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Quest

Capturing the Unknown

A World of Warcraft quest in The Lost Isles. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
449671+8via Wowhead (opens the original comment in a new tab)

I don't know if it's just me, but when I made my way around to the Pygmy Altar, I couldn't help but notice that the 'head' on the altar bears a striking resemblance to the dodongo head entrance to King Dodongo's pit-room in Dodongo's Cavern from The Legend of Zelda: Ocarina of Time. Even the coloration of the lower jaw and neck of the altar's head is the same as the jaw for the entrance.

What's even more interesting is that if you stick around near the altar for a bit and listen (don't know which sound setting you need on), you can even hear a dodongo's roar every once in a while (there is also a dragon roar that plays periodically, but if you wait, you will eventually hear it. Very distinguishable).

Perhaps another reference in Blizzard's mountain of easter eggs?

Read all 12 on Wowhead ↗

Quest facts

LevelLevel 1-20
Quest ID14031

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(14031))

Requirements

RaceGoblin

Read from the Blizzard quest API.

What to do

StorylineThe Lost Isles, step 9 of 72
Rewards5g 35s, 2,750 XP

Description

Heya, {name}, there are strange cave paintings and other artifacts all over the cavern. Do you think you could use your belt-mounted KTC Snapflash camera to capture images at the designated spots? Also, snap a pic of the altar in the back of the cavern. I'm sure that Sassy will want the intel.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Lost Isles Quest turn-in 6 mapped points
The Lost Isles map showing where to go for Capturing the UnknownTurn-inObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #174 27.9 75.5

Coordinates

  • Turn-inThe Lost Isles 27.9, 75.5/way #174 27.9 75.5
  • Objective areaThe Lost Isles 31.8, 76.9/way #174 31.8 76.9
  • Objective areaThe Lost Isles 34.0, 75.2/way #174 34.0 75.2
  • Objective areaThe Lost Isles 31.4, 74.1/way #174 31.4 74.1
  • Objective areaThe Lost Isles 31.3, 79.3/way #174 31.3 79.3

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 180 yards east
  • Objective areaabout 220 yards east
  • Objective areaabout 280 yards east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money5 gold35 silver
Experience2,750 XP
ReputationBilgewater Cartel +250

Reward details

Reputation: Bilgewater Cartel +250

Run by the ruthless Trade Prince Gallywix, the Bilgewater Cartel is the most powerful trading company on the Isle of Kezan. From their headquarters at Bilgewater Port, the cartel dominates trade all over the South Seas.

Reputation group: Horde.

Other quests in The Lost Isles that reward Bilgewater Cartel reputation: Goblin Escape Pods (+250), Get Our Stuff Back! (+250), Monkey Business (+250), Miner Troubles (+250), Orcs Can Write? (+10), The Enemy of My Enemy (+10).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

The Lost Isles

Part 9 of 72.

Previous: Miner Troubles · Next: Orcs Can Write?

  1. 4Get Our Stuff Back!
  2. 5Monkey Business
  3. 6It's Our Problem Now
  4. 7Help Wanted
  5. 8Miner Troubles
  6. 9Capturing the Unknown
  7. 10Orcs Can Write?
  8. 11The Enemy of My Enemy
  9. 12The Vicious Vale
  10. 13Weed Whacker
  11. 14Back to Aggra
  12. 15Forward Movement

Showing steps 4 to 15 of 72.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Miner TroublesThe Lost Isles · Level 1-20

    Smart mining monkeys! They're all over the inside of the cavern, mining... with picks! It's just not natural and I'm sure it's because of the kaja'mite! None of my miners have come back out. I don't have many left! You can see my predicament, <name>.

After this quest

Taken from the storyline's own step order.

  • Orcs Can Write?The Lost Isles · Level 1-20

    Looking through the dead orc's belongings, you find a field journal. Though it is heavily water damaged, the writing is still legible, if barely. Flipping through the pages, an interesting story unfolds. Good thing you decided to study Orcish.

Quests that require this one

The storyline at a glance

The Lost Isles has 72 steps, from Don't Go Into the Light! to Message for Saurfang.

Maps its steps are placed on (steps per map): The Lost Isles (71), Orgrimmar (1).

Other storylines on the Orgrimmar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.