Skip to content

Quest

Taking a Promenade

A World of Warcraft quest in Suramar. Facts and objectives from the current retail game data.

Advertisement
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

That is every comment on this page.

Quest facts

LevelLevel 45
Quest ID41607

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(41607))

Requirements

FactionHorde only

Read from the Blizzard quest API.

What to do

StorylineAn Elven Problem, step 8 of 14
Rewards2g 2s 20c, 775 XP

Description

We must learn much about our long-lost kin if we are to fight them. We dispatched one of our scouts to infiltrate the Promenade and gather intelligence. The Sentinels sent their own scout as well, hopefully she is smart enough to not get herself killed before reporting in. They have not returned in some time, and we must suspect the worst. Find them and we shall see what we are up against.

Advertisement

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Suramar Quest turn-in 3 mapped points
Suramar map showing where to go for Taking a PromenadeTurn-inObjective areaObjective area

In-game waypoint: /way #680 40.5 53.1

Coordinates

  • Turn-inSuramar 40.5, 53.1/way #680 40.5 53.1
  • Objective areaSuramar 46.5, 58.2/way #680 46.5 58.2
  • Objective areaSuramar 40.6, 64.5/way #680 40.6 64.5

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Suramar map

Quests whose map markers the client places closest to this one on Suramar, nearest first. Distances are straight lines between the markers.

Getting there

Horde flight points closest to the quest’s turn-in marker on Suramar:

  • Meredil, SuramarAlliance and Horde · about 370 yards west
  • Western SuramarAlliance and Horde · about 1,100 yards south
  • Irongrove Retreat, SuramarAlliance and Horde · about 1,100 yards north-west

From the turn-in, the objective areas lie:

  • Objective areaabout 380 yards south-east
  • Objective areaabout 420 yards south

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money2 gold2 silver
Experience775 XP
ReputationThe Nightfallen +250

Reward details

Reputation: The Nightfallen +250

These exiled Nightborne elves suffer withdrawals after being cut off from the Nightwell. They oppose their people's alliance with the Legion and fight for some kind of redemption.

Reputation group: Legion.

Other quests in Suramar that reward The Nightfallen reputation: Answering Aggression (+250), Regroup (+250), Crackdown (+250), No Reason to Stay (+250), Trail of Echoes (+250), The Only Way Out is Through (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

An Elven Problem

Part 8 of 14.

Previous: Taking a Promenade · Next: A Better Future

  1. 1Stabilizing Suramar
  2. 2Eating Before the Meeting
  3. 3Take Me To Your Leader
  4. 4Take Me To Your Leader
  5. 5Down to Business
  6. 6Down to Business
  7. 7Taking a Promenade
  8. 8Taking a Promenade
  9. 9A Better Future
  10. 10Crystal Clearing
  11. 11Powering Down the Portal
  12. 12Nullified
  13. 13Shield, Meet Spell
  14. 14Break An Arm

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Down to BusinessSuramar · Level 45

    Time to get to business, <name>. We cannot afford to tarry. While we are not setting up for a prolonged engagement, we must still have a war camp of some sorts. I do not expect the Nightborne to stay patiently in their city while we plant stakes. They are starting to build their defenses.

After this quest

Taken from the storyline's own step order.

  • A Better FutureSuramar · Level 45

    We must move quickly, <name>. I must save as many of my people as I can before the attack begins. Word has gotten out in the city that there is a safe haven with us and some no longer fear exile. Venture into the Grand Promenade, champion.

Other quests with this name

This one: Horde only · Suramar · Level 45.

The storyline at a glance

An Elven Problem has 14 steps, from Stabilizing Suramar to Break An Arm.

Maps its steps are placed on (steps per map): Suramar (14).

Steps of this storyline count toward:

  • Insurrection Complete the Suramar storylines listed below.
  • Insurrection Complete the Suramar Storylines listed below with a Timerunner.

Other storylines on the Suramar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.