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Quest

Rockin' Powder

A World of Warcraft quest in The Lost Isles. Facts and objectives from the current retail game data.

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The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
723560+10via Wowhead (opens the original comment in a new tab)

A "magical" powder that turns the pygmies into total rockers... and judging from the flavour text, you apparently sniffed some or smelled it and deemed that it was "funny"..
I'm not the only one thinking about cocaine now, am I?

Read all 13 on Wowhead ↗

Quest facts

LevelLevel 1-20
Quest ID24946

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(24946))

Requirements

RaceGoblin

Read from the Blizzard quest API.

What to do

StorylineThe Lost Isles, step 43 of 72
Rewards5g 35s, 2,750 XP

Description

I'll give these pygmies one thing... they sure know how to party! But they're not so clever. I think I've discovered the source of their rockin' powers: Rockin' Powder! It turns out that this stuff, which turns them into world-class rockers, is also highly explosive. We must have it! So, while you're in there at Oostan to the east, make sure that you pickup a whole bunch of the stuff. Trust me, you're going to need it for what's coming up!

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Lost Isles Quest turn-in 21 mapped points
The Lost Isles map showing where to go for Rockin' PowderTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #174 51.4 47.6

Coordinates

  • Turn-inThe Lost Isles 51.4, 47.6/way #174 51.4 47.6
  • Objective area (centre of the marked area)The Lost Isles 63.8, 52.9/way #174 63.8 52.9
  • Objective area (centre of the marked area)The Lost Isles 59.1, 43.4/way #174 59.1 43.4
  • Objective areaThe Lost Isles 51.7, 47.4/way #174 51.7 47.4

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 580 yards east
  • Objective areaabout 370 yards east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money5 gold35 silver
Experience2,750 XP
ReputationBilgewater Cartel +250

Reward details

Reputation: Bilgewater Cartel +250

Run by the ruthless Trade Prince Gallywix, the Bilgewater Cartel is the most powerful trading company on the Isle of Kezan. From their headquarters at Bilgewater Port, the cartel dominates trade all over the South Seas.

Reputation group: Horde.

Other quests in The Lost Isles that reward Bilgewater Cartel reputation: Goblin Escape Pods (+250), Get Our Stuff Back! (+250), Monkey Business (+250), Miner Troubles (+250), Capturing the Unknown (+250), Orcs Can Write? (+10).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

The Lost Isles

Part 43 of 72.

Previous: Three Little Pygmies · Next: Rocket Boot Boost

  1. 38Send a Message
  2. 39Oomlot Dealt With
  3. 40Up the Volcano
  4. 41Zombies vs. Super Booster Rocket Boots
  5. 42Three Little Pygmies
  6. 43Rockin' Powder
  7. 44Rocket Boot Boost
  8. 45Children of a Turtle God
  9. 46Volcanoth!
  10. 47Repel the Paratroopers
  11. 48Mine Disposal, the Goblin Way
  12. 49The Pride of Kezan

Showing steps 38 to 49 of 72.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Three Little PygmiesThe Lost Isles · Level 1-20

    Look, I think it's great that we're destroying all of these zombies, even though they're our friends and family. But don't you think we should be taking care of the pygmies that are creating them as well?

After this quest

Taken from the storyline's own step order.

  • Rocket Boot BoostThe Lost Isles · Level 1-20

    You need to get those boots down into the caldera to Hobart Grapplehammer. Now that they're infused with the leftover rockin' powder, they should have enough thrust to get you all the way there on one shot. When you're ready, activate the boots.

The storyline at a glance

The Lost Isles has 72 steps, from Don't Go Into the Light! to Message for Saurfang.

Maps its steps are placed on (steps per map): The Lost Isles (71), Orgrimmar (1).

Other storylines on the Orgrimmar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.