Skip to content
Advertisement
Quest Log

A Time for Heroes

A Time for Heroes is an Alliance-only quest for level 10-30 in Borean Tundra. It is step 2 of 182 in the Borean Tundra storyline. The quest's turn-in marker is in Borean Tundra at 56.4, 69.6. It rewards 1 reputation reward and 525 experience.

Description

It's good to have you among us, <name>. We've all heard of your past deeds.

As you know, King Wrynn is moving great armies into Northrend to meet those of Arthas. But armies are nothing without true heroes to inspire and lead them.

I want you to be that hero for my men. Fight alongside them against the Scourge that lays siege to our stronghold.

Report to Sergeant Hammerhill outside the inner hold. Valiance Keep cannot fall. The future of our campaign depends on it.

Rewards

Experience525 XP
ReputationValiance Expedition +10
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
tolbarath+11via Wowhead (opens the original comment in a new tab)

It's a great little touch to see that, at this point in the game, your character has become famous in their own right along with Alliance heroes such as Bolvar and Tirion. No more "I say, nameless peon, go forth and slay some mangy wolves!", now bitches be givin' you the respect you deserve!

Read all 13 on Wowhead ↗

Advertisement
Rewards in detail
TypeRewardAmount
ExperienceXP525
ReputationValiance Expedition+10

Reward details

Reputation: Valiance Expedition +10

The main armies of the Alliance in Northrend, moving against the Scourge and unified under King Varian Wrynn's command.

Reputation group: Alliance Vanguard.

Other quests in Borean Tundra that reward Valiance Expedition reputation: The Late William Allerton (+150), Lost and Found (+75), In Wine, Truth (+150), A Deserter (+25), Dirty, Stinkin' Snobolds! (+250), Just a Few More Things... (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Where it comes from
Turn-in mapBorean TundraTurn-in marker at 56.4, 69.6, 2 mapped points
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Borean Tundra Quest turn-in 2 mapped points
Borean Tundra map showing where to go for A Time for HeroesTurn-inObjective area

In-game waypoint: /way #114 56.4 69.6

Coordinates

  • Turn-inBorean Tundra 56.4, 69.6/way #114 56.4 69.6
  • Objective areaBorean Tundra 56.7, 72.6/way #114 56.7 72.6

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Borean Tundra map

Quests whose map markers the client places closest to this one on Borean Tundra, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Borean Tundra:

  • Valiance Keep, Borean TundraAlliance · about 160 yards east
  • Unu'pe, Borean TundraAlliance and Horde · about 1,500 yards north-east
  • Amber Ledge, Borean TundraAlliance and Horde · about 1,500 yards north-west

From the turn-in, the objective areas lie:

  • Objective areaabout 120 yards south

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Quest Line

Storyline

Borean Tundra

Part 2 of 182.

Previous: Enlistment Day · Next: The Siege

  1. 1Enlistment Day
  2. 2A Time for Heroes
  3. 3The Siege
  4. 4Death From Above
  5. 5Plug the Sinkholes
  6. 6A Soldier in Need
  7. 7Cultists Among Us
  8. 8Notify Arlos
  9. 9Enemies of the Light
  10. 10Further Investigation
  11. 11The Hunt is On
  12. 12Military? What Military?

Showing steps 1 to 12 of 182.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Enlistment DayBorean Tundra · Level 10-30

    You've come to enlist, right? Normally you'd have to stand in line like the other recruits. Normally you'd be out of luck because the recruitment ledger's gone missing and I can't process anyone until the new books get here.

After this quest

Taken from the storyline's own step order.

  • The SiegeBorean Tundra · Level 10-30

    Well, well, well. It's good to see Arlos bring out the big guns. Don't get me wrong - our lads are doing the best they can, but someone of your renown fighting alongside them could really turn the tides for us. I'm not sure how much longer we can hold out against these undead Nerubians.

The storyline at a glance

Borean Tundra has 182 steps, from Enlistment Day to Across Transborea.

Maps its steps are placed on (steps per map): Borean Tundra (178), Sholazar Basin (2), Wintergrasp (1), Dragonblight (1).

Steps of this storyline count toward:

Other storylines on the Borean Tundra map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Related
Database

Quest Location and Connections

More Quests in Borean Tundra

See all 259 quests in Borean Tundra
Downloads