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Quest

Arcane Wasteland

A World of Warcraft quest in Isle of Dorn. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Jezabelle+14via Wowhead (opens the original comment in a new tab)

This is a Campaign Quest? yes?
A quest that's supposed to move the story along? yes?
Then why are there 50 people trying to kill one thing that spawns every ten minutes. 40 minutes to get 10 acrane dust. FFS.
And here ladies and gentlemen, we have the reason people don't bother with the story - the story isn't fit to play.

Read all 17 on Wowhead ↗

Quest facts

LevelLevel 80
Quest ID83499

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(83499))

What to do

StorylineArcane Desolation, step 3 of 11
Rewards30g 98s, 11,750 XP

Description

Kirin Tor survivors have been hesitant to return to this area. A great deal of energy was dispelled before and after Dalaran's crash. An invisible yet tangible miasma lingers in the area for those who are sensitive to it. It is unclear if the site is hazardous or if other more corporeal dangers still lurk here. I can protect us, but I expended all my reagents at the Proscenium. Will you aid me in procuring more?

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Isle of Dorn Quest turn-in 16 mapped points
Isle of Dorn map showing where to go for Arcane WastelandTurn-inTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #2248 29.6 58.2

Coordinates

  • Turn-inIsle of Dorn 29.6, 58.2/way #2248 29.6 58.2
  • Objective area (centre of the marked area)Isle of Dorn 30.8, 53.7/way #2248 30.8 53.7
  • Objective areaIsle of Dorn 28.8, 51.9/way #2248 28.8 51.9

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Isle of Dorn map

Quests whose map markers the client places closest to this one on Isle of Dorn, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Isle of Dorn:

  • Freywold Village, Isle of DornAlliance and Horde · about 1,300 yards south-east
  • Dornogal, Isle of DornAlliance and Horde · about 1,800 yards north-east
  • Rambleshire, Isle of DornAlliance and Horde · about 3,000 yards north-east

From the turn-in, the objective areas lie:

  • Objective areaabout 280 yards north-east
  • Objective areaabout 250 yards north
  • Objective areaabout 360 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money30 gold98 silver
Experience11,750 XP

Reward details

Currency: Valorstones x 10

Earned from completing quests, raids, dungeons, battlegrounds, arena matches, radiant echoes, and other activities at max level. Used to upgrade max-level gear.

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Arcane Desolation

Part 3 of 11.

Previous: The Hardest Part · Next: Lessons in Defensive Magic

  1. 1Survivor's Guilt
  2. 2The Hardest Part
  3. 3Arcane Wasteland
  4. 4Lessons in Defensive Magic
  5. 5Feeling Blue
  6. 6Magic-stealing Kobolds
  7. 7Trinkets, Curios and Other Powerful Objects
  8. 8Mysterious Necklace
  9. 9Maybe You Shouldn't Touch That
  10. 10Trapped Between Life and Death
  11. 11Somehow We Survived

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The Hardest PartIsle of Dorn · Level 80

    <Aethas sighs heavily, his voice tinged with sorrow.> Dalaran... once a symbol of unity and arcane mastery, now reduced to rubble and ash. Again. So much loss and so much pain. Friends and comrades gone in an instant, their voices silenced by Xal'atath.

After this quest

Taken from the storyline's own step order.

  • Lessons in Defensive MagicIsle of Dorn · Level 80

    The spell for the barrier is ready, but I must channel it and define its perimeter. While I channel the spell, take these wards and place them at the edges of our would-be barrier. We will empower the spell when you are finished.

The storyline at a glance

Arcane Desolation has 11 steps, from Survivor's Guilt to Somehow We Survived.

Maps its steps are placed on (steps per map): Isle of Dorn (11).

Steps of this storyline count toward:

Other storylines on the Isle of Dorn map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.