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Quest

Break out Berrund!

A World of Warcraft quest in The Ringing Deeps. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

3
Chrisblue+5via Wowhead (opens the original comment in a new tab)

Berrund will insist the player stay near him for their own safety if you wander even a little during this quest. After all, Berrund the Gleaming is escorting *you*, not vice-versa. It is charming even if a bit hammy and unnecessary on his part.

It makes it all the more disappointing when he has an ego-fueled heel-turn during Epicenter. Understandably, part of that may have been a loot-crazed frenzy, which is a disease that plagues all adventurers, including players.

Read all 12 on Wowhead ↗

Quest facts

LevelLevel 73-75
Quest ID80514

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(80514))

What to do

StorylineDread in the Den, step 7 of 13
Rewards28g 93s, 9,900 XP

Description

You work good. Now they let you into ring to "fight" earthen. You go to ring when ready. Cinder-flash candles could go off any moment. I head back to camp. Wait for you and earthen there. You good one. No get killed.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Ringing Deeps Quest turn-in 15 mapped points
The Ringing Deeps map showing where to go for Break out Berrund!Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #2214 65.5 41.2

Coordinates

  • Turn-inThe Ringing Deeps 65.5, 41.2/way #2214 65.5 41.2
  • Objective areaThe Ringing Deeps 62.7, 39.3/way #2214 62.7 39.3
  • Objective area (centre of the marked area)The Ringing Deeps 63.7, 39.1/way #2214 63.7 39.1

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the The Ringing Deeps map

Quests whose map markers the client places closest to this one on The Ringing Deeps, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on The Ringing Deeps:

  • Shadowvein Point, The Ringing DeepsAlliance and Horde · about 670 yards south-west
  • Camp Murroch, The Ringing DeepsAlliance and Horde · about 1,400 yards south-west
  • Gundargaz, The Ringing DeepsAlliance and Horde · about 1,700 yards west

From the turn-in, the objective areas lie:

  • Objective areaabout 220 yards north-west
  • Objective areaabout 170 yards north-west
  • Objective areaabout 230 yards north-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money28 gold93 silver
Experience9,900 XP

Storyline

Dread in the Den

Part 7 of 13.

Previous: Snouty Sabotage · Next: Put the Shine On

  1. 1Dread in the Den
  2. 2A Suit of Slime
  3. 3Healing the Headwaters
  4. 4Casing the Camp
  5. 5Beat the Best
  6. 6Snouty Sabotage
  7. 7Break out Berrund!
  8. 8Put the Shine On
  9. 9Bump off the Boss
  10. 13What Army?

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Snouty SabotageThe Ringing Deeps · Level 73-75

    You need good distraction to get earthen out. I need Glumtooth Gang stopped. Have perfect thing for both. Some fool mix Cinderbrew with candle wax in the Warrens. Candles burn normal at first, then boom. Big boom. Place around camp. Explosions good distraction for escape.

After this quest

Taken from the storyline's own step order.

  • Put the Shine OnThe Ringing Deeps · Level 73-75

    Hate to admit, but loud earthen right. Boss Whiskerlash have strongest bugs. But everything have weakness. Spiders afraid of light, and our friend very shiny. If we make him shinier, no spider want to fight. Glumtooth Gang been capturing candleflies. Free them and rub off some glow dust.

The storyline at a glance

Dread in the Den has 13 steps, from Dread in the Den to What Army?.

Maps its steps are placed on (steps per map): The Ringing Deeps (10).

Steps of this storyline count toward:

Other storylines on The Ringing Deeps map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.