trappings of the coven that you find in Arom's Stand.>
The storyline at a glance
Arom's Stand has 7 steps, from Take the High Road to A New Order.
Maps its steps are placed on (steps per map): Drustvar (7).
Steps of this storyline count toward:
Other storylines on the Drustvar map
- Falconhurst
- Fletcher's Hollow
- Caring about Corlain
- Crimson Forest
- Corlain
- Hangman's Point
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.