Fly to around 75,64 near the ground.
Quest
Silvermarsh Rendezvous
A World of Warcraft quest in Deepholm. Facts and objectives from the current retail game data.
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Silvermarsh Rendezvous http://youtu.be/3Bp29gXk4kQ
Upper World Pillar Fragment Quest Tree From Whiterock
The War Has Many Fronts{H}* The Battle Is Won. The War Goes On{H}* | | | S)Hero's Call: Deepholm!(A) | S)Warchief's Command: Deepholm!(H) ├──┼────────────┬─────────────┴──┘ |one out of four| └┬──────────────┘ S)The Maelstrom S)Deepholm, Realm of Earth | a)Gunship Down a)Captain's Log a)The Earth Claims All a)Elemental Energy ├──────────────┴───────────────┘ | b)Diplomacy First──>b)The Admiral's Cabin──>b)Without a Captain or Crew | b)All Our Friends Are Dead──>b)Take No Prisoners | b)On Second Thought, Take One Prisoner b)Some Spraining to Do b)Return to the Temple of Earth──>c)Blood of the Earthwarder c)Deathwing's Fall c)Bleed the Bloodshaper c)Twilight Research c)Question the Slaves c)Maziel's Revelation c)The Forgemaster's Log c)Maziel's Ascendancy c)Silvermarsh Rendezvous c)Quicksilver Submersion c)The Twilight Overlook──>#)Into the Stonecore(Stonecore) | | d)To Catch a Dragon d)Big Game, Big Bait | ┌───┘ d)Testing the Trap #)Twilight Documents(Stonecore) | \ #)Followers and Leaders(Stonecore) d)Block the Gates d)Abyssion's Minions | / d)The World Pillar Fragment The Middle Fragment* | / The Very Earth Beneath Our Feet* Legend:
S menas Skippable
# means Other Zones
(A)/(H) means Alliance/Horde only.
{H} means Quest Have Horde Variant, click {H} for it.
* means another Quest Tree.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(27007))
What to do
Description
Excellent work, {name}. We know exactly where the meeting location is. The Upper Silvermarsh is a mercury swamp to the east of here. It's normally only inhabited by elementals and occasional stone troggs, but our scouts have seen some Twilight activity in the region. Make your way there and let's find a way to eavesdrop on the Forgemaster's meeting.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #207 49.6 52.9
Coordinates
- Turn-inDeepholm 49.6, 52.9
/way #207 49.6 52.9 - Objective area (centre of the marked area)Deepholm 71.9, 63.0
/way #207 71.9 63.0 - Objective areaDeepholm 63.7, 55.4
/way #207 63.7 55.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Deepholm map
- Rallying the Earthen Ring same spot
- Word In Stone same spot
- Undying Twilight same spot
- The Binding same spot
- Where the Hammer Falls about 150 yards
- Deep In the Core about 240 yards
- Smash and Grab about 240 yards
- An Ear to the Ground about 240 yards
- On Even Ground about 300 yards
- The Very Earth Beneath Our Feet about 300 yards
Quests whose map markers the client places closest to this one on Deepholm, nearest first. Distances are straight lines between the markers.
Getting there
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: The Earthen Ring +75
This gathering of the most powerful shaman of Azeroth seeks to maintain the balance between the world's elemental forces. Their main focus during the cataclysm has been to repair and stabilize the damage caused by Deathwing's arrival.
Reputation group: Cataclysm.
Other quests in Deepholm that reward The Earthen Ring reputation: The World Pillar (+75), The Earth Claims All (+250), Gunship Down (+250), Captain's Log (+75), Diplomacy First (+75), All Our Friends Are Dead (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Deepholm, War & Gunships
Part 49 of 57.
Previous: The Forgemaster's Log · Next: Quicksilver Submersion
- 44Deathwing's Fall
- 45Blood of the Earthwarder
- 46Bleed the Bloodshaper
- 47Question the Slaves
- 48The Forgemaster's Log
- 49Silvermarsh Rendezvous
- 50Quicksilver Submersion
- 51The Twilight Overlook
- 52To Catch a Dragon
- 53Big Game, Big Bait
- 54Testing the Trap
- 55Abyssion's Minions
Showing steps 44 to 55 of 57.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Forgemaster's Log
Go to the tower the slave spoke of. You should find it on the northeastern end of the camp. If we can act fast enough we might be able to eavesdrop on the forgemaster's meeting.
After this quest
Taken from the storyline's own step order.
- Quicksilver Submersion
The troggs in Deepholm have proven to be every bit as hostile as the ones in Azeroth. Yet perhaps their presence will prove useful to our efforts. The crates they use for trawling through the mercury will conceal you perfectly if you submerge yourself beneath the marsh.
The storyline at a glance
Deepholm, War & Gunships has 57 steps, from Where's Goldmine? to The World Pillar Fragment.
Maps its steps are placed on (steps per map): Deepholm (57).
Steps of this storyline count toward:
Other storylines on the Deepholm map
- Deepholm, The Stone Throne
- The Elemental Lords II
- Call of the Doomhammer
- The Elemental Lords III
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.