Find them at
/way 46.4, 58 Magus Sendath
/way 40.6, 64.4 Sentinal Moonshade
Quest
Taking a Promenade
A World of Warcraft quest in Suramar. Facts and objectives from the current retail game data.
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Ty bro. You help me.
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(41607))
Requirements
Read from the Blizzard quest API.
What to do
Description
We must learn much about our long-lost kin if we are to fight them. We dispatched one of our scouts to infiltrate the Promenade and gather intelligence. The Sentinels sent their own scout as well, hopefully she is smart enough to not get herself killed before reporting in. They have not returned in some time, and we must suspect the worst. Find them and we shall see what we are up against.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #680 40.5 53.1
Coordinates
- Turn-inSuramar 40.5, 53.1
/way #680 40.5 53.1 - Objective areaSuramar 46.5, 58.2
/way #680 46.5 58.2 - Objective areaSuramar 40.6, 64.5
/way #680 40.6 64.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Suramar map
- Liadrin's Command same spot
- Trolling Them same spot
- Something's Not Quite Right... same spot
- Ready for Battle about 60 yards
- We Need Weapons about 70 yards
- Citizens' Army about 80 yards
- Arming the Rebels about 80 yards
- Trial by Demonfire about 80 yards
- Learning From the Dead about 80 yards
- Cling to Hope about 130 yards
Quests whose map markers the client places closest to this one on Suramar, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Suramar:
- Meredil, Suramar
- Western Suramar
- Irongrove Retreat, Suramar
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: The Nightfallen +250
These exiled Nightborne elves suffer withdrawals after being cut off from the Nightwell. They oppose their people's alliance with the Legion and fight for some kind of redemption.
Reputation group: Legion.
Other quests in Suramar that reward The Nightfallen reputation: Answering Aggression (+250), Regroup (+250), Crackdown (+250), No Reason to Stay (+250), Trail of Echoes (+250), The Only Way Out is Through (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
An Elven Problem
Part 8 of 14.
Previous: Taking a Promenade · Next: A Better Future
- 1Stabilizing Suramar
- 2Eating Before the Meeting
- 3Take Me To Your Leader
- 4Take Me To Your Leader
- 5Down to Business
- 6Down to Business
- 7Taking a Promenade
- 8Taking a Promenade
- 9A Better Future
- 10Crystal Clearing
- 11Powering Down the Portal
- 12Nullified
- 13Shield, Meet Spell
- 14Break An Arm
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Down to Business
Time to get to business, <name>. We cannot afford to tarry. While we are not setting up for a prolonged engagement, we must still have a war camp of some sorts. I do not expect the Nightborne to stay patiently in their city while we plant stakes. They are starting to build their defenses.
After this quest
Taken from the storyline's own step order.
- A Better Future
We must move quickly, <name>. I must save as many of my people as I can before the attack begins. Word has gotten out in the city that there is a safe haven with us and some no longer fear exile. Venture into the Grand Promenade, champion.
Other quests with this name
This one: Horde only · Suramar · Level 45.
The storyline at a glance
An Elven Problem has 14 steps, from Stabilizing Suramar to Break An Arm.
Maps its steps are placed on (steps per map): Suramar (14).
Steps of this storyline count toward:
Other storylines on the Suramar map
- Blood and Wine
- Balance of Power
- Crafting War
- The Waning Crescent
- Eminent Grow-main
- Breaking the Lightbreaker
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.