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Quest Log

On Second Thought, Take One Prisoner

On Second Thought, Take One Prisoner is a quest for level 30-35 in Deepholm. It is step 41 of 57 in the Deepholm, War & Gunships storyline. The quest's turn-in marker is in Deepholm at 64.6, 46.9. It rewards 3,600 experience and money.

Description

It's not too late, <name>. The cultists are probably still here.

Go below decks, find out who's in charge and subdue them.

We will obtain answers to our questions, one way or another.

Rewards

Money10 gold30 silver50 copper
Experience3,600 XP
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

Read all 42 on Wowhead ↗

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Rewards in detail
TypeRewardAmount
ExperienceXP3,600
MoneyGold10g 30s
Where it comes from
Turn-in mapDeepholmTurn-in marker at 64.6, 46.9, 3 mapped points
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Deepholm Quest turn-in 3 mapped points
Deepholm map showing where to go for On Second Thought, Take One PrisonerTurn-inObjective areaObjective area

In-game waypoint: /way #207 64.6 46.9

Coordinates

  • Turn-inDeepholm 64.6, 46.9/way #207 64.6 46.9
  • Objective areaDeepholm 64.7, 47.0/way #207 64.7 47.0

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Deepholm map

Quests whose map markers the client places closest to this one on Deepholm, nearest first. Distances are straight lines between the markers.

Quest Line

Storyline

Deepholm, War & Gunships

Part 41 of 57.

Previous: Take No Prisoners · Next: Some Spraining to Do

  1. 36Diplomacy First
  2. 37All Our Friends Are Dead
  3. 38The Admiral's Cabin
  4. 39Without a Captain or Crew
  5. 40Take No Prisoners
  6. 41On Second Thought, Take One Prisoner
  7. 42Some Spraining to Do
  8. 43Return to the Temple of Earth
  9. 44Deathwing's Fall
  10. 45Blood of the Earthwarder
  11. 46Bleed the Bloodshaper
  12. 47Question the Slaves

Showing steps 36 to 47 of 57.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Take No PrisonersDeepholm · Level 30-35

    It looks like the Twilight's Hammer's still on the ship. Go below decks and take them out. Be careful, <name>. I've a feeling they're not here for a spiritual retreat, if you know what I mean.

After this quest

Taken from the storyline's own step order.

  • Some Spraining to DoDeepholm · Level 30-35

    Hop on, <name>. Let's see what Mr. Ogreface has to say for himself. Don't be shy, Stormbeak's only ever dropped a passenger a couple of times before.

The storyline at a glance

Deepholm, War & Gunships has 57 steps, from Where's Goldmine? to The World Pillar Fragment.

Maps its steps are placed on (steps per map): Deepholm (57).

Steps of this storyline count toward:

Other storylines on the Deepholm map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Related
Database

Quest Location and Connections

More Quests in Deepholm

See all 135 quests in Deepholm
Downloads