You, however, are not dead...Death Knight Me: Um. Yo.
Quest
Breaking the Bonespeakers
A World of Warcraft quest in Stormheim. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
World map quest icon marker is wrong. Quest giver coords are 69, 45.
Forsaken Rogue likewise: "Hey!"
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(38816))
What to do
Description
The crimes of these ritualists must not go unpunished, but we cannot be their executioners. The rune magic they practice grants them untold power over the dead. You, however, are not dead, and I can sense great power from you. Take the fight to these heretics, and show Ashildir that you are truly worthy of her judgment!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #634 70.0 45.4
Coordinates
- Turn-inStormheim 70.0, 45.4
/way #634 70.0 45.4 - Objective area (centre of the marked area)Stormheim 70.6, 44.1
/way #634 70.6 44.1 - Objective areaStormheim 68.2, 48.7
/way #634 68.2 48.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Stormheim map
- Mysterious Messages about 190 yards
- Runes Within the Ruins about 190 yards
- Right Tool for the Job about 190 yards
- Not So Complex? about 190 yards
- To Silence the Bonespeakers about 270 yards
- Fel Annihilation about 300 yards
- The Gjallarhorn about 360 yards
- Stolen Honor about 360 yards
- Break the Bonds about 360 yards
- The Mystery of Dreyrgrot about 490 yards
Quests whose map markers the client places closest to this one on Stormheim, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Stormheim:
- Greywatch, Stormheim
- Valdisdall, Stormheim
- Stormtorn Foothills, Stormheim
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: Valarjar +150
These are the chosen warriors of Odyn, sworn to his service in life and death.
Reputation group: Legion.
Other quests in Stormheim that reward Valarjar reputation: A Grapple a Day (+150), Havi's Test (+10), Built to Scale (+150), Another Way (+150), To Weather the Storm (+150), Impalement Insurance (+150).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Trial of Valor
Part 12 of 14.
Previous: The Runes that Bind · Next: Waking the Shieldmaiden
- 1The Trials Continue
- 2Speaking of Bones
- 3To Haustvald
- 4Turn the Keys
- 5The Runewood's Revenge
- 6The Dreaming Fungus
- 7Bjornharta
- 8Judgment Day
- 9Lay Them to Rest
- 10Regal Remains
- 11The Runes that Bind
- 12Breaking the Bonespeakers
- 13Waking the Shieldmaiden
- 14The Final Judgment
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Runes that Bind
The stone tablet here describes a ritual where a powerful spirit can be broken into weaker pieces by binding them to special runestones. It looks like the Bonespeakers may be using this very ritual to weaken the spirit of Ashildir. It may be impossible to summon her with her spirit so weakened.
After this quest
Taken from the storyline's own step order.
- Waking the Shieldmaiden
With the rituals disrupted and her bones returned, we may be able to wrest Ashildir from the grasp of these Bonespeakers. Deeper within Haustvald, the mystics possess a special altar that can reunite the body and spirit of a fallen warrior.
The storyline at a glance
The Trial of Valor has 14 steps, from The Trials Continue to The Final Judgment.
Maps its steps are placed on (steps per map): Stormheim (13), Helheim (1).
Steps of this storyline count toward:
Other storylines on the Stormheim map
- The Trial of Will
- Wreck of the Skyfire
- The Secret of the Shieldmaidens
- The Trial of Might
- Lock, Stock, and Two Smoking Goblins
- Legion Skinning
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.