Skip to content

Quest

Disruption of Power

A World of Warcraft quest in Nazjatar. Facts and objectives from the current retail game data.

Advertisement
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

That is every comment on this page.

Quest facts

LevelLevel 50
Quest ID56641

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(56641))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineWelcome to Nazjatar, step 4 of 10
Rewards23g 40s, 6,800 XP

Description

The naga are tapping into some latent power, infusing the energy into some manner of device. I do not know what purpose they have for this power, but it is surely in our interest to destroy the objects before they can be used against us.

Advertisement

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Nazjatar Quest turn-in 9 mapped points
Nazjatar map showing where to go for Disruption of PowerTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #1355 45.0 76.2

Coordinates

  • Turn-inNazjatar 45.0, 76.2/way #1355 45.0 76.2
  • Objective area (centre of the marked area)Nazjatar 42.9, 77.2/way #1355 42.9 77.2
  • Objective areaNazjatar 48.9, 87.1/way #1355 48.9 87.1

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Nazjatar map

Quests whose map markers the client places closest to this one on Nazjatar, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Nazjatar:

  • Wreck of the Old Blanchy, NazjatarAlliance · about 260 yards south
  • Mezzamere, NazjatarAlliance · about 670 yards north
  • Ashen Strand, NazjatarAlliance · about 1,200 yards north-west

From the turn-in, the objective areas lie:

  • Objective areaabout 90 yards west
  • Objective areaabout 350 yards south-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money23 gold40 silver
Experience6,800 XP

Storyline

Welcome to Nazjatar

Part 4 of 10.

Previous: Fortunate Souls · Next: Dark Tides

  1. 1Upheaval
  2. 2Descent
  3. 3Fortunate Souls
  4. 4Disruption of Power
  5. 5Dark Tides
  6. 6In Deep
  7. 7Up Against It
  8. 8Where the Road Leads
  9. 9A Way Home
  10. 10Scouting the Palace

Also part of: Welcome to Nazjatar (part 5 of 47).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Fortunate SoulsNazjatar · Level 50

    You and I survived the attack and have thus far evaded capture by the enemy. Not all were as fortunate. There are many of our allies now under the control of the naga. We must free them before they are killed or suffer an even worse fate.

After this quest

Taken from the storyline's own step order.

  • Dark TidesNazjatar · Level 50

    A tidemistress leads some nefarious ritual above a pool. Do not look in the pool when we approach it, or you will be rewarded with a view of our drowned allies. We must put a stop to this ritual. The tidemistress is key.

Quests that require this one

Other quests with this name

This one: Alliance only · Nazjatar · Level 50.

The storyline at a glance

Welcome to Nazjatar has 10 steps, from Upheaval to Scouting the Palace.

Maps its steps are placed on (steps per map): Nazjatar (10).

Steps of this storyline count toward:

Other storylines on the Nazjatar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.