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Quest
Blood of the Earthwarder
A World of Warcraft quest in Deepholm. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
To get to this quest, you have to complete Gunship Down -> Diplomacy First line down to the first return to the Temple of Earth.
Then you'll be offered with Deathwing's Fall and... this very quest.
The belt reward - the last easily obtainable Rog/Druid belt that can be socketed with Northrend Eternal Belt Buckle.
More competitive one is the [item=55699], but also challenging to obtain...
Apparently you can't turn in this quest if you complete the chain to unlock the Therazane dailies (The Binding) due to the phasing.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(26259))
What to do
Description
When Deathwing escaped to Deepholm, his corruption was extreme, but perhaps not yet absolute. The cultists at Deathwing's Fall harvest and shape the corrupted blood he left behind into living organisms to draw from their power. What if a trace of the Earthwarder's essence remains? After all, Neltharion was the aspect of earth before he was the aspect of death. Gather samples from the living blood the cultists have created and we'll see if any trace of the Earthwarder remains.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #207 49.6 53.0
Coordinates
- Turn-inDeepholm 49.6, 53.0
/way #207 49.6 53.0 - Objective area (centre of the marked area)Deepholm 58.5, 59.6
/way #207 58.5 59.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Deepholm map
- Undying Twilight same spot
- The Binding same spot
- Rallying the Earthen Ring same spot
- Word In Stone same spot
- Where the Hammer Falls about 150 yards
- Deep In the Core about 250 yards
- Smash and Grab about 250 yards
- An Ear to the Ground about 250 yards
- On Even Ground about 300 yards
- The Very Earth Beneath Our Feet about 300 yards
Quests whose map markers the client places closest to this one on Deepholm, nearest first. Distances are straight lines between the markers.
Getting there
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 9 comments
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Choose one of these rewards:
Reward details
Pick one of these
Reputation: The Earthen Ring +250
This gathering of the most powerful shaman of Azeroth seeks to maintain the balance between the world's elemental forces. Their main focus during the cataclysm has been to repair and stabilize the damage caused by Deathwing's arrival.
Reputation group: Cataclysm.
Other quests in Deepholm that reward The Earthen Ring reputation: The World Pillar (+75), The Earth Claims All (+250), Gunship Down (+250), Captain's Log (+75), Diplomacy First (+75), All Our Friends Are Dead (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Deepholm, War & Gunships
Part 45 of 57.
Previous: Deathwing's Fall · Next: Bleed the Bloodshaper
- 40Take No Prisoners
- 41On Second Thought, Take One Prisoner
- 42Some Spraining to Do
- 43Return to the Temple of Earth
- 44Deathwing's Fall
- 45Blood of the Earthwarder
- 46Bleed the Bloodshaper
- 47Question the Slaves
- 48The Forgemaster's Log
- 49Silvermarsh Rendezvous
- 50Quicksilver Submersion
- 51The Twilight Overlook
Showing steps 40 to 51 of 57.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Deathwing's Fall
The Twilight's Hammer involvement in the disappearance of the World Pillar fragment makes complete sense. Let us hope that we can act swiftly enough to recover it. <Maruut places his hand on your shoulder.> I've established a spiritual bond with you.
After this quest
Taken from the storyline's own step order.
- Bleed the Bloodshaper
The Twilight's Hammer are wielding foul magic here, <name>. They animate and energize the remains of Deathwing's blood, so that instead of drying out and disappearing it thrives and becomes more abundant.
Also counted by Deep into Deepholm
Its criteria name 14 quests; others include:
- Take No Prisoners
- Without a Captain or Crew
- Making Things Crystal Clear
- Intervention
- Doomshrooms
- Gone Soft
- Wrath of the Fungalmancer
- Shaken and Stirred
The storyline at a glance
Deepholm, War & Gunships has 57 steps, from Where's Goldmine? to The World Pillar Fragment.
Maps its steps are placed on (steps per map): Deepholm (57).
Other storylines on the Deepholm map
- Deepholm, The Stone Throne
- The Elemental Lords II
- Call of the Doomhammer
- The Elemental Lords III
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Deep into Deepholm: its criteria name 14 quests, this one included.