These guys are outside through on the south side of the main compound.
So run through the general melee in the compound (easy run), then you'll see them.
Their camp runs around the bend as well, so there are plenty of them.
Most drop 3 teeth at a time, some 2 and some 1, so quick to collect.
Quest
Filling Our Pockets
A World of Warcraft quest in Tanaris. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
This was a pretty challenging quest for me -- not so much because any individual mob was particularly difficult (using level 47 shadow priest) but because of a combination of factors: (a) the fact that the strongarms pull you in close to them, and (b) if there are several mobs close to the strongarm, they will likely aggro you as well AND (c) the musketeers will shoot from a distance. Also, these mobs have a bad habit of running away when almost dead -- and the strongarms will then pull you in again, and if they are near more mobs... it doesn't end quickly or easily.
The bottom line is that it's not easy to get these mobs on you one at a time. And with the running away, I found myself using Shadow Word:Death very frequently before they could run. It was a real mana suck because of that and because it was hard to "take a breather" quickly and often meant killing 3-4 mobs in quick succession without a chance for mana regen. I would guess that this is much easier for, say, a tank warrior.
As for the comment above, most of the mobs I found had only one gold tooth and none had three, making the need for 20 of them annoyingly high. (Your mileage may vary, but that was mine.)
Look out, respawn rate is quite fast, You can easily do this quest camping single, northmost tent with one mob. Otherwise... they have bad habit respawning behind Your back in the middle of the fight...
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(26887))
Requirements
Read from the Blizzard quest API.
What to do
Description
I know we're here to make friends with the Steamwheedle goblins, but those awful Bilgewater goblins are so rude. Why, I just saw a bunch of them pulling gold fillings out of the teeth of the Southsea musketeers and strongarms. Do they think they can just take that for themselves? Obviously, the nice thing to do is kill those pirates ourselves, take their fillings, and then give some of them to the Steamwheedle as a thank-you gift! Head on down there and beat those goblins to the punch.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #71 72.2 45.2
Coordinates
- Turn-inTanaris 72.2, 45.2
/way #71 72.2 45.2 - Objective area (centre of the marked area)Tanaris 69.8, 53.4
/way #71 69.8 53.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Tanaris map
- The Great Detective about 710 yards
- Warn the Detective about 710 yards
- Toy Trouble about 710 yards
- The Final Toy about 710 yards
- Secret in the Sands about 710 yards
- Festive Reflections about 710 yards
- Short Circuit about 1,130 yards
- Tearing at the Seams about 1,230 yards
- Honor the Flame about 1,580 yards
- Orders of Magnitude about 1,650 yards
Quests whose map markers the client places closest to this one on Tanaris, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Tanaris:
- Bootlegger Outpost, Tanaris
- Gadgetzan, Tanaris
- Fizzle & Pozzik's Speedbarge, Thousand Needles
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 4 comments
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Reward details
Reputation: Gnomeregan +250
The former denizens of Gnomeregan, now living in New Tinkertown and in league with the Alliance.
Reputation group: Alliance.
Other quests in Tanaris that reward Gnomeregan reputation: Seaside Salvage (+250), Puddle Stomping (+250), Rocket Rescue (+250), Lootin' Plunder (+250), What We Came For (+250), You Too, Brute? (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Tanaris
Part 8 of 48.
Previous: Going Off-Task · Next: Captain Dreadbeard
- 3Rocket Rescue
- 4Dead Man's Chest
- 5To The Ground!
- 6Lootin' Plunder
- 7Going Off-Task
- 8Filling Our Pockets
- 9Captain Dreadbeard
- 10All Cheered Out
- 11Seaside Salvage
- 12Puddle Stomping
- 13Rocket Rescue
- 14Dead Man's Chest
Showing steps 3 to 14 of 48.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Going Off-Task
That nasty ship on the east side of the cove keeps firing its cannons at us. It's kinda funny seeing all the goblins get hit by cannonballs, but some of my gnome friends are being hit too! It'd be really, really nice if you could make your way past those cannons and onto the ship.
After this quest
Taken from the storyline's own step order.
- Captain Dreadbeard
This is getting pretty fun, but let's not forget we're here for Gnomeregan! We spotted the captain of the Southsea over on one of his boats to the south, past where all the fighting is. He's all alone on his little boat, undefended!
Other quests with this name
This one: Alliance only · Tanaris · Level 15-30.
The storyline at a glance
Tanaris has 48 steps, from Seaside Salvage to The Grand Tablet.
Maps its steps are placed on (steps per map): Tanaris (48).
Steps of this storyline count toward:
Other storylines on the Tanaris map
- Suspicious Munitions
- Warbanding Together
- Bronze Reconciliation
- Cataclysm Chromie Time Breadcrumbs
- Legion Engineering
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.