Netting a flamespitter will cause it to fall to the ground, but won't tag it. That may be an issue if many people are attempting to do the quest. When I did it a fury warrior was tagging everyone's netted flamespitters as soon as they landed. I guess she didn't want to wait on the net's twenty second cooldown.
In any case, the nets are primarily a convenience for melee. If you're a ranged attacker you can forgo the nets and simply nuke them down. When they die their corpses fall to the ground, so you'll still be able to loot them.
Quest
Death From Above
A World of Warcraft quest in Borean Tundra. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
They are on the left side in the air. They are trying to burn a building.You can see them when you go into the first quest zone. :)
Stupid 20 second cd on the net. If your a warrior you can't attack them until they are at ground level. So just wait it out or kill the other Crypt Crawlers while you wait. I wouldn't recommend even trying to "tag" them while they are in the air.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(11889))
Requirements
Read from the Blizzard quest API.
What to do
Description
We're doing a good job of holding the front lines against these bugs. Some of these cheeky fiends, however, can fly over the aforementioned front lines and are really beating down on our inner defenses. I've requisitioned reinforced fishing nets from our civilian ships. If you've got a good enough throwing arm, they'll help you knock the enemy out of the sky. Thin their numbers so that our defenses can hold the keep.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #114 56.4 69.6
Coordinates
- Turn-inBorean Tundra 56.4, 69.6
/way #114 56.4 69.6 - Objective area (centre of the marked area)Borean Tundra 55.0, 70.7
/way #114 55.0 70.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Borean Tundra map
- Hero's Call: Borean Tundra! about 120 yards
- Now With More Mechanical Fowl about 1,860 yards
- Honor the Flame about 1,910 yards
- Smarter Than Your Average Trogg about 1,950 yards
- A Tundra Conundrum about 1,970 yards
- Unleashing Judgment about 2,110 yards
- Arcane Unleashed about 2,110 yards
- Desecrate this Fire! about 2,240 yards
- King Mrgl-Mrgl about 2,260 yards
- Adopt a Tadpole about 2,260 yards
Quests whose map markers the client places closest to this one on Borean Tundra, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Borean Tundra:
- Valiance Keep, Borean Tundra
- Unu'pe, Borean Tundra
- Amber Ledge, Borean Tundra
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 20 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Reward details
Reputation: Valiance Expedition +250
The main armies of the Alliance in Northrend, moving against the Scourge and unified under King Varian Wrynn's command.
Reputation group: Alliance Vanguard.
Other quests in Borean Tundra that reward Valiance Expedition reputation: The Late William Allerton (+150), Lost and Found (+75), In Wine, Truth (+150), A Deserter (+25), Dirty, Stinkin' Snobolds! (+250), Just a Few More Things... (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Borean Tundra
Part 4 of 182.
Previous: The Siege · Next: Plug the Sinkholes
- 1Enlistment Day
- 2A Time for Heroes
- 3The Siege
- 4Death From Above
- 5Plug the Sinkholes
- 6A Soldier in Need
- 7Cultists Among Us
- 8Notify Arlos
- 9Enemies of the Light
- 10Further Investigation
- 11The Hunt is On
- 12Military? What Military?
Showing steps 1 to 12 of 182.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Siege
Well, well, well. It's good to see Arlos bring out the big guns. Don't get me wrong - our lads are doing the best they can, but someone of your renown fighting alongside them could really turn the tides for us. I'm not sure how much longer we can hold out against these undead Nerubians.
After this quest
Taken from the storyline's own step order.
- Plug the Sinkholes
The Scourge are showing no sign of letting up, <name>. It's those blasted sinkholes; they connect to tunnels all the way to Icecrown for all we know. Giant undead worms burrow under the ground to create them.
The storyline at a glance
Borean Tundra has 182 steps, from Enlistment Day to Across Transborea.
Maps its steps are placed on (steps per map): Borean Tundra (178), Sholazar Basin (2), Wintergrasp (1), Dragonblight (1).
Steps of this storyline count toward:
Other storylines on the Borean Tundra map
- Winterfin Retreat
- Light's Wrath
- Aluneth, Greatstaff of the Magna
- Gnome Heritage Armor
- The Veiled Ossuary
- The Blue Dragons
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.