Feel like "you're a <class>, right?" could be replaced with Warrior, since this is a Warrior-specific class. But, hey, you do you, Blizzard.
Quest
A Warrior's End
A World of Warcraft quest in Exile's Reach. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(58914))
Requirements
Read from the Blizzard quest API.
What to do
Description
Hey, {name}! You're a {class}, right? Maybe you can deal with this... situation. I was scouting the area with Lindie's device and saw a ghost who was offering power to any "true" warriors. I know you're still new at this, but why don't you try going over there? We could use every advantage against these ogres.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the Exile's Reach map
- A Warrior's End same spot
- A Monk's Focus about 50 yards
- A Warlock's Bargain about 60 yards
- To Darkmaul Citadel about 100 yards
- The Re-Deather about 130 yards
- Who Lurks in the Pit about 170 yards
- Message to Base about 170 yards
- One Last Spar about 170 yards
- Stocking Up on Supplies about 170 yards
- Repair Yourself about 170 yards
Quests whose map markers the client places closest to this one on Exile's Reach, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Exile's Reach:
- Alliance Outpost, Exile's Reach Outpost
- Ogre Citadel, Exile's Reach Island
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 2 comments
Top 1 shown above · 1 more hereThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
I'm actually curious if the text on the page is taken from code or if it's handwritten and the author assumed it would be a <class> entry.
Spell: Execute
Storyline
The Missing Expedition
Part 19 of 70.
Previous: Westward Bound · Next: A Rogue's End
- 14The Scout-o-Matic 5000
- 15Re-sizing the Situation
- 16Ride of the Scientifically Enhanced Boar
- 17The Harpy Problem
- 18Westward Bound
- 19A Warrior's End
- 20A Rogue's End
- 21Stocking Up on Supplies
- 22Repair Yourself
- 23To Darkmaul Citadel
- 24Right Beneath Their Eyes
- 25Like Ogres to the Slaughter
Showing steps 14 to 25 of 70.
Also part of: Classical Learning (part 1 of 2), A Dark Ritual (part 6 of 35).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Westward Bound
Captain Garrick wants us tae search west o' camp fer any other members of the expedition. Alaria and I will go on ahead. Meet us tae the west and we'll see what we can find.
After this quest
Taken from the storyline's own step order.
- A Rogue's End
A rogue from the lost expedition, Coulston Nereus, tried scouting the island for any threats after they made landfall. The last time Henry saw him, he was headed for a cave not far from here. Can you make contact with Coulston? He may be able to help with our rescue mission.
The storyline at a glance
The Missing Expedition has 70 steps, from Warming Up to Aiding the Dragon Isles.
Maps its steps are placed on (steps per map): Exile's Reach (49), Stormwind City (16), The Great Sea (3), The Waking Shores (2).
Other storylines on the Exile's Reach map
- To Darkmaul
- The Harpy Problem
- What Lurks Below
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.