Upper World Pillar Fragment Quest Tree From Whiterock
The War Has Many Fronts{H}* The Battle Is Won. The War Goes On{H}* | | | S)Hero's Call: Deepholm!(A) | S)Warchief's Command: Deepholm!(H) ├──┼────────────┬─────────────┴──┘ |one out of four| └┬──────────────┘ S)The Maelstrom S)Deepholm, Realm of Earth | a)Gunship Down a)Captain's Log a)The Earth Claims All a)Elemental Energy ├──────────────┴───────────────┘ | b)Diplomacy First──>b)The Admiral's Cabin──>b)Without a Captain or Crew | b)All Our Friends Are Dead──>b)Take No Prisoners | b)On Second Thought, Take One Prisoner b)Some Spraining to Do b)Return to the Temple of Earth──>c)Blood of the Earthwarder c)Deathwing's Fall c)Bleed the Bloodshaper c)Twilight Research c)Question the Slaves c)Maziel's Revelation c)The Forgemaster's Log c)Maziel's Ascendancy c)Silvermarsh Rendezvous c)Quicksilver Submersion c)The Twilight Overlook──>#)Into the Stonecore(Stonecore) | | d)To Catch a Dragon d)Big Game, Big Bait | ┌───┘ d)Testing the Trap #)Twilight Documents(Stonecore) | \ #)Followers and Leaders(Stonecore) d)Block the Gates d)Abyssion's Minions | / d)The World Pillar Fragment The Middle Fragment* | / The Very Earth Beneath Our Feet* Legend:
S menas Skippable
# means Other Zones
(A)/(H) means Alliance/Horde only.
{H} means Quest Have Horde Variant, click {H} for it.
* means another Quest Tree.
Quest
The Earth Claims All
A World of Warcraft quest in Deepholm. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
You can do this quest alongside Gunship Down since the mobs you need are around the same area.
It appears that, to get their little shield off, you have to do a certain amount of damage to them. Standing around white hitting with your healing weapon takes an incredibly long time. If you hit them repeatedly with higher damage (note: I said higher, not high) spells they become vulnerable much faster.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(26244))
What to do
Description
We're in the plane of earth, {name}. Everything is absorbed by the land eventually. The Storm's Fury will soon be turned to dust and we won't be able to gain any insight from its remains. Go and destroy the elementals that are dismantling the ship. We're only delaying the inevitable, but we need to buy ourselves some time if we're to track down all the pieces of the World Pillar.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #207 49.6 52.9
Coordinates
- Turn-inDeepholm 49.6, 52.9
/way #207 49.6 52.9 - Objective area (centre of the marked area)Deepholm 56.6, 74.9
/way #207 56.6 74.9 - Objective areaDeepholm 49.6, 53.0
/way #207 49.6 53.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Deepholm map
- Rallying the Earthen Ring same spot
- Word In Stone same spot
- Undying Twilight same spot
- The Binding same spot
- Where the Hammer Falls about 150 yards
- Deep In the Core about 240 yards
- Smash and Grab about 240 yards
- An Ear to the Ground about 240 yards
- On Even Ground about 300 yards
- The Very Earth Beneath Our Feet about 300 yards
Quests whose map markers the client places closest to this one on Deepholm, nearest first. Distances are straight lines between the markers.
Getting there
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 7 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Choose one of these rewards:
Reward details
Pick one of these
Reputation: The Earthen Ring +250
This gathering of the most powerful shaman of Azeroth seeks to maintain the balance between the world's elemental forces. Their main focus during the cataclysm has been to repair and stabilize the damage caused by Deathwing's arrival.
Reputation group: Cataclysm.
Other quests in Deepholm that reward The Earthen Ring reputation: The World Pillar (+75), Gunship Down (+250), Captain's Log (+75), Diplomacy First (+75), All Our Friends Are Dead (+250), The Admiral's Cabin (+75).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Deepholm, War & Gunships
Part 34 of 57.
Previous: Gunship Down · Next: Captain's Log
- 29A Slight Problem
- 30Rescue the Stonefather... and Flint
- 31The Hero Returns
- 32The Middle Fragment
- 33Gunship Down
- 34The Earth Claims All
- 35Captain's Log
- 36Diplomacy First
- 37All Our Friends Are Dead
- 38The Admiral's Cabin
- 39Without a Captain or Crew
- 40Take No Prisoners
Showing steps 29 to 40 of 57.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Gunship Down
The Archstone was being transported inside a flying Horde gunship called the Storm's Fury. The airship crashed south of here and our scrying has revealed the Archstone's no longer on it. Search the ship for clues related to what might've happened.
After this quest
Taken from the storyline's own step order.
- Captain's Log
<You leaf to the final, interrupted entry.> ...approaching the Temple of Earth at 300 knots and commencing landing maneuvers according to new route. We've made note of a low pressure system in the north and redrawn our... BLOOD AND THUNDER! ALLIANCE SCUM APPROACH!!
Quests that require this one
The storyline at a glance
Deepholm, War & Gunships has 57 steps, from Where's Goldmine? to The World Pillar Fragment.
Maps its steps are placed on (steps per map): Deepholm (57).
Steps of this storyline count toward:
Other storylines on the Deepholm map
- Deepholm, The Stone Throne
- The Elemental Lords II
- Call of the Doomhammer
- The Elemental Lords III
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.