The portal this quest requires you to take is at the quest location, not in Shal'aran, from Shal'aran it's best to take the Tel'anor portal.
Quest
Experimental Instability
A World of Warcraft quest in Suramar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Oculeth's Test Chamber teleport pad is at 49.3 48.2 point (there's the building, where you have found Oculeth first time). Inside the Test Chamber you have to pick up four orbs (placed on the floor) and Telemancy Notes. Notes are in the opened chest at the another end of chamber. There you'll also find a portal back to Shal'Aran.
TomTom:
/way Suramar 49.3 48.2 Oculeth's Test Chamber teleport pad
Experimental Instability — https://www.youtube.com/watch?v=GkK7LJ2AFj4This quest is a part of As Strong As Our Will quest chain needed for Insurrection achievement.
_As Strong As Our Will quest chain:https://www.youtube.com/watch?v=rVlNXl0eHaQhttps://www.youtube.com/watch?v=bizEEpEfz-Mhttps://www.youtube.com/watch?v=vtgJBRWw07Ehttps://www.youtube.com/watch?v=LIZzW2uR7Gohttps://www.youtube.com/watch?v=n7j34H0_ikQhttps://www.youtube.com/watch?v=PcD948L1-achttps://www.youtube.com/watch?v=HL3AQAeaR3ghttps://www.youtube.com/watch?v=GkK7LJ2AFj4https://www.youtube.com/watch?v=3z4G0PRFICg
Ok, Dont do like I did and take the old school portals trying to find the start. Just stand on the circle pad in the alcove at Oculeth's Workshop (49.37, 48.35) and it will teleport you to the quest location; quest items are on the ground.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(45066))
What to do
Description
In order to advance our studies I must ask you to recover a few particular items from my long-forgotten chambers. I assure you it is... mostly safe there, aside from a few unstable elements. Make your way to my workshop and locate the teleporter. I'll disable its cloaking device when you arrive.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #680 36.6 45.1
Coordinates
- Turn-inSuramar 36.6, 45.1
/way #680 36.6 45.1 - Turn-inSuramar 34.9, 47.9
/way #680 34.9 47.9 - Objective areaSuramar 49.2, 48.0
/way #680 49.2 48.0 - Objective areaSuramar 58.5, 35.7
/way #680 58.5 35.7 - Objective area (centre of the marked area)Suramar 58.9, 35.8
/way #680 58.9 35.8 - Objective areaSuramar 36.5, 44.9
/way #680 36.5 44.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Suramar map
- Silence in the City same spot
- I'll Just Leave This Here same spot
- Bring Home the Beacon about 20 yards
- Sign of the Dusk Lily about 30 yards
- Visitor in Shal'Aran about 30 yards
- Those Scrying Eyes about 30 yards
- One Day at a Time about 30 yards
- Continuing the Cure about 30 yards
- A Message From Ly'leth about 30 yards
- Eating Before the Meeting about 30 yards
Quests whose map markers the client places closest to this one on Suramar, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Suramar:
- Meredil, Suramar
- Irongrove Retreat, Suramar
- Obsidian Overlook, Highmountain
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Items you receive
“Containing all possible telemancy results at once, theoretically it could take you exactly where you needed to go. In practice it only seemed reliable for when nature was calling.”
Reputation: The Nightfallen +250
These exiled Nightborne elves suffer withdrawals after being cut off from the Nightwell. They oppose their people's alliance with the Legion and fight for some kind of redemption.
Reputation group: Legion.
Other quests in Suramar that reward The Nightfallen reputation: Answering Aggression (+250), Regroup (+250), Crackdown (+250), No Reason to Stay (+250), Trail of Echoes (+250), The Only Way Out is Through (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
As Strong As Our Will
Part 8 of 9.
Previous: Resisting Arrest · Next: Felborne No More
- 1The Advisor and the Arcanist
- 2A Message From Our Enemies
- 3A Challenge From Our Enemies
- 4Telemantic Expanse
- 5The Felsoul Experiments
- 6Survey the City
- 7Resisting Arrest
- 8Experimental Instability
- 9Felborne No More
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Resisting Arrest
Your findings do not disappoint, <name>. Make your way to the soul engine and use our newly acquired weapons to dismantle the power source.
After this quest
Taken from the storyline's own step order.
- Felborne No More
The Felborne have begun to expand their grasp beyond the city's reach. A camp to the east in the Crimson Thicket is of a particular interest to us. Their outpost leader, Valthis Ama'ran, serves Andaris directly. Now is the time to put our withered training and Oculeth's device to the test.
The storyline at a glance
As Strong As Our Will has 9 steps, from The Advisor and the Arcanist to Felborne No More.
Maps its steps are placed on (steps per map): Suramar (9).
Steps of this storyline count toward:
Other storylines on the Suramar map
- Blood and Wine
- Balance of Power
- An Elven Problem
- Crafting War
- The Waning Crescent
- Eminent Grow-main
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.