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Quest

Children of a Turtle God

A World of Warcraft quest in The Lost Isles. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 1-20
Quest ID24954

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(24954))

Requirements

RaceGoblin

Read from the Blizzard quest API.

What to do

StorylineThe Lost Isles, step 45 of 72
Rewards5g 35s, 2,750 XP

Description

Volcanoth is the turtle god in the cave that these primitives worship. It's not really a god. <Hobart rolls his eyes.> But it is tough enough that I'm going to have to devise a new weapon for you from the one functioning boot we have left. I think that the age-old motto of "fight fire with fire" applies here. Plus, I like fire! Let's get some fire glands from Volcanoth's children. That should give me time to modify the rocket boot into something more fitting.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Lost Isles Quest turn-in 13 mapped points
The Lost Isles map showing where to go for Children of a Turtle GodTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #174 69.2 47.3

Coordinates

  • Turn-inThe Lost Isles 69.2, 47.3/way #174 69.2 47.3
  • Objective area (centre of the marked area)The Lost Isles 67.3, 42.9/way #174 67.3 42.9
  • Objective areaThe Lost Isles 69.4, 47.3/way #174 69.4 47.3

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 160 yards north-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money5 gold35 silver
Experience2,750 XP
ReputationBilgewater Cartel +250

Reward details

Reputation: Bilgewater Cartel +250

Run by the ruthless Trade Prince Gallywix, the Bilgewater Cartel is the most powerful trading company on the Isle of Kezan. From their headquarters at Bilgewater Port, the cartel dominates trade all over the South Seas.

Reputation group: Horde.

Other quests in The Lost Isles that reward Bilgewater Cartel reputation: Goblin Escape Pods (+250), Get Our Stuff Back! (+250), Monkey Business (+250), Miner Troubles (+250), Capturing the Unknown (+250), Orcs Can Write? (+10).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

The Lost Isles

Part 45 of 72.

Previous: Rocket Boot Boost · Next: Volcanoth!

  1. 40Up the Volcano
  2. 41Zombies vs. Super Booster Rocket Boots
  3. 42Three Little Pygmies
  4. 43Rockin' Powder
  5. 44Rocket Boot Boost
  6. 45Children of a Turtle God
  7. 46Volcanoth!
  8. 47Repel the Paratroopers
  9. 48Mine Disposal, the Goblin Way
  10. 49The Pride of Kezan
  11. 50The Heads of the SI:7
  12. 51The Warchief Wants You

Showing steps 40 to 51 of 72.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Rocket Boot BoostThe Lost Isles · Level 1-20

    You need to get those boots down into the caldera to Hobart Grapplehammer. Now that they're infused with the leftover rockin' powder, they should have enough thrust to get you all the way there on one shot. When you're ready, activate the boots.

After this quest

Taken from the storyline's own step order.

  • Volcanoth!The Lost Isles · Level 1-20

    It took a lot of blood, sweat, and tears, but the Bootzooka, patent-pending, is ready for use! These no-good pygmies have been feeding our people to their "god", Volcanoth, and they're about to unleash it on our town! You have to get into the cave and kill that thing before it's too late!

The storyline at a glance

The Lost Isles has 72 steps, from Don't Go Into the Light! to Message for Saurfang.

Maps its steps are placed on (steps per map): The Lost Isles (71), Orgrimmar (1).

Other storylines on the Orgrimmar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.