You can just ask Foreman Dampwick for another miner if the first one doesn't turn up right away. When you escort the little guy with the wagon, make sure you wait for him to mine each sparkling green node before you move on.
Quest
Miner Troubles
A World of Warcraft quest in The Lost Isles. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Just did this and the quest is bugged to hell but still able to be completed. Everytime i got into combat the miner would rush to me and then when the combat was over he would walk all the way back to the start and start his route again. Luckily everything stayed dead long enough for him to finish the route but holy hell did it take forever
To complete this series of quests you have to wait for Foreman Dampwick to spawn outside the cave...
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(14021))
Requirements
Read from the Blizzard quest API.
What to do
Description
Smart mining monkeys! They're all over the inside of the cavern, mining... with picks! It's just not natural and I'm sure it's because of the kaja'mite! None of my miners have come back out. I don't have many left! You can see my predicament, {name}. <The foreman lowers his voice.> These guys are nowhere near as good as my old group of jungle trolls. Ah, those were the days. Maybe you can escort my last miner here through the cavern and keep those monkeys off of him? We need that kaja'mite!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #174 31.3 79.3
Coordinates
- Turn-inThe Lost Isles 31.3, 79.3
/way #174 31.3 79.3 - Objective areaThe Lost Isles 32.3, 76.6
/way #174 32.3 76.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Getting there
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 27 comments
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Choose one of these rewards:
Reward details
Pick one of these
“He's probably holding out on you.”
Reputation: Bilgewater Cartel +250
Run by the ruthless Trade Prince Gallywix, the Bilgewater Cartel is the most powerful trading company on the Isle of Kezan. From their headquarters at Bilgewater Port, the cartel dominates trade all over the South Seas.
Reputation group: Horde.
Other quests in The Lost Isles that reward Bilgewater Cartel reputation: Goblin Escape Pods (+250), Get Our Stuff Back! (+250), Monkey Business (+250), Capturing the Unknown (+250), Orcs Can Write? (+10), The Enemy of My Enemy (+10).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Lost Isles
Part 8 of 72.
Previous: Help Wanted · Next: Capturing the Unknown
- 3Goblin Escape Pods
- 4Get Our Stuff Back!
- 5Monkey Business
- 6It's Our Problem Now
- 7Help Wanted
- 8Miner Troubles
- 9Capturing the Unknown
- 10Orcs Can Write?
- 11The Enemy of My Enemy
- 12The Vicious Vale
- 13Weed Whacker
- 14Back to Aggra
Showing steps 3 to 14 of 72.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Help Wanted
Great news! Foreman Dampwick has uncovered a cave full of kaja'mite on the island! What are the odds? Of course, there's a downside. He took some of the survivors with him to help mine the ore, but none of them have made it out.
After this quest
Taken from the storyline's own step order.
- Capturing the Unknown
Heya, <name>, there are strange cave paintings and other artifacts all over the cavern. Do you think you could use your belt-mounted KTC Snapflash camera to capture images at the designated spots? Also, snap a pic of the altar in the back of the cavern. I'm sure that Sassy will want the intel.
Quests that require this one
The storyline at a glance
The Lost Isles has 72 steps, from Don't Go Into the Light! to Message for Saurfang.
Maps its steps are placed on (steps per map): The Lost Isles (71), Orgrimmar (1).
Other storylines on the Orgrimmar map
- The Missing Expedition
- Allies of the Horde: Vulpera
- Twilight Highlands
- Lost Honor
- An Uncertain Fate
- Cataclysm Chromie Time Breadcrumbs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.