Activate the boots at the quest giver and you will be launched into the volcano. There is no question mark on the map before you are launched.
Quest
Rocket Boot Boost
A World of Warcraft quest in The Lost Isles. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
In order for the Rocket Boots to work, you must be standing directly on the quest giver. Click on the boots in your bag and the rockets shoot off and up into the air and will land you where you need to turn those in. No need to use mouse to direct your toon to the turn in recipiant.
Don't use your goblin rocket boost racial during the flight or you'll pretty much be dead as soon as you land.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(24952))
Requirements
Read from the Blizzard quest API.
Description
You need to get those boots down into the caldera to Hobart Grapplehammer. Now that they're infused with the leftover rockin' powder, they should have enough thrust to get you all the way there on one shot. When you're ready, activate the boots. Don't worry, they're automatically set to land you safely. I think.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #174 69.0 47.3
Coordinates
- Turn-inThe Lost Isles 69.0, 47.3
/way #174 69.0 47.3 - Objective areaThe Lost Isles 51.3, 47.2
/way #174 51.3 47.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Getting there
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 12 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 12 on Wowhead.
Reward details
Reputation: Bilgewater Cartel +10
Run by the ruthless Trade Prince Gallywix, the Bilgewater Cartel is the most powerful trading company on the Isle of Kezan. From their headquarters at Bilgewater Port, the cartel dominates trade all over the South Seas.
Reputation group: Horde.
Other quests in The Lost Isles that reward Bilgewater Cartel reputation: Goblin Escape Pods (+250), Get Our Stuff Back! (+250), Monkey Business (+250), Miner Troubles (+250), Capturing the Unknown (+250), Orcs Can Write? (+10).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Lost Isles
Part 44 of 72.
Previous: Rockin' Powder · Next: Children of a Turtle God
- 39Oomlot Dealt With
- 40Up the Volcano
- 41Zombies vs. Super Booster Rocket Boots
- 42Three Little Pygmies
- 43Rockin' Powder
- 44Rocket Boot Boost
- 45Children of a Turtle God
- 46Volcanoth!
- 47Repel the Paratroopers
- 48Mine Disposal, the Goblin Way
- 49The Pride of Kezan
- 50The Heads of the SI:7
Showing steps 39 to 50 of 72.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Rockin' Powder
I'll give these pygmies one thing... they sure know how to party! But they're not so clever. I think I've discovered the source of their rockin' powers: Rockin' Powder! It turns out that this stuff, which turns them into world-class rockers, is also highly explosive. We must have it!
After this quest
Taken from the storyline's own step order.
- Children of a Turtle God
Volcanoth is the turtle god in the cave that these primitives worship. It's not really a god. <Hobart rolls his eyes.> But it is tough enough that I'm going to have to devise a new weapon for you from the one functioning boot we have left.
The storyline at a glance
The Lost Isles has 72 steps, from Don't Go Into the Light! to Message for Saurfang.
Maps its steps are placed on (steps per map): The Lost Isles (71), Orgrimmar (1).
Other storylines on the Orgrimmar map
- The Missing Expedition
- Allies of the Horde: Vulpera
- Twilight Highlands
- Lost Honor
- An Uncertain Fate
- Cataclysm Chromie Time Breadcrumbs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.