Skip to content

Quest

Lost Mole Machines

A World of Warcraft quest in Gorgrond. Facts and objectives from the current retail game data.

Advertisement
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

Read all 12 on Wowhead ↗

Quest facts

LevelLevel 15-40
Quest ID35055

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(35055))

Requirements

Read from the Blizzard quest API.

What to do

StorylineWe Need An Outpost, step 7 of 8
Rewards25g 47s, 5,450 XP

Description

Few people know the Blackrock clan better than Dark Iron dwarves. So after Tanaan, we sent a bunch of mole machines to Gorgrond to build a listenin' post to keep an eye on them. Me own mole machine got way off course an' I got separated. It didn't take long to figure out all the other mole machines got off course as well. Accordin' to the readin's in me tank, a mole machine surfaced somewhere way to the west of here. Mind scoutin' ahead while we get this tank operational?

Advertisement

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Gorgrond Quest turn-in 4 mapped points
Gorgrond map showing where to go for Lost Mole MachinesTurn-inTurn-inObjective areaObjective area

In-game waypoint: /way #543 53.4 60.3

Coordinates

  • Turn-inGorgrond 53.4, 60.3/way #543 53.4 60.3
  • Objective areaGorgrond 54.0, 60.1/way #543 54.0 60.1
  • Objective areaGorgrond 63.2, 52.4/way #543 63.2 52.4

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Gorgrond map

Quests whose map markers the client places closest to this one on Gorgrond, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Gorgrond:

  • Highpass, GorgrondAlliance · about 70 yards north-west
  • Breaker's Crown, GorgrondAlliance and Horde · about 680 yards north-west
  • Everbloom Wilds, GorgrondAlliance and Horde · about 840 yards north

From the turn-in, the objective areas lie:

  • Objective areaabout 40 yards east
  • Objective areaabout 910 yards north-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money25 gold47 silver
Experience5,450 XP

Storyline

We Need An Outpost

Part 7 of 8.

Previous: Rescue Rangari · Next: We Need An Outpost

  1. 1Welcome to Gorgrond
  2. 2A Harvester Has Come
  3. 3I Drew Aggro...culture
  4. 4He Drew Aggro...culture
  5. 5Wake of the Genesaur
  6. 6Rescue Rangari
  7. 7Lost Mole Machines
  8. 8We Need An Outpost

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Rescue RangariGorgrond · Level 15-40

    Many of our rangari have not been accounted for. It would seem the followers of Iyu have taken captives. We will continue to search the area for survivors. In the meantime, follow the Wildwood Wash west toward Highpass and look for any signs of our rangari comrades.

After this quest

Taken from the storyline's own step order.

  • We Need An OutpostGorgrond · Level 15-40

    Commander, we've gathered enough materials to build an outpost that will support our mission against the Iron Horde. How shall we proceed? A lumber yard would be valuable for gathering resources in the dense overgrowth to the south, and in confronting the plant monstrosities that defend it.

The storyline at a glance

We Need An Outpost has 8 steps, from Welcome to Gorgrond to We Need An Outpost.

Maps its steps are placed on (steps per map): Gorgrond (8).

Steps of this storyline count toward:

Other storylines on the Gorgrond map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.