WoW! This quest has thrall saying "I'm sure you can change the tide of this fight." A fight that is happening right next to him. I'm sure one of his chain lightning bolts well placed could win the fight wth?
Quest
Repel the Paratroopers
A World of Warcraft quest in The Lost Isles. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
absolutely buggy stupid bs. Once you accept these quests you're instantly stuck in combat. Can't stealth,can't eat and can't choose your specialization. Really annoying, had to die just to finish this bs.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(25024))
Requirements
Read from the Blizzard quest API.
What to do
Description
The Alliance have caught back up with us at just the wrong moment, my friend. We took care of their ships, but they still have planes that are dropping their vaunted 127th Paratroopers onto the coast below. It's all that the battlesworn and scouts can do to hold the two ramps against their overwhelming numbers. I'm certain that if you were to aid them, the tide would quickly be turned.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #174 36.8 43.1
Coordinates
- Turn-inThe Lost Isles 36.8, 43.1
/way #174 36.8 43.1 - Objective area (centre of the marked area)The Lost Isles 33.3, 37.6
/way #174 33.3 37.6 - Objective areaThe Lost Isles 37.0, 43.2
/way #174 37.0 43.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Getting there
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 7 comments
Top 2 shown above · 1 more hereThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
Thrall knows better than to dirty his hands with fighting, he only ever gave US the means to kill Alliance.
Reward details
Reputation: Bilgewater Cartel +250
Run by the ruthless Trade Prince Gallywix, the Bilgewater Cartel is the most powerful trading company on the Isle of Kezan. From their headquarters at Bilgewater Port, the cartel dominates trade all over the South Seas.
Reputation group: Horde.
Other quests in The Lost Isles that reward Bilgewater Cartel reputation: Goblin Escape Pods (+250), Get Our Stuff Back! (+250), Monkey Business (+250), Miner Troubles (+250), Capturing the Unknown (+250), Orcs Can Write? (+10).
Reputation: Orgrimmar +250
Founded by Thrall, this Horde capital city is home to many of the proud orc clans of Durotar.
Reputation group: Horde.
Other quests in The Lost Isles that reward Orgrimmar reputation: The Enemy of My Enemy (+10), The Vicious Vale (+10), Weed Whacker (+250), Forward Movement (+10), Infrared = Infradead (+250), To the Cliffs (+10).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Lost Isles
Part 47 of 72.
Previous: Volcanoth! · Next: Mine Disposal, the Goblin Way
- 42Three Little Pygmies
- 43Rockin' Powder
- 44Rocket Boot Boost
- 45Children of a Turtle God
- 46Volcanoth!
- 47Repel the Paratroopers
- 48Mine Disposal, the Goblin Way
- 49The Pride of Kezan
- 50The Heads of the SI:7
- 51The Warchief Wants You
- 52Borrow Bastia
- 53Let's Ride
Showing steps 42 to 53 of 72.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Volcanoth!
It took a lot of blood, sweat, and tears, but the Bootzooka, patent-pending, is ready for use! These no-good pygmies have been feeding our people to their "god", Volcanoth, and they're about to unleash it on our town! You have to get into the cave and kill that thing before it's too late!
After this quest
Taken from the storyline's own step order.
- Mine Disposal, the Goblin Way
The paratroopers have mined the beach! The Warchief asked me if there's anything we can do about that. I told him, 'You bet we can!'. I was thinking maybe you could take this satchel of grenades and detonate the land mines from a safe distance? It's how we do things, right?!
Quests that require this one
The storyline at a glance
The Lost Isles has 72 steps, from Don't Go Into the Light! to Message for Saurfang.
Maps its steps are placed on (steps per map): The Lost Isles (71), Orgrimmar (1).
Other storylines on the Orgrimmar map
- The Missing Expedition
- Allies of the Horde: Vulpera
- Twilight Highlands
- Lost Honor
- An Uncertain Fate
- Cataclysm Chromie Time Breadcrumbs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.