If you can't find the quest turn-in. Head to /way 55.60, 44.00 .
Quest
Alone in the Dark
A World of Warcraft quest in Azj-Kahet. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
The quest seems to not trigger at the moment. Being stuck standing next to orweyna at "the eye of ansurek" and nothing happens
I saw someone say that you have to be level 78 to do this
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(79139))
What to do
Description
My people do not think that this Black Blood is a threat to our world. It has sat dormant for ages, after all. Why should that change now? But the world is changing more quickly than my people realize. The nerubians' decision to extract the Blood for their own ends is proof of that. The nerubians hold a watchtower not far from here. The ones who survived the pit could not have gotten too far. We should give chase immediately.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaIn-game waypoint: /way #2255 44.2 56.8
Coordinates
- Turn-inAzj-Kahet 44.2, 56.8
/way #2255 44.2 56.8 - Objective areaAzj-Kahet 42.3, 54.1
/way #2255 42.3 54.1 - Objective areaAzj-Kahet 44.3, 57.2
/way #2255 44.3 57.2 - Objective areaAzj-Kahet 35.7, 58.1
/way #2255 35.7 58.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Azj-Kahet map
- Elder Ikk'xataz about 180 yards
- Unfulfilled Requests about 590 yards
- Critical Mass about 630 yards
- Arcane Cold War about 640 yards
- Armaments: Smithing Tools about 640 yards
- Searching the Web about 650 yards
- Boom or Blight about 670 yards
- Intention vs Instinct about 670 yards
- Heeeelllp!!! about 820 yards
- Delegated Dig about 820 yards
Quests whose map markers the client places closest to this one on Azj-Kahet, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Azj-Kahet:
- Wildcamp Ul'ar, Azj-Kahet
- Weaver's Lair, Azj-Kahet
- The Burrows, Azj-Kahet
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
Friends in the Dark
Part 6 of 10.
Previous: Fear the Old Blood · Next: A Guiding Thread
- 1Chasing the Light
- 2Heroes Never Die
- 3Friends in Low Places
- 4For Naught, So Vial
- 5Fear the Old Blood
- 6Alone in the Dark
- 7A Guiding Thread
- 8The Tangled Web
- 9A Seeming Respite
- 10Azj-Kahet
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Fear the Old Blood
This is not exactly the place for a long talk, so I will be brief. These roots you see are part of something much greater than you know, and it is my job to protect them. If it isn't obvious to you already, this place is teeming with writhing Black Blood.
After this quest
Taken from the storyline's own step order.
- A Guiding Thread
<The words on the parchment appear burned, not written. A venomous tang singes your nose.> Blind and alone, you stumble in the dark. I offer you a thread to cling to. Follow it, should you wish to find your allies.
The storyline at a glance
Friends in the Dark has 10 steps, from Chasing the Light to Azj-Kahet.
Maps its steps are placed on (steps per map): Azj-Kahet (10).
Steps of this storyline count toward:
Other storylines on the Azj-Kahet map
- Unraveling the Trapped
- Rak-Ush
- Subterfuge in Silk
- All Good Things...
- The Wormlands
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.