Break An Arm
Break An Arm is a group quest for level 45 in Suramar. It is step 14 of 14 in the An Elven Problem storyline, the final step. The quest's turn-in marker is in Suramar at 40.5, 53.0. It rewards 1 reward item, 1 reputation reward, 6,150 experience and money. Completing it counts toward 2 achievements.
Description
The insurgents you marshaled gave me some bad news, <name>.
The arcanists loyal to Elisande have reactivated the Arm of the Magistrix. The most powerful construct ever attempted, it raged out of control and decimated an entire district before it was disabled. Truly they must be desperate to turn it against us.
The scouts have spotted it in the Crimson Thicket to the north. We cannot allow it to reach full power if we are to succeed.
Rewards
You will receive:
