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Quest

Rocket Boot Boost

A World of Warcraft quest in The Lost Isles. Facts and objectives from the current retail game data.

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In order for the Rocket Boots to work, you must be standing directly on the quest giver. Click on the boots in your bag and the rockets shoot off and up into the air and will land you where you need to turn those in. No need to use mouse to direct your toon to the turn in recipiant.

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Quest facts

LevelLevel 1-20
Quest ID24952

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(24952))

Requirements

Read from the Blizzard quest API.

Description

You need to get those boots down into the caldera to Hobart Grapplehammer. Now that they're infused with the leftover rockin' powder, they should have enough thrust to get you all the way there on one shot. When you're ready, activate the boots. Don't worry, they're automatically set to land you safely. I think.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Lost Isles Quest turn-in 2 mapped points
The Lost Isles map showing where to go for Rocket Boot BoostTurn-inObjective area

In-game waypoint: /way #174 69.0 47.3

Coordinates

  • Turn-inThe Lost Isles 69.0, 47.3/way #174 69.0 47.3
  • Objective areaThe Lost Isles 51.3, 47.2/way #174 51.3 47.2

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 800 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Experience350 XP
ReputationBilgewater Cartel +10

Reward details

Reputation: Bilgewater Cartel +10

Run by the ruthless Trade Prince Gallywix, the Bilgewater Cartel is the most powerful trading company on the Isle of Kezan. From their headquarters at Bilgewater Port, the cartel dominates trade all over the South Seas.

Reputation group: Horde.

Other quests in The Lost Isles that reward Bilgewater Cartel reputation: Goblin Escape Pods (+250), Get Our Stuff Back! (+250), Monkey Business (+250), Miner Troubles (+250), Capturing the Unknown (+250), Orcs Can Write? (+10).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

The Lost Isles

Part 44 of 72.

Previous: Rockin' Powder · Next: Children of a Turtle God

  1. 39Oomlot Dealt With
  2. 40Up the Volcano
  3. 41Zombies vs. Super Booster Rocket Boots
  4. 42Three Little Pygmies
  5. 43Rockin' Powder
  6. 44Rocket Boot Boost
  7. 45Children of a Turtle God
  8. 46Volcanoth!
  9. 47Repel the Paratroopers
  10. 48Mine Disposal, the Goblin Way
  11. 49The Pride of Kezan
  12. 50The Heads of the SI:7

Showing steps 39 to 50 of 72.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Rockin' PowderThe Lost Isles · Level 1-20

    I'll give these pygmies one thing... they sure know how to party! But they're not so clever. I think I've discovered the source of their rockin' powers: Rockin' Powder! It turns out that this stuff, which turns them into world-class rockers, is also highly explosive. We must have it!

After this quest

Taken from the storyline's own step order.

  • Children of a Turtle GodThe Lost Isles · Level 1-20

    Volcanoth is the turtle god in the cave that these primitives worship. It's not really a god. <Hobart rolls his eyes.> But it is tough enough that I'm going to have to devise a new weapon for you from the one functioning boot we have left.

The storyline at a glance

The Lost Isles has 72 steps, from Don't Go Into the Light! to Message for Saurfang.

Maps its steps are placed on (steps per map): The Lost Isles (71), Orgrimmar (1).

Other storylines on the Orgrimmar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.