A "magical" powder that turns the pygmies into total rockers... and judging from the flavour text, you apparently sniffed some or smelled it and deemed that it was "funny"..
I'm not the only one thinking about cocaine now, am I?
Quest
Rockin' Powder
A World of Warcraft quest in The Lost Isles. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Scattered all around the little Pygmie village. Generally there are two beside every NPC.
rockin' powder is a helluva drug.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(24946))
Requirements
Read from the Blizzard quest API.
What to do
Description
I'll give these pygmies one thing... they sure know how to party! But they're not so clever. I think I've discovered the source of their rockin' powers: Rockin' Powder! It turns out that this stuff, which turns them into world-class rockers, is also highly explosive. We must have it! So, while you're in there at Oostan to the east, make sure that you pickup a whole bunch of the stuff. Trust me, you're going to need it for what's coming up!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #174 51.4 47.6
Coordinates
- Turn-inThe Lost Isles 51.4, 47.6
/way #174 51.4 47.6 - Objective area (centre of the marked area)The Lost Isles 63.8, 52.9
/way #174 63.8 52.9 - Objective area (centre of the marked area)The Lost Isles 59.1, 43.4
/way #174 59.1 43.4 - Objective areaThe Lost Isles 51.7, 47.4
/way #174 51.7 47.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Getting there
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: Bilgewater Cartel +250
Run by the ruthless Trade Prince Gallywix, the Bilgewater Cartel is the most powerful trading company on the Isle of Kezan. From their headquarters at Bilgewater Port, the cartel dominates trade all over the South Seas.
Reputation group: Horde.
Other quests in The Lost Isles that reward Bilgewater Cartel reputation: Goblin Escape Pods (+250), Get Our Stuff Back! (+250), Monkey Business (+250), Miner Troubles (+250), Capturing the Unknown (+250), Orcs Can Write? (+10).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Lost Isles
Part 43 of 72.
Previous: Three Little Pygmies · Next: Rocket Boot Boost
- 38Send a Message
- 39Oomlot Dealt With
- 40Up the Volcano
- 41Zombies vs. Super Booster Rocket Boots
- 42Three Little Pygmies
- 43Rockin' Powder
- 44Rocket Boot Boost
- 45Children of a Turtle God
- 46Volcanoth!
- 47Repel the Paratroopers
- 48Mine Disposal, the Goblin Way
- 49The Pride of Kezan
Showing steps 38 to 49 of 72.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Three Little Pygmies
Look, I think it's great that we're destroying all of these zombies, even though they're our friends and family. But don't you think we should be taking care of the pygmies that are creating them as well?
After this quest
Taken from the storyline's own step order.
- Rocket Boot Boost
You need to get those boots down into the caldera to Hobart Grapplehammer. Now that they're infused with the leftover rockin' powder, they should have enough thrust to get you all the way there on one shot. When you're ready, activate the boots.
The storyline at a glance
The Lost Isles has 72 steps, from Don't Go Into the Light! to Message for Saurfang.
Maps its steps are placed on (steps per map): The Lost Isles (71), Orgrimmar (1).
Other storylines on the Orgrimmar map
- The Missing Expedition
- Allies of the Horde: Vulpera
- Twilight Highlands
- Lost Honor
- An Uncertain Fate
- Cataclysm Chromie Time Breadcrumbs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.