Progress breaking bug - if you take the portal back to Dal - you are unable to get back to where you need to be to progress,
Quest
A Fixed Point in Time
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Make sure to speak with [npc=243853] to get a lift back to Dalaran, or the quest objective won't progress. If you're only learning this after you've already gotten back to Dalaran on your own, there is a portal back to the Infinite Bazaar (/way 47.55, 70.29) just outside the Dalaran Merchant's Bank (which is the one next to the Alliance's inn).
The RP dialogue from Moratari while flying back with her:
Spoiler
Moratari says: If you're all set, let's get you back to Dalaran so you can rejoin the flow of events. You're always welcome back here, though!
Moratari says: One moment, please.
Moratari says: There we go. It feels good to stretch my wings. Hang on.
Moratari says: Don't let this get to your head, but Eternus almost never gives anyone that much praise.
Moratari says: I should know. After all, I've known her for... well, forever.
Moratari says: So take heart in knowing that what you are doing here is important.
Moratari says: When we get back to Krasus' Landing we're going to get you a flying mount all your own.
Moratari says: After all, we're supposed to be keeping a low profile here.
Moratari says: And I don't want to fly you all around the Broken Isles myself.
Moratari says: Watch your step.
If you also make this mistake like I did, there is a portal in Dalaran at 47.56, 70.16 that takes you back to where you need to be for the quest
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(89418))
What to do
Description
By now, the Legion will have been fully purged from Dalaran and events will begin unfolding. Events that require your presence, {name}. Moratari will take you back to Krasus' Landing. There your legend will continue to grow. I see great potential in you, {name}. No matter which timeline you're from.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #627 72.1 41.7
Objective areaObjective areaIn-game waypoint: /way #619 45.6 67.7
Coordinates
- Turn-inDalaran 72.1, 41.7
/way #627 72.1 41.7 - Objective areaBroken Isles 45.6, 67.7
/way #619 45.6 67.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Dalaran map
- The Future of The Fel Hammer same spot
- An Eye for a Scepter about 20 yards
- Paradise Lost about 20 yards
- Never Hunt Alone about 20 yards
- Legion: Onward to Adventure in the Broken Isles about 20 yards
- Armies of Legionfall about 20 yards
- The Hammer in the Deep about 20 yards
- The Elements Call... about 30 yards
- An Important Mission about 30 yards
- Confirming Suspicions about 30 yards
Quests whose map markers the client places closest to this one on Dalaran, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Dalaran:
- Dalaran
- Western Suramar
- Vengeance Point, Broken Shore
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 14 comments
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Spell: Infinite Knowledge
Storyline
Legion: Infinitely Different
Part 16 of 16.
The intro questline to teach players about Legion Remix
Previous: Infinite Meetings
- 5Threadbare
- 6Infinite Bronze
- 7Something Borrowed
- 8Scavenger Hunting
- 9Obliterate, Then Iterate
- 10Get Plenty of Exorcise
- 11As A Matter of Artifact
- 12Not A Memento Too Soon
- 13Storm the Citadel
- 14Eternal Gratitude
- 15Infinite Meetings
- 16A Fixed Point in Time
Showing steps 5 to 16 of 16.
Storyline order is the client’s own QuestLine data from the current retail build.
Quest chain
- 1A Fixed Point in Time
- 2The Future of The Fel Hammer
Step 1 of 2. Chain order is read from the prerequisite data in the current retail client build, so it reflects what the game requires, not a curated storyline.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Infinite Meetings
There, Dalaran is back to how it should be. I'm sure you have many questions, <name>. Who are we? What are we doing here? Why are you here? The simple answer is this: We are the Infinite, we are searching through time for answers to questions larger than any of us, and we need your help to do it.
After this quest
Taken from a quest that requires this one.
- The Future of The Fel Hammer
Oh wait! Of course, right when I send you off I remember the most important thing! The you-of-this-timeline made a critical choice for the future of all demon hunters. The follower they chose to be their personal champion created two diverging timelines for the fate of the Illidari.
The storyline at a glance
Legion: Infinitely Different has 16 steps, from Time Crisis to A Fixed Point in Time.
Maps its steps are placed on (steps per map): Dalaran (14), Broken Isles (2).
Other storylines on the Dalaran map
- Legion Alchemy
- Legion Tailoring
- Legion Leatherworking
- Legion Inscription
- Legion Blacksmithing
- Legion Engineering
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.