Cave found at 45, 76.
Quest
In Deep
A World of Warcraft quest in Nazjatar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Nazjatar introduction questline for Alliance:
1. The Wolf's Offensive
2. Send the Fleet
3. Upheaval
4. Descent
5. Fortunate Souls
6. Disruption of Power
7. Dark Tides
8. In Deep
9. Up Against It
10. Where the Road Leads
11. A Way Home
The cave is on land, not down in the water.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(56643))
Requirements
Read from the Blizzard quest API.
What to do
Description
By now, King Greymane and Lady Proudmoore should be in the cave at which we are to meet. Let's not keep them waiting.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #1355 45.5 74.8
Coordinates
- Turn-inNazjatar 45.5, 74.8
/way #1355 45.5 74.8 - Objective areaNazjatar 42.9, 76.8
/way #1355 42.9 76.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Nazjatar map
- Plug the Geysers about 50 yards
- Kill the Kritch about 60 yards
- Dark Tides about 220 yards
- The Sunken Chest about 260 yards
- WANTED: Inquisitor Ithriza about 400 yards
- WANTED: Lady Naz'jess about 400 yards
- WANTED: Commander Sarj'eth about 400 yards
- WANTED: Lady Narjiss about 400 yards
- WANTED: Gler'thogg about 400 yards
- WANTED: Lord Ha'kass about 400 yards
Quests whose map markers the client places closest to this one on Nazjatar, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Nazjatar:
- Wreck of the Old Blanchy, Nazjatar
- Mezzamere, Nazjatar
- Ashen Strand, Nazjatar
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
Welcome to Nazjatar
Part 6 of 10.
Previous: Dark Tides · Next: Up Against It
- 1Upheaval
- 2Descent
- 3Fortunate Souls
- 4Disruption of Power
- 5Dark Tides
- 6In Deep
- 7Up Against It
- 8Where the Road Leads
- 9A Way Home
- 10Scouting the Palace
Also part of: Welcome to Nazjatar (part 7 of 47).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Dark Tides
A tidemistress leads some nefarious ritual above a pool. Do not look in the pool when we approach it, or you will be rewarded with a view of our drowned allies. We must put a stop to this ritual. The tidemistress is key.
After this quest
Taken from the storyline's own step order.
- Up Against It
We must move quickly if we are to find safety for our people. This cave is barely defensible, and much of our army is in an even more precarious position. Let's search deeper.
Other quests with this name
This one: Alliance only · Nazjatar · Level 50.
The storyline at a glance
Welcome to Nazjatar has 10 steps, from Upheaval to Scouting the Palace.
Maps its steps are placed on (steps per map): Nazjatar (10).
Steps of this storyline count toward:
Other storylines on the Nazjatar map
- Secrets in the Sea
- Turning the Tide
- Azshara's Trap
- Allies in Dark Places
- Making a Friend
- Stay of Execution
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.