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Quest

On Second Thought, Take One Prisoner

A World of Warcraft quest in Deepholm. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 30-35
Quest ID26250

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(26250))

What to do

StorylineDeepholm, War & Gunships, step 41 of 57
Rewards10g 30s 50c, 3,600 XP

Description

It's not too late, {name}. The cultists are probably still here. Go below decks, find out who's in charge and subdue them. We will obtain answers to our questions, one way or another.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Deepholm Quest turn-in 3 mapped points
Deepholm map showing where to go for On Second Thought, Take One PrisonerTurn-inObjective areaObjective area

In-game waypoint: /way #207 64.6 46.9

Coordinates

  • Turn-inDeepholm 64.6, 46.9/way #207 64.6 46.9
  • Objective areaDeepholm 64.7, 47.0/way #207 64.7 47.0

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Deepholm map

Quests whose map markers the client places closest to this one on Deepholm, nearest first. Distances are straight lines between the markers.

Related
Money10 gold30 silver
Experience3,600 XP

Storyline

Deepholm, War & Gunships

Part 41 of 57.

Previous: Take No Prisoners · Next: Some Spraining to Do

  1. 36Diplomacy First
  2. 37All Our Friends Are Dead
  3. 38The Admiral's Cabin
  4. 39Without a Captain or Crew
  5. 40Take No Prisoners
  6. 41On Second Thought, Take One Prisoner
  7. 42Some Spraining to Do
  8. 43Return to the Temple of Earth
  9. 44Deathwing's Fall
  10. 45Blood of the Earthwarder
  11. 46Bleed the Bloodshaper
  12. 47Question the Slaves

Showing steps 36 to 47 of 57.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Take No PrisonersDeepholm · Level 30-35

    It looks like the Twilight's Hammer's still on the ship. Go below decks and take them out. Be careful, <name>. I've a feeling they're not here for a spiritual retreat, if you know what I mean.

After this quest

Taken from the storyline's own step order.

  • Some Spraining to DoDeepholm · Level 30-35

    Hop on, <name>. Let's see what Mr. Ogreface has to say for himself. Don't be shy, Stormbeak's only ever dropped a passenger a couple of times before.

The storyline at a glance

Deepholm, War & Gunships has 57 steps, from Where's Goldmine? to The World Pillar Fragment.

Maps its steps are placed on (steps per map): Deepholm (57).

Steps of this storyline count toward:

Other storylines on the Deepholm map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.