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Quest Log

An Improvised Arsenal

An Improvised Arsenal is an Alliance-only quest for level 20-60 in Drustvar. It is step 6 of 9 in the Corlain storyline. The quest's turn-in marker is in Drustvar at 31.8, 29.6. It rewards 1 reputation reward, 4,100 experience and money.

Description

I don't know much about blacksmithing, but I'm pretty sure this won't be enough silver to outfit all of the Inquisitors. We will need to find another way to use this.

Let us hope that Ballaster can come up with something... creative.

Rewards

Money12 gold87 silver
Experience4,100 XP
ReputationOrder of Embers +10
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

3
Jaedaddy+20via Wowhead (opens the original comment in a new tab)

As other have commented, this quest is buggy (because it shards you at each step).
You don't have to relog though.
Simply abandon quest and pick it back up.
Be sure that you wait for each step to complete and as mentioned, don't talk to him until it's completed.

Read all 19 on Wowhead ↗

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Rewards in detail
TypeRewardAmount
ExperienceXP4,100
MoneyGold12g 87s
ReputationOrder of Embers+10

Reward details

Reputation: Order of Embers +10

An ancient Kul Tiran order resurrected to battle the threat of witchcraft, the Order of Embers fights with knowledge guiding their blades.

Reputation group: Battle for Azeroth.

Other quests in Drustvar that reward Order of Embers reputation: Pieces of History (+75), Through the Old Roads (+10), Silver Blades (+75), Honorable Discharge (+75), The Order of Embers (+3,500), A Lesson in Witch Hunting (+75).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Where it comes from
Turn-in mapDrustvarTurn-in marker at 31.8, 29.6, 5 mapped points
Quest Line

Storyline

Corlain

Part 6 of 9.

Previous: Precious Metals · Next: Witchrending

  1. 1The Road to Corlain
  2. 2The First Watch
  3. 3A Weather Eye
  4. 4A Steady Ballast
  5. 5Precious Metals
  6. 6An Improvised Arsenal
  7. 7Witchrending
  8. 8Barrier Buster
  9. 9Break On Through

Also part of: Darkness of Drustvar (part 44 of 51).

Storyline order is the client’s own QuestLine data from the current retail build.

Quest chain

  1. 1An Improvised Arsenal
  2. 2Reclaiming Corlain

Step 1 of 2. Chain order is read from the prerequisite data in the current retail client build, so it reflects what the game requires, not a curated storyline.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Precious MetalsDrustvar · Level 20-60

    <class>, I have another objective we should consider. The Bleak Hills Mine is not too far from our location. Though the miners there principally extract iron, they do on occasion find silver among the veins.

After this quest

Taken from the storyline's own step order.

  • WitchrendingDrustvar · Level 20-60

    A blunderbuss? I'd have to say, I wasn't quite expecting that. Nonetheless, now that we have a weapon, we have an advantage. I think it's time we take the fight directly to the coven. Marshal Reade informed me that several of their Matrons have been spotted throughout Corlain.

The storyline at a glance

Corlain has 9 steps, from The Road to Corlain to Break On Through.

Maps its steps are placed on (steps per map): Drustvar (9).

Steps of this storyline count toward:

Other storylines on the Drustvar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Drustvar Quest turn-in 5 mapped points
Drustvar map showing where to go for An Improvised ArsenalTurn-inObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #896 31.8 29.6

Coordinates

  • Turn-inDrustvar 31.8, 29.6/way #896 31.8 29.6
  • Objective areaDrustvar 31.8, 29.9/way #896 31.8 29.9

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Drustvar map

Quests whose map markers the client places closest to this one on Drustvar, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Drustvar:

  • Watchman's Rise, DrustvarAlliance · about 30 yards south
  • Whitegrove Chapel, DrustvarAlliance and Horde · about 610 yards north-west
  • Anyport, DrustvarAlliance and Horde · about 900 yards south-west

From the turn-in, the objective areas lie:

  • Objective areaabout 40 yards south-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Database

Quest Location and Connections

More Quests in Drustvar

See all 186 quests in Drustvar
Downloads