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Quest

The Earth Claims All

A World of Warcraft quest in Deepholm. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Whiterock+6via Wowhead (opens the original comment in a new tab)

Upper World Pillar Fragment Quest Tree From Whiterock

The War Has Many Fronts{H}* The Battle Is Won. The War Goes On{H}*
|                             |
| S)Hero's Call: Deepholm!(A) | S)Warchief's Command: Deepholm!(H)
├──┼────────────┬─────────────┴──┘
|one out of four|
└┬──────────────┘
S)The Maelstrom
S)Deepholm, Realm of Earth
 |
a)Gunship Down a)Captain's Log a)The Earth Claims All a)Elemental Energy
 ├──────────────┴───────────────┘
 |
b)Diplomacy First──>b)The Admiral's Cabin──>b)Without a Captain or Crew
 |
b)All Our Friends Are Dead──>b)Take No Prisoners
 |
b)On Second Thought, Take One Prisoner
b)Some Spraining to Do
b)Return to the Temple of Earth──>c)Blood of the Earthwarder
c)Deathwing's Fall
c)Bleed the Bloodshaper    c)Twilight Research
c)Question the Slaves      c)Maziel's Revelation
c)The Forgemaster's Log    c)Maziel's Ascendancy
c)Silvermarsh Rendezvous
c)Quicksilver Submersion
c)The Twilight Overlook──>#)Into the Stonecore(Stonecore)
 |                   |
d)To Catch a Dragon d)Big Game, Big Bait
 |               ┌───┘
d)Testing the Trap                       #)Twilight Documents(Stonecore)
 |                \                      #)Followers and Leaders(Stonecore)
d)Block the Gates d)Abyssion's Minions
 |                /
d)The World Pillar Fragment   The Middle Fragment*
 |                            /
The Very Earth Beneath Our Feet*

Legend:
S menas Skippable
# means Other Zones
(A)/(H) means Alliance/Horde only.
{H} means Quest Have Horde Variant, click {H} for it.
* means another Quest Tree.
3
142672+1via Wowhead (opens the original comment in a new tab)

It appears that, to get their little shield off, you have to do a certain amount of damage to them. Standing around white hitting with your healing weapon takes an incredibly long time. If you hit them repeatedly with higher damage (note: I said higher, not high) spells they become vulnerable much faster.

Read all 7 on Wowhead ↗

Quest facts

LevelLevel 30-35
Quest ID26244

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(26244))

What to do

StorylineDeepholm, War & Gunships, step 34 of 57

Description

We're in the plane of earth, {name}. Everything is absorbed by the land eventually. The Storm's Fury will soon be turned to dust and we won't be able to gain any insight from its remains. Go and destroy the elementals that are dismantling the ship. We're only delaying the inevitable, but we need to buy ourselves some time if we're to track down all the pieces of the World Pillar.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Deepholm Quest turn-in 9 mapped points
Deepholm map showing where to go for The Earth Claims AllTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #207 49.6 52.9

Coordinates

  • Turn-inDeepholm 49.6, 52.9/way #207 49.6 52.9
  • Objective area (centre of the marked area)Deepholm 56.6, 74.9/way #207 56.6 74.9
  • Objective areaDeepholm 49.6, 53.0/way #207 49.6 53.0

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Deepholm map

Quests whose map markers the client places closest to this one on Deepholm, nearest first. Distances are straight lines between the markers.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 830 yards south-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Choose one of these rewards:

Money13 gold74 silver
Experience4,800 XP
ReputationThe Earthen Ring +250

Reward details

Pick one of these

TypeCloth Wrist
Item level35
BindingBinds when picked up
Armor3
Stats+4 Intellect, +7 Stamina, +4 Critical Strike, +4 Haste
Suited toAffliction, Frost, Discipline, Holy, Fire, Arcane, Shadow, Destruction, Demonology
Sells to vendors for25 gold68 silver
TypeLeather Chest
Item level35
BindingBinds when picked up
Armor12
Stats+8 Agility or Intellect, +12 Stamina, +7 Haste, +8 Mastery
Suited toBalance, Restoration, Mistweaver, Devourer, Vengeance, Feral, Guardian, Brewmaster, Subtlety, Outlaw, Assassination, Havoc, Windwalker
Sells to vendors for50 gold89 silver
TypePlate Feet
Item level35
BindingBinds when picked up
Armor16
Stats+6 Strength or Intellect, +9 Stamina, +6 Critical Strike, +6 Mastery
Suited toHoly, Unholy, Protection, Retribution, Arms, Fury, Blood, Frost
Sells to vendors for37 gold96 silver

Reputation: The Earthen Ring +250

This gathering of the most powerful shaman of Azeroth seeks to maintain the balance between the world's elemental forces. Their main focus during the cataclysm has been to repair and stabilize the damage caused by Deathwing's arrival.

Reputation group: Cataclysm.

Other quests in Deepholm that reward The Earthen Ring reputation: The World Pillar (+75), Gunship Down (+250), Captain's Log (+75), Diplomacy First (+75), All Our Friends Are Dead (+250), The Admiral's Cabin (+75).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Deepholm, War & Gunships

Part 34 of 57.

Previous: Gunship Down · Next: Captain's Log

  1. 29A Slight Problem
  2. 30Rescue the Stonefather... and Flint
  3. 31The Hero Returns
  4. 32The Middle Fragment
  5. 33Gunship Down
  6. 34The Earth Claims All
  7. 35Captain's Log
  8. 36Diplomacy First
  9. 37All Our Friends Are Dead
  10. 38The Admiral's Cabin
  11. 39Without a Captain or Crew
  12. 40Take No Prisoners

Showing steps 29 to 40 of 57.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Gunship DownDeepholm · Level 30-35

    The Archstone was being transported inside a flying Horde gunship called the Storm's Fury. The airship crashed south of here and our scrying has revealed the Archstone's no longer on it. Search the ship for clues related to what might've happened.

After this quest

Taken from the storyline's own step order.

  • Captain's LogDeepholm · Level 30-35

    <You leaf to the final, interrupted entry.> ...approaching the Temple of Earth at 300 knots and commencing landing maneuvers according to new route. We've made note of a low pressure system in the north and redrawn our... BLOOD AND THUNDER! ALLIANCE SCUM APPROACH!!

Quests that require this one

The storyline at a glance

Deepholm, War & Gunships has 57 steps, from Where's Goldmine? to The World Pillar Fragment.

Maps its steps are placed on (steps per map): Deepholm (57).

Steps of this storyline count toward:

Other storylines on the Deepholm map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.