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Quest

Oh, It's Real

A World of Warcraft quest in Dustwallow Marsh. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
1186699+1via Wowhead (opens the original comment in a new tab)

Is completion of this quest line necessary for anything down the line with fishing? That is, is it required for any achievements, reputation or rewards other than the ones from the quests themselves? From my reading about Nat Pagle's friendship and Extreme Angler, I don't see that it is...

2
jabhawk+1via Wowhead (opens the original comment in a new tab)

Ok here we go

1. You must wait till the animation of the current battle is done.
2. After Tethyr is dead the sky will clear and the the quest will be available for turn in.

If the Major is not visible. Run off for a few minutes and come back.

1 more comment below ↓

Quest facts

LevelLevel 15-30
Quest ID27221

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(27221))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineDustwallow Marsh, step 25 of 83
Rewards2,050 XP

Description

Yes, Tethyr is certainly real, and he lives in the waters off Theramore. Has a thing for bright lights. He's the reason they shut down the lighthouse in the first place, you know... And if you light it up again, he'll come right back. But no one in their right mind would do that. So that must be your plan! It's been good sharing a drink with you, but don't blame ol' Nat if Tethyr REALLY turns you into fish bait. If you're going to do this, make sure you consult Major Mills at the Theramore docks.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Dustwallow Marsh Quest turn-in 2 mapped points
Dustwallow Marsh map showing where to go for Oh, It's RealTurn-inObjective area

In-game waypoint: /way #70 69.6 51.8

Coordinates

  • Turn-inDustwallow Marsh 69.6, 51.8/way #70 69.6 51.8
  • Objective areaDustwallow Marsh 58.8, 60.2/way #70 58.8 60.2

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Dustwallow Marsh map

Quests whose map markers the client places closest to this one on Dustwallow Marsh, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Dustwallow Marsh:

  • Theramore, Dustwallow MarshAlliance · about 120 yards west
  • Mudsprocket, Dustwallow MarshAlliance and Horde · about 1,600 yards south-west
  • Northwatch Hold, Southern BarrensAlliance · about 2,000 yards north-west

From the turn-in, the objective areas lie:

  • Objective areaabout 640 yards south-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Experience2,050 XP

Storyline

Dustwallow Marsh

Part 25 of 83.

Previous: Nat's Bargain · Next: Take Down Tethyr!

  1. 20This Old Lighthouse
  2. 21Thresher Oil
  3. 22Dastardly Denizens of the Deep
  4. 23Is it Real?
  5. 24Nat's Bargain
  6. 25Oh, It's Real
  7. 26Take Down Tethyr!
  8. 27Defias in Dustwallow?
  9. 28Renn McGill
  10. 29Secondhand Diving Gear
  11. 30Recover the Cargo!
  12. 31Jaina Must Know

Showing steps 20 to 31 of 83.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Nat's BargainDustwallow Marsh · Level 15-30

    So you found a copy of Dastardly Denizens of the Deep, did you? Well, I can tell you from experience, it's all true. I've even seen a few of 'em with my own eyes. But you want to know about Tethyr. I said I'd make you a deal, so here's what I want you to do.

After this quest

Taken from the storyline's own step order.

  • Take Down Tethyr!Dustwallow Marsh · Level 15-30

    Sea monster or no, we're not going to risk the safety of our shipping. I've ordered our best marksmen to prepare for a confrontation with this Tethyr. The artillerymen have augmented the dock's defenses with three mortars. I'm going to order the lighthouse's lamp illuminated.

The storyline at a glance

Dustwallow Marsh has 83 steps, from Traitors Among Us to Challenge to the Black Flight.

Maps its steps are placed on (steps per map): Dustwallow Marsh (81), Stormwind City (1), Thunder Bluff (1).

Steps of this storyline count toward:

Other storylines on the Dustwallow Marsh map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Guides and routes on this site that cover Dustwallow Marsh.