despite handing the quest in to Thalyssra at the army camp, you have to go see her at Shal'Aran to pick up the next quest and nothing in game tells you this
Quest
Break An Arm
A World of Warcraft quest in Suramar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Only took about 20 seconds on my iLevel 853 BM hunter. I expected a little more of a fight, as the quest said it's recommended for 3 players. So don't stress about going solo, pop a few CDs and you should be sweet.
[npc=116068] it's an elite mechanical guard located at 47.6 49.4 point. Guard has 10+ mil hp and can cast desintegrate spell. If you can tank some damage well (or awesome burst damage) you can easy solo it, just avoid the beam.
TomTom:
/way Suramar 47.6 49.4 Arm of the MagistrixBreak An Arm — https://www.youtube.com/watch?v=sv2Fzb6I1bY
This quest is a part of An Elven Problem quest chain needed for Insurrection achievement. There are some bugged links, hope all of them will be fixed soon.
_An Elven Problem quest chain:https://www.youtube.com/watch?v=x5s4n8KPbFshttps://www.youtube.com/watch?v=yIddwTbtmXEhttps://www.youtube.com/watch?v=xZKoG9w3t4shttps://www.youtube.com/watch?v=owL2aEyoXdchttps://www.youtube.com/watch?v=KHkHfHL_3ro&t=1shttps://www.youtube.com/watch?v=BMa9mAz2uBMhttps://www.youtube.com/watch?v=QxKUY1CG2_Yhttps://www.youtube.com/watch?v=0K1xTpmq7Qshttps://www.youtube.com/watch?v=nW0T_lyzEK0https://www.youtube.com/watch?v=sv2Fzb6I1bY
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(44845))
What to do
Description
The insurgents you marshaled gave me some bad news, {name}. The arcanists loyal to Elisande have reactivated the Arm of the Magistrix. The most powerful construct ever attempted, it raged out of control and decimated an entire district before it was disabled. Truly they must be desperate to turn it against us. The scouts have spotted it in the Crimson Thicket to the north. We cannot allow it to reach full power if we are to succeed.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inTurn-inObjective areaIn-game waypoint: /way #680 40.5 53.0
Coordinates
- Turn-inSuramar 40.5, 53.0
/way #680 40.5 53.0 - Turn-inSuramar 41.6, 51.6
/way #680 41.6 51.6 - Objective areaSuramar 57.3, 49.1
/way #680 57.3 49.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Suramar map
- Something's Not Quite Right... same spot
- Liadrin's Command same spot
- Trolling Them same spot
- Ready for Battle about 60 yards
- We Need Weapons about 70 yards
- Citizens' Army about 80 yards
- Arming the Rebels about 80 yards
- Trial by Demonfire about 80 yards
- Learning From the Dead about 80 yards
- Tyrande's Command about 80 yards
Quests whose map markers the client places closest to this one on Suramar, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Suramar:
- Meredil, Suramar
- Western Suramar
- Irongrove Retreat, Suramar
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 38 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Reward details
Items you receive
“The Magistrix is getting reckless. The devastating power that thing has in its pinky alone could have leveled half the palace.”
Reputation: The Nightfallen +250
These exiled Nightborne elves suffer withdrawals after being cut off from the Nightwell. They oppose their people's alliance with the Legion and fight for some kind of redemption.
Reputation group: Legion.
Other quests in Suramar that reward The Nightfallen reputation: Answering Aggression (+250), Regroup (+250), Crackdown (+250), No Reason to Stay (+250), Trail of Echoes (+250), The Only Way Out is Through (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
An Elven Problem
Part 14 of 14.
Previous: Shield, Meet Spell
- 1Stabilizing Suramar
- 2Eating Before the Meeting
- 3Take Me To Your Leader
- 4Take Me To Your Leader
- 5Down to Business
- 6Down to Business
- 7Taking a Promenade
- 8Taking a Promenade
- 9A Better Future
- 10Crystal Clearing
- 11Powering Down the Portal
- 12Nullified
- 13Shield, Meet Spell
- 14Break An Arm
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Shield, Meet Spell
There you have it, one arcane nullifier! Using their weapon and magical signatures to cloak the spell, it should tear apart the shield as good as any spellbreaker would. Go teach that amateur spellslinger what it means to wage war against the sin'dorei!
Also counted by Insurrection
Its criteria name 9 quests; others include:
- Breaching the Sanctum
- Staging Point
- Sign of the Dusk Lily
- Trial by Demonfire
- Waning Refuge
- The Seal's Power
- Visitor in Shal'Aran
- Felborne No More
Also counted by Insurrection
Its criteria name 9 quests; others include:
- Breaching the Sanctum
- Staging Point
- Sign of the Dusk Lily
- Trial by Demonfire
- Waning Refuge
- The Seal's Power
- Visitor in Shal'Aran
- Felborne No More
The storyline at a glance
An Elven Problem has 14 steps, from Stabilizing Suramar to Break An Arm.
Maps its steps are placed on (steps per map): Suramar (14).
Other storylines on the Suramar map
- Blood and Wine
- Balance of Power
- Crafting War
- The Waning Crescent
- Eminent Grow-main
- Breaking the Lightbreaker
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward these achievements.
- Insurrection: its criteria name 9 quests, this one included.
- Insurrection: its criteria name 9 quests, this one included. +1 Infinite Knowledge.