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Quest

Zombies vs. Super Booster Rocket Boots

A World of Warcraft quest in The Lost Isles. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 1-20
Quest ID24942

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(24942))

Requirements

RaceGoblin

Read from the Blizzard quest API.

What to do

StorylineThe Lost Isles, step 41 of 72

Description

Those zombies that got past us are nothing compared to the numbers waiting just through the pass. If we don't deal with them soon, the pygmy witch doctors are going to send all of them against the town, and even the cannons down there won't be able to handle that many! I brought a couple of shredder boots along. Greely modded them and now they're Super Booster Rocket Boots! Use the boots to incinerate the zombies in the Oostan villages to the east.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Lost Isles Quest turn-in 14 mapped points
The Lost Isles map showing where to go for Zombies vs. Super Booster Rocket BootsTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #174 51.3 48.1

Coordinates

  • Turn-inThe Lost Isles 51.3, 48.1/way #174 51.3 48.1
  • Objective area (centre of the marked area)The Lost Isles 58.3, 46.2/way #174 58.3 46.2
  • Objective areaThe Lost Isles 51.4, 48.3/way #174 51.4 48.3

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 320 yards east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Choose one of these rewards:

Money5 gold35 silver
Experience2,750 XP
ReputationBilgewater Cartel +250

Reward details

Pick one of these

TypePlate Feet
Item level4
BindingBinds when picked up
Armor6
Stats+1 Strength or Intellect, +1 Stamina
Suited toHoly, Unholy, Protection, Retribution, Arms, Fury, Blood, Frost
Sells to vendors for97 copper
TypeMail Feet
Item level4
BindingBinds when picked up
Armor4
Stats+1 Agility or Intellect, +1 Stamina
Suited toElemental, Restoration, Devastation, Preservation, Augmentation, Marksmanship, Beast Mastery, Survival, Enhancement
Sells to vendors for99 copper
TypeLeather Feet
Item level4
BindingBinds when picked up
Armor3
Stats+1 Agility or Intellect, +1 Stamina
Suited toBalance, Restoration, Mistweaver, Devourer, Vengeance, Feral, Guardian, Brewmaster, Subtlety, Outlaw, Assassination, Havoc, Windwalker
Sells to vendors for97 copper
TypeCloth Feet
Item level4
BindingBinds when picked up
Armor2
Stats+1 Intellect, +1 Stamina
Suited toAffliction, Frost, Discipline, Holy, Fire, Arcane, Shadow, Destruction, Demonology
Sells to vendors for95 copper

Reputation: Bilgewater Cartel +250

Run by the ruthless Trade Prince Gallywix, the Bilgewater Cartel is the most powerful trading company on the Isle of Kezan. From their headquarters at Bilgewater Port, the cartel dominates trade all over the South Seas.

Reputation group: Horde.

Other quests in The Lost Isles that reward Bilgewater Cartel reputation: Goblin Escape Pods (+250), Get Our Stuff Back! (+250), Monkey Business (+250), Miner Troubles (+250), Capturing the Unknown (+250), Orcs Can Write? (+10).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

The Lost Isles

Part 41 of 72.

Previous: Up the Volcano · Next: Three Little Pygmies

  1. 36Oomlot Village
  2. 37Free the Captives
  3. 38Send a Message
  4. 39Oomlot Dealt With
  5. 40Up the Volcano
  6. 41Zombies vs. Super Booster Rocket Boots
  7. 42Three Little Pygmies
  8. 43Rockin' Powder
  9. 44Rocket Boot Boost
  10. 45Children of a Turtle God
  11. 46Volcanoth!
  12. 47Repel the Paratroopers

Showing steps 36 to 47 of 72.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Up the VolcanoThe Lost Isles · Level 1-20

    A whole bunch of our people headed up to the top of the volcano to mount a counter-offensive. There's something horrible brewing up there on the Lost Peak. They're waiting for you before they make any moves against the pygmies. Those evil little things turned a lot of us into zombies!

After this quest

Taken from the storyline's own step order.

  • Three Little PygmiesThe Lost Isles · Level 1-20

    Look, I think it's great that we're destroying all of these zombies, even though they're our friends and family. But don't you think we should be taking care of the pygmies that are creating them as well?

Quests that require this one

The storyline at a glance

The Lost Isles has 72 steps, from Don't Go Into the Light! to Message for Saurfang.

Maps its steps are placed on (steps per map): The Lost Isles (71), Orgrimmar (1).

Other storylines on the Orgrimmar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.