Best time to say:
KILL IT WITH FIRE
Quest
Zombies vs. Super Booster Rocket Boots
A World of Warcraft quest in The Lost Isles. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
maybe the shattering wasn't caused by deathwing after all.
Rocket Jump doesn't work with boots. :(
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(24942))
Requirements
Read from the Blizzard quest API.
What to do
Description
Those zombies that got past us are nothing compared to the numbers waiting just through the pass. If we don't deal with them soon, the pygmy witch doctors are going to send all of them against the town, and even the cannons down there won't be able to handle that many! I brought a couple of shredder boots along. Greely modded them and now they're Super Booster Rocket Boots! Use the boots to incinerate the zombies in the Oostan villages to the east.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #174 51.3 48.1
Coordinates
- Turn-inThe Lost Isles 51.3, 48.1
/way #174 51.3 48.1 - Objective area (centre of the marked area)The Lost Isles 58.3, 46.2
/way #174 58.3 46.2 - Objective areaThe Lost Isles 51.4, 48.3
/way #174 51.4 48.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Getting there
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 24 comments
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Choose one of these rewards:
Other quests on the Lost Isles map
Reward details
Pick one of these
Reputation: Bilgewater Cartel +250
Run by the ruthless Trade Prince Gallywix, the Bilgewater Cartel is the most powerful trading company on the Isle of Kezan. From their headquarters at Bilgewater Port, the cartel dominates trade all over the South Seas.
Reputation group: Horde.
Other quests in The Lost Isles that reward Bilgewater Cartel reputation: Goblin Escape Pods (+250), Get Our Stuff Back! (+250), Monkey Business (+250), Miner Troubles (+250), Capturing the Unknown (+250), Orcs Can Write? (+10).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Lost Isles
Part 41 of 72.
Previous: Up the Volcano · Next: Three Little Pygmies
- 36Oomlot Village
- 37Free the Captives
- 38Send a Message
- 39Oomlot Dealt With
- 40Up the Volcano
- 41Zombies vs. Super Booster Rocket Boots
- 42Three Little Pygmies
- 43Rockin' Powder
- 44Rocket Boot Boost
- 45Children of a Turtle God
- 46Volcanoth!
- 47Repel the Paratroopers
Showing steps 36 to 47 of 72.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Up the Volcano
A whole bunch of our people headed up to the top of the volcano to mount a counter-offensive. There's something horrible brewing up there on the Lost Peak. They're waiting for you before they make any moves against the pygmies. Those evil little things turned a lot of us into zombies!
After this quest
Taken from the storyline's own step order.
- Three Little Pygmies
Look, I think it's great that we're destroying all of these zombies, even though they're our friends and family. But don't you think we should be taking care of the pygmies that are creating them as well?
Quests that require this one
The storyline at a glance
The Lost Isles has 72 steps, from Don't Go Into the Light! to Message for Saurfang.
Maps its steps are placed on (steps per map): The Lost Isles (71), Orgrimmar (1).
Other storylines on the Orgrimmar map
- The Missing Expedition
- Allies of the Horde: Vulpera
- Twilight Highlands
- Lost Honor
- An Uncertain Fate
- Cataclysm Chromie Time Breadcrumbs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.