To find [npc=131126] go out of the tower and walk around it to reach the balcony.
Speak to inquisitor and interact with Winston between cannons. You have to scout three spots:
- Upper Corlain Gate spot is located at 31.0 21.2.
- Corlain Town coordinates are 29.2 27.7.
- Armory can be found at 25.2 35.7 spot.
Do not forget to use Evade ability when being targeted by CrossbowmenTomTom:
/way Drustvar 31.0 21.2 Upper Corlain Gate
/way Drustvar 29.2 27.7 Corlain Town
/way Drustvar 25.2 35.7 ArmoryA Weather Eye - https://youtu.be/4_WJOScYZfI
Quest
A Weather Eye
A World of Warcraft quest in Drustvar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Inquisitor Notley is outside around the back, sitting with his back against the wall.
When he gives you the whistle, there is no whistle in your bag, its a falcon hovering between the cannons. Click on it, you turn into the falcon. You fly to the 3 locations, which are big yellow targets. Things will try to kill you, click the 'Evade' button to stay alive. If you die, you end up back at the tower and you just continue on with the quest.
It just wasn't very clear for me when I did the quest.
The 3 places to scout :
/way Drustvar 31.0 21.2 Upper Corlain Gate
/way Drustvar 29.2 27.7 Corlain Town
/way Drustvar 25.2 35.7 Armory
Also known as, "How NOT to program a quest."
IT'S CALLED MARKERS ON THE MAP, THEY USED THEM PLENTY OF TIMES BEFORE.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(50149))
Requirements
Read from the Blizzard quest API.
What to do
Description
It would be wise to get a lay of the land before we put together a plan of action. Inquisitor Notley is an expert falconer, and a reliable scout. He utilizes an ancient relic to see through the eyes of his falcon, allowing him to survey great distances. Unfortunately, Notley was injured during the fighting. Nothing serious, but it's left him unable to concentrate enough to control his falcon. Perhaps you could help?
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #896 31.2 29.9
Coordinates
- Turn-inDrustvar 31.2, 29.9
/way #896 31.2 29.9 - Objective areaDrustvar 30.8, 29.6
/way #896 30.8 29.6 - Objective areaDrustvar 31.0, 20.9
/way #896 31.0 20.9 - Objective areaDrustvar 29.1, 27.5
/way #896 29.1 27.5 - Objective areaDrustvar 25.0, 36.1
/way #896 25.0 36.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Drustvar map
- Digging for Scraps same spot
- Implements of Ill Intent about 20 yards
- A Traitor's Death about 20 yards
- Remembering the Fallen about 60 yards
- Make it Wright about 110 yards
- The Bleak Hills about 110 yards
- Her Dog Days Are Over about 110 yards
- The Shrine of the Eventide about 270 yards
- High Prospects about 270 yards
- Leaving the Nest about 280 yards
Quests whose map markers the client places closest to this one on Drustvar, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Drustvar:
- Watchman's Rise, Drustvar
- Whitegrove Chapel, Drustvar
- Anyport, Drustvar
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: Order of Embers +75
An ancient Kul Tiran order resurrected to battle the threat of witchcraft, the Order of Embers fights with knowledge guiding their blades.
Reputation group: Battle for Azeroth.
Other quests in Drustvar that reward Order of Embers reputation: Pieces of History (+75), Through the Old Roads (+10), Silver Blades (+75), Honorable Discharge (+75), The Order of Embers (+3,500), A Lesson in Witch Hunting (+75).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Corlain
Part 3 of 9.
Previous: The First Watch · Next: A Steady Ballast
- 1The Road to Corlain
- 2The First Watch
- 3A Weather Eye
- 4A Steady Ballast
- 5Precious Metals
- 6An Improvised Arsenal
- 7Witchrending
- 8Barrier Buster
- 9Break On Through
Also part of: Darkness of Drustvar (part 41 of 51).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The First Watch
As you can see, the coven has conscripted my own guardsmen into their service. Though I am loath to battle my own, these men are too corrupted by the coven's magic to be saved. For them, death is the only mercy we can give. The Inquisitors and I can handle the regiment stationed outside.
After this quest
Taken from the storyline's own step order.
- A Steady Ballast
The Armory presents us a ripe opportunity, <class>... one I suggest we take. If this battle were to draw out, we have little means to repair our arms and armor. A blacksmith is invaluable to any war effort, and Ballaster is one of our best. The Armory is but a short ride from here.
The storyline at a glance
Corlain has 9 steps, from The Road to Corlain to Break On Through.
Maps its steps are placed on (steps per map): Drustvar (9).
Steps of this storyline count toward:
Other storylines on the Drustvar map
- Falconhurst
- Fletcher's Hollow
- Caring about Corlain
- Crimson Forest
- Hangman's Point
- Alpine Rise
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.