WAIT A MINUTE. (Checks behind character) Nope. No tail.
Quest
Losing Your Tail
A World of Warcraft quest in Gilneas. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
simple quest walk along the path (63.8 , 81.2) get caught in a Ice Trap use the Belrysa's Talisman then beat the Dark Scout
Quest has been bugged for some time, Belysra's Talisman does not unfreeze you as it should. Quest is easily beaten despite this, but be aware.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(24616))
Requirements
Read from the Blizzard quest API.
What to do
Description
You must have many questions, {name}. And they will be answered in time. I know why you're here and what you're looking for. I can't lead you there with the enemy tracking you. One of Sylvanas's scouts has been following your tracks. You can't lead the Forsaken to the place you seek. Take this talisman and walk along the road just north of here. Let the ranger lure you to her trap and use the power of the talisman to break free and counterattack.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #179 63.3 82.9
Coordinates
- Turn-inGilneas 63.3, 82.9
/way #179 63.3 82.9 - Objective areaGilneas 63.9, 81.3
/way #179 63.9 81.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Getting there
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 34 comments
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Choose one of these rewards:
Reward details
Pick one of these
Reputation: Gilneas +250
The people of Gilneas are a nation of survivors. Having walled themselves off from the rest of humanity, they must now face new threats from within.
Reputation group: Alliance.
Other quests in Gilneas that reward Gilneas reputation: Among Humans Again (+25), Further Treatment (+25), In Need of Ingredients (+250), Invasion (+250), Kill or Be Killed (+75), Hold the Line (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Gilneas
Part 76 of 100.
Previous: The Blackwald · Next: Tal'doren, the Wild Home
- 71Stormglen
- 72Pest Control
- 73Queen-Sized Troubles
- 74Pieces of the Past
- 75The Blackwald
- 76Losing Your Tail
- 77Tal'doren, the Wild Home
- 78At Our Doorstep
- 79Preparations
- 80Take Back What's Ours
- 81Neither Human Nor Beast
- 82Return to Stormglen
Showing steps 71 to 82 of 100.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Blackwald
It took a while, but I think I've put together what happened here. At least partially. There were survivors of the Curse in this town. They joined others in the mountains, in Tempest's Reach. Everyone left, except the man who kept the journal, old man Bradshaw.
After this quest
Taken from the storyline's own step order.
- Tal'doren, the Wild Home
There are others like you, <name>. And they too, were lost and confused. There is a place where you belong. Tal'doren, the wild home, was once home to an order of druids who took the shape of wolves. It is there that you will find the answers you seek.
The storyline at a glance
Gilneas has 100 steps, from Lockdown! to Rut'theran Village.
Maps its steps are placed on (steps per map): Gilneas (89), Gilneas City (11).
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.