hard to see but its green blood on the ground
market (beside Gundargaz Defender) - /way 48.21, 34.42
junction (beside chonky sign post) - /way 48.58, 29.29
tunnel (hard to miss, to left of first turn inside) - /way 47.59, 29.45demon spawns after you click tunnel blood
Quest
A Shadow Over Gundargaz
A World of Warcraft quest in The Ringing Deeps. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Unlike the other class quests you actually need to complete a few campaign quests in order to getA Shadow Over Gundargaz.
Seems like this quest may only be available to "fel" classes. As a druid I could not see it, my S/O playing a demon hunter was able to and there were a lot of fel flames to investigate. So only DH/warlock perhaps?
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(78895))
Requirements
Read from the Blizzard quest API.
What to do
Description
You look dangerous. <Toki spits on the ground.> That's good. We need dangerous. Something is stalking Gundargaz. Something mean. Something... recent. Just before the Coreway collapsed I started getting reports of workers going missing mid-shift. Only thing we've been able to find have been the odd chunk of rock. Fingers, mostly. If you could sniff out what's stalking my town, I'd be in your debt.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2214 43.9 34.8
Coordinates
- Turn-inThe Ringing Deeps 43.9, 34.8
/way #2214 43.9 34.8 - Objective areaThe Ringing Deeps 44.1, 34.5
/way #2214 44.1 34.5 - Objective areaThe Ringing Deeps 44.4, 29.2
/way #2214 44.4 29.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the The Ringing Deeps map
- Everyday I'm Snufflin' about 40 yards
- Rollin' Down in the Deeps about 40 yards
- Dripsy Forgot Her Candle about 40 yards
- Chomps and the Cave-In about 40 yards
- The Day the Stoneheads Came about 40 yards
- Mipsy Mole-Rider about 40 yards
- The Wickless Candle about 40 yards
- The Machine Speakers about 60 yards
- The High Speaker's Secret about 70 yards
- Pomp and Dire Circumstance about 70 yards
Quests whose map markers the client places closest to this one on The Ringing Deeps, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on The Ringing Deeps:
- Gundargaz, The Ringing Deeps
- Shadowvein Point, The Ringing Deeps
- The Aegis Wall, Hallowfall
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 9 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 9 on Wowhead.
Other quests on the Ringing Deeps map
Storyline
Exploring Gundargaz
Part 8 of 9.
Previous: Evoking the Forge · Next: The Final Candle
- 1Bless These Homes
- 2On Cold, Dark Wings
- 3Brax's Brass Knuckles
- 4Go Take Candle!
- 5More Candles!
- 6Conjured Help
- 7Evoking the Forge
- 8A Shadow Over Gundargaz
- 9The Final Candle
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Evoking the Forge
Harumph! This blasted forge is on its last legs. We'd repair it, but Stonemason Itsak picked up a shift at Ironhaul Station when the Coreway collapsed, and well... There's no one to fix it anymore. If you can figure out a way of getting it running hot again, Gundargaz would be in your debt!
After this quest
Taken from the storyline's own step order.
- The Final Candle
You are good candle-taker. We have one last job for you, your waxiness! One more job! Then no more sticky business. BIG candle in basement. Stone-ones use it to keep rats away from their honey juice. We no rats! We kobo--ooolds. <There's an awkward pause.> Nothing rhymes with kobolds, hm.
The storyline at a glance
Exploring Gundargaz has 9 steps, from Bless These Homes to The Final Candle.
Maps its steps are placed on (steps per map): The Ringing Deeps (9).
Other storylines on The Ringing Deeps map
- By Candlelight
- Trust Issues
- Kobold Culture and Integration
- The Machines March to War
- Fearbreaker
- Dark Revelations
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.