Is there anyone else that cannot open the falcon cages even having a pocketful of keys off the falconers?
Quest
Leaving the Nest
A World of Warcraft quest in Drustvar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Go to the area north of Corlain and open 5 [object=290746].
You'll need [item=157840] which you can get from [npc=131519].Leaving the Nest quest video: https://www.youtube.com/watch?v=R8-f-MPmWlw
This quest is a part of Corlain sidequests in Drustvar.IDQuestSidequest ChainQuestgiverZoneVideo
Id column is approximate quest № In Drustvar storyline (Drust Do It. <= for more info)
If you're a rogue, you can just pick the locks. No keys required.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(50455))
Requirements
Read from the Blizzard quest API.
What to do
Description
It looks like the coven hasn't managed to enthrall all of our falcons. I can see some untainted ones still in cages in the training yard. Our falcons are well trained, and should know to fly to one of our other yards if something happens to their handlers. If you can just release them from their cages, they should be able to make it to safety.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #896 31.3 22.7
Coordinates
- Turn-inDrustvar 31.3, 22.7
/way #896 31.3 22.7 - Objective area (centre of the marked area)Drustvar 31.6, 24.9
/way #896 31.6 24.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Drustvar map
- Ruinous Rituals about 90 yards
- Hexecutioner about 90 yards
- To the Other Side about 90 yards
- Storming the Manor about 90 yards
- Break On Through about 100 yards
- An Improvised Arsenal about 260 yards
- Precious Metals about 280 yards
- Witchrending about 280 yards
- A Weather Eye about 280 yards
- A Steady Ballast about 280 yards
Quests whose map markers the client places closest to this one on Drustvar, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Drustvar:
- Watchman's Rise, Drustvar
- Whitegrove Chapel, Drustvar
- Anyport, Drustvar
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: Order of Embers +75
An ancient Kul Tiran order resurrected to battle the threat of witchcraft, the Order of Embers fights with knowledge guiding their blades.
Reputation group: Battle for Azeroth.
Other quests in Drustvar that reward Order of Embers reputation: Pieces of History (+75), Through the Old Roads (+10), Silver Blades (+75), Honorable Discharge (+75), The Order of Embers (+3,500), A Lesson in Witch Hunting (+75).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Caring about Corlain
Part 10 of 10.
Previous: Hexed Hatchlings
- 1Digging for Scraps
- 2Remembering the Fallen
- 3Reeking Refuge
- 4Eating Through the Defenses
- 5An Offensive Harvest
- 6Potent Protection
- 7Barrier Buster
- 8A Traitor's Death
- 9Hexed Hatchlings
- 10Leaving the Nest
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Hexed Hatchlings
I've found where those evil witches have been tainting our falcons! You see those charms? <Notley motions toward the high perches and roofs nearby.> They're using those to infect our flock with their evil magic as they hatch.
The storyline at a glance
Caring about Corlain has 10 steps, from Digging for Scraps to Leaving the Nest.
Maps its steps are placed on (steps per map): Drustvar (10).
Other storylines on the Drustvar map
- Darkness of Drustvar
- Falconhurst
- Fletcher's Hollow
- Crimson Forest
- Corlain
- Hangman's Point
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.