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Quest

Repel the Paratroopers

A World of Warcraft quest in The Lost Isles. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 1-20
Quest ID25024

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(25024))

Requirements

RaceGoblin

Read from the Blizzard quest API.

What to do

StorylineThe Lost Isles, step 47 of 72
Rewards5g 35s, 2,750 XP

Description

The Alliance have caught back up with us at just the wrong moment, my friend. We took care of their ships, but they still have planes that are dropping their vaunted 127th Paratroopers onto the coast below. It's all that the battlesworn and scouts can do to hold the two ramps against their overwhelming numbers. I'm certain that if you were to aid them, the tide would quickly be turned.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Lost Isles Quest turn-in 10 mapped points
The Lost Isles map showing where to go for Repel the ParatroopersTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #174 36.8 43.1

Coordinates

  • Turn-inThe Lost Isles 36.8, 43.1/way #174 36.8 43.1
  • Objective area (centre of the marked area)The Lost Isles 33.3, 37.6/way #174 33.3 37.6
  • Objective areaThe Lost Isles 37.0, 43.2/way #174 37.0 43.2

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 230 yards north-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money5 gold35 silver
Experience2,750 XP
ReputationBilgewater Cartel +250, Orgrimmar +250

Reward details

Reputation: Bilgewater Cartel +250

Run by the ruthless Trade Prince Gallywix, the Bilgewater Cartel is the most powerful trading company on the Isle of Kezan. From their headquarters at Bilgewater Port, the cartel dominates trade all over the South Seas.

Reputation group: Horde.

Other quests in The Lost Isles that reward Bilgewater Cartel reputation: Goblin Escape Pods (+250), Get Our Stuff Back! (+250), Monkey Business (+250), Miner Troubles (+250), Capturing the Unknown (+250), Orcs Can Write? (+10).

Reputation: Orgrimmar +250

Founded by Thrall, this Horde capital city is home to many of the proud orc clans of Durotar.

Reputation group: Horde.

Other quests in The Lost Isles that reward Orgrimmar reputation: The Enemy of My Enemy (+10), The Vicious Vale (+10), Weed Whacker (+250), Forward Movement (+10), Infrared = Infradead (+250), To the Cliffs (+10).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

The Lost Isles

Part 47 of 72.

Previous: Volcanoth! · Next: Mine Disposal, the Goblin Way

  1. 42Three Little Pygmies
  2. 43Rockin' Powder
  3. 44Rocket Boot Boost
  4. 45Children of a Turtle God
  5. 46Volcanoth!
  6. 47Repel the Paratroopers
  7. 48Mine Disposal, the Goblin Way
  8. 49The Pride of Kezan
  9. 50The Heads of the SI:7
  10. 51The Warchief Wants You
  11. 52Borrow Bastia
  12. 53Let's Ride

Showing steps 42 to 53 of 72.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Volcanoth!The Lost Isles · Level 1-20

    It took a lot of blood, sweat, and tears, but the Bootzooka, patent-pending, is ready for use! These no-good pygmies have been feeding our people to their "god", Volcanoth, and they're about to unleash it on our town! You have to get into the cave and kill that thing before it's too late!

After this quest

Taken from the storyline's own step order.

  • Mine Disposal, the Goblin WayThe Lost Isles · Level 1-20

    The paratroopers have mined the beach! The Warchief asked me if there's anything we can do about that. I told him, 'You bet we can!'. I was thinking maybe you could take this satchel of grenades and detonate the land mines from a safe distance? It's how we do things, right?!

Quests that require this one

The storyline at a glance

The Lost Isles has 72 steps, from Don't Go Into the Light! to Message for Saurfang.

Maps its steps are placed on (steps per map): The Lost Isles (71), Orgrimmar (1).

Other storylines on the Orgrimmar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.