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Quest Log

Dark Enemies

Dark Enemies is an Alliance-only quest for level 10-40 in Shadowmoon Valley. It is step 3 of 6 in the Shadows Awaken storyline. The quest's turn-in marker is in Shadowmoon Valley at 49.1, 38.6. It rewards 3 reward items, 1 reputation reward, 5,450 experience and money.

Description

Your arrival should be cause for celebration, hero, but I fear our troubles are just beginning.

Warlord Ner'zhul and his Shadowmoon clan have launched a surprise attack on a draenei settlement to the north.

Prophet Velen has gone to aid the wounded at Teluuna Observatory, but we need more defenders.

I must go to assist the others. If you wish to help us, go to Arbor Glen and kill any Shadowmoon enemies that you see.

Rewards

You will be able to choose one of these rewards:

Money16 gold98 silver
Experience5,450 XP
ReputationCouncil of Exarchs +250
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Jollef+16via Wowhead (opens the original comment in a new tab)

Instead of waiting around at the portals for a selected few to spawn in this chaos.

Go up to the Teluuna Observatory where you will be handing in the quest. Barely any people there and Shadowmoon Voidmancers spawn there, fighting Draenei.

2
oscarucb+5via Wowhead (opens the original comment in a new tab)

This quest chain opens your level 2 garrison.
This can all be completed at level 90 (but you will probably hit 91 along the chain from quest/kill xp).

Once you have the level 1 garrison, the quest chain continues at:
A Hero's Welcome
=> Closing the Door + Dark Enemies + Think of the Children!
=> Shadows Awaken
=> Into Twilight
=> The Clarity Elixir
=> The Fate of Karabor (Solo Scenario)
=> Going Undercover
=> Escape from Shaz'gul
=> Fast Expansion (sends you back to Garrison)
=> Bigger is Better (need 200 Garrison resources to upgrade)

Read all 11 on Wowhead ↗

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Rewards in detail
TypeRewardAmount
ExperienceXP5,450
MoneyGold16g 98s
ReputationCouncil of Exarchs+250

Reward details

Pick one of these

TypeArmor Neck
Item level40
BindingBinds when picked up
Stats+5 Strength, +7 Stamina, +4 Mastery, +5 Haste
Suited toProtection, Fury, Arms, Retribution, Unholy, Frost, Blood
Sells to vendors for25 gold90 silver
TypeArmor Neck
Item level40
BindingBinds when picked up
Stats+5 Intellect, +7 Stamina, +5 Critical Strike, +5 Mastery
Suited toDiscipline, Balance, Restoration, Arcane, Fire, Frost, Mistweaver, Holy, Devourer, Destruction, Demonology, Affliction, Elemental, Shadow, Augmentation, Preservation, Devastation
Sells to vendors for26 gold
TypeArmor Neck
Item level40
BindingBinds when picked up
Stats+5 Agility, +7 Stamina, +5 Versatility, +5 Critical Strike
Suited toVengeance, Enhancement, Subtlety, Outlaw, Assassination, Windwalker, Feral, Guardian, Havoc, Beast Mastery, Marksmanship, Survival, Brewmaster
Sells to vendors for26 gold9 silver

Reputation: Council of Exarchs +250

Under the leadership of five powerful exarchs, the draenei of Draenor have prospered in a savage world.

Reputation group: Warlords of Draenor.

Other quests in Shadowmoon Valley that reward Council of Exarchs reputation: The Fate of Karabor (+250), Think of the Children! (+250), Into Twilight (+75), A Hero's Welcome (+250), The Clarity Elixir (+250), A Grandmother's Remedy (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Where it comes from
Turn-in mapShadowmoon ValleyTurn-in marker at 49.1, 38.6, 15 mapped points
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Shadowmoon Valley Quest turn-in 15 mapped points
Shadowmoon Valley map showing where to go for Dark EnemiesTurn-inTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #539 49.1 38.6

Coordinates

  • Turn-inShadowmoon Valley 49.1, 38.6/way #539 49.1 38.6
  • Objective area (centre of the marked area)Shadowmoon Valley 49.6, 34.6/way #539 49.6 34.6
  • Objective areaShadowmoon Valley 46.0, 38.9/way #539 46.0 38.9

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Shadowmoon Valley map

Quests whose map markers the client places closest to this one on Shadowmoon Valley, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Shadowmoon Valley:

  • Embaari Village, Shadowmoon ValleyAlliance · about 230 yards west
  • Exile's Rise, Shadowmoon ValleyAlliance and Horde · about 640 yards north
  • Elodor (Alliance), Shadowmoon ValleyAlliance · about 720 yards north-east

From the turn-in, the objective areas lie:

  • Objective areaabout 180 yards north
  • Objective areaabout 200 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Quest Line

Storyline

Shadows Awaken

Part 3 of 6.

Previous: Think of the Children! · Next: Closing the Door

  1. 1A Hero's Welcome
  2. 2Think of the Children!
  3. 3Dark Enemies
  4. 4Closing the Door
  5. 5In Need of a Hero
  6. 6Shadows Awaken

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Think of the Children!Shadowmoon Valley · Level 10-40

    When the Shadowmoon attacked Arbor Glen, everything was thrown into chaos. Many of us escaped, but there are still three children missing. I believe they are still back in the village. Please save them!

After this quest

Taken from the storyline's own step order.

  • Closing the DoorShadowmoon Valley · Level 10-40

    The Shadowmoon orcs are using portals to bring in reinforcements and smuggle away draenei captives. If we are to have any hope of retaking the village, we must destroy the portals at once. The only way to do this is to kill the portalmasters who keep the rifts open.

Quests that require this one

The storyline at a glance

Shadows Awaken has 6 steps, from A Hero's Welcome to Shadows Awaken.

Maps its steps are placed on (steps per map): Shadowmoon Valley (6).

Steps of this storyline count toward:

Other storylines on the Shadowmoon Valley map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Related
Database

Quest Location and Connections

More Quests in Shadowmoon Valley

See all 167 quests in Shadowmoon Valley
Downloads