Go to the south-west. Can take the only road to the south and move west when you see gorillas.
[object=279389] are animated like a pile of rooks with smoke coming out of them.
To scan them you just need to click on them.Kaja'mite Ore Bust quest video: https://www.youtube.com/watch?v=0vkATCcWRxE
This quest is part of the Zuldazar Village in the Vines questchain. All Zuldazar quests: The Throne of Zuldazar <= more info insideID#QuestQuest ChainQuestgiverSubzoneVideo97Village in the Vines[npc=130932]The Great Sealhttps://youtu.be/Uqn6-n6L77w981Village in the Vines[npc=132267]Village in the Vineshttps://youtu.be/0vkATCcWRxE1003Village in the Vines [currency=1553][npc=130947]Gorilla Gorgehttps://youtu.be/5QEJrPmkHioId column is approximate quest № In Zuldazar storyline The Throne of Zuldazar <= more info
# is additional ordering info. Can take multiple quests at the same time if you see a number there
Quest
Kaja'mite Ore Bust
A World of Warcraft quest in Zuldazar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
You're killing aggressive gorillas while saving the peaceful ones which were being bullied.
From the questgivers you have to follow the road downwards, first towards the Zandalar city and then the first crossing to the right.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(49919))
Requirements
Read from the Blizzard quest API.
What to do
Description
Kaja'mite! Just saying the name gives my big beautiful ears a buzz. These Zandalari were sitting on a huge deposit of it all these years. And they abandoned it just because of a few talking gorillas. By goblin law it's ours for the taking! Let's see how concentrated a deposit we're talking about. Get a good peek at those vents that are steaming out kaja'mite vapors. Go into the gorge and plant my scanners on those steam vents. They'll do the rest.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #862 51.6 50.6
Coordinates
- Turn-inZuldazar 51.6, 50.6
/way #862 51.6 50.6 - Objective area (centre of the marked area)Zuldazar 48.8, 53.8
/way #862 48.8 53.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zuldazar map
- Honor the Flame about 200 yards
- The Full Prophecy about 400 yards
- Lumbering Away about 610 yards
- Insufferable Bloodsuckers about 610 yards
- Lending a Hand about 610 yards
- An Exquisite Brooch about 610 yards
- Ritualistic Preparations about 610 yards
- Brined Justice about 610 yards
- An Exceptional Platinum Shard about 610 yards
- Ghost Busting about 610 yards
Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Zuldazar:
- Temple of the Prophet, Zuldazar
- The Mugambala, Zuldazar
- Warport Rastari, Zuldazar
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Other quests on the Zuldazar map
Reward details
Reputation: Zandalari Empire +75
The oldest empire of Azeroth, the Zandalari are powerful trolls who bargain with fearsome loa and whose navy is unmatched on the Great Sea.
Reputation group: Battle for Azeroth.
Other quests in Zuldazar that reward Zandalari Empire reputation: The Word of Zul (+75), Shakedown (+150), Punishment of Tal'aman (+250), Punishment of Tal'farrak (+250), Deterrent (+75), Rastakhan (+75).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Gorilla Greatness
Part 2 of 3.
Previous: King Da'ka · Next: Gorilla Warfare
- 1King Da'ka
- 2Kaja'mite Ore Bust
- 3Gorilla Warfare
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- King Da'ka
These Zandalari won't go near Gorilla Gorge. All because they're afraid! It's just a few talking gorillas. And one 'big mon' in particular as the Zandalari call him. All we need to do is take out King Da'ka and the villagers will probably throw us a parade! Or at least let us mine that kaja'mite.
After this quest
Taken from the storyline's own step order.
- Gorilla Warfare
Your timing is most fortuitous, stranger. I thank you for your assistance. Things are not peaceful in Gorilla Gorge. The kaja'mite has given us great intelligence and wit. With intelligence has come war. My brethren are those who do not wish to fight. Neither the Zandalari trolls nor each other.
The storyline at a glance
Gorilla Greatness has 3 steps, from King Da'ka to Gorilla Warfare.
Maps its steps are placed on (steps per map): Zuldazar (3).
Other storylines on the Zuldazar map
- Unrest in Zuldazar
- Among the People
- Gaining a Foothold
- Serious Monkey Business
- The Strike on Zuldazar
- Warbeast Kraal
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.