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Quest

Lured and Allured

A World of Warcraft quest in Tiragarde Sound. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
Ringthane+4via Wowhead (opens the original comment in a new tab)

Yep - all these named siren things are tough. It was reported in alpha, and in beta, and Blizzard just doesn't care. What really sucks is that you can't progress in the zone until you kill her, and so there's no real point to the zone at all.

Read all 18 on Wowhead ↗

Quest facts

LevelLevel 10-60
Quest ID48419

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(48419))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineFreehold, step 2 of 12
Rewards25g 74s, 8,150 XP

Description

Lookin' for a friend from the wreck, eh? If he survived he may have wandered up the path to our camp. Now if he ain't up there toastin' his buns by the fire, well... lotta poor souls fall victim to the song of the sirens. You should check the camp before you go wadin' out into the tideway. Ask our leader, Stabby Jane. She'd know for sure if a new survivor showed up!

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Tiragarde Sound Quest turn-in 5 mapped points
Tiragarde Sound map showing where to go for Lured and AlluredTurn-inObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #895 84.9 76.1

Coordinates

  • Turn-inTiragarde Sound 84.9, 76.1/way #895 84.9 76.1
  • Objective areaTiragarde Sound 85.5, 80.8/way #895 85.5 80.8
  • Objective areaTiragarde Sound 90.0, 74.5/way #895 90.0 74.5
  • Objective areaTiragarde Sound 85.4, 84.0/way #895 85.4 84.0

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Tiragarde Sound map

Quests whose map markers the client places closest to this one on Tiragarde Sound, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Tiragarde Sound:

  • Castaway Point, Tiragarde SoundAlliance and Horde · about 260 yards south-east
  • Freehold, Tiragarde SoundAlliance and Horde · about 670 yards south-west
  • Kennings Lodge, Tiragarde SoundAlliance · about 810 yards north-west

From the turn-in, the objective areas lie:

  • Objective areaabout 240 yards south
  • Objective areaabout 390 yards east
  • Objective areaabout 400 yards east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money25 gold74 silver
Experience8,150 XP
ReputationProudmoore Admiralty +75

Reward details

Reputation: Proudmoore Admiralty +75

Masters of the sea and commanders of Azeroth's finest navy, the distinguished Proudmoore family has led Kul Tiras for decades from their seat of power in Boralus.

Reputation group: Battle for Azeroth.

Other quests in Tiragarde Sound that reward Proudmoore Admiralty reputation: The Old Knight (+75), Out Like Flynn (+500), Get Your Bearings (+75), The Smoking Gun (+25), Sanctum of the Sages (+75), Suspicious Shipments (+150).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Freehold

Part 2 of 12.

Previous: Stow and Go · Next: Lovesick and Lost

  1. 1Stow and Go
  2. 2Lured and Allured
  3. 3Lovesick and Lost
  4. 4Freehold
  5. 5The Irontide Crew
  6. 6Papers, Please
  7. 7Dress to Impress
  8. 8Raise a Glass!
  9. 9The Big Job
  10. 10Recruiting Efforts
  11. 11Rodrigo's Roost
  12. 12Fairwind's "Friends"

Also part of: Trouble in Tiragarde Sound (part 20 of 47).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Stow and GoTiragarde Sound · Level 10-60

    <Flynn lifts his collar to hide his face and speaks to you under his breath.> You see that ship? I know that ship. Let's just say her captain and I have a little history. It's a smuggling vessel. Our illegal weapons are on there for sure. I'd bet my coat on it... and I love this coat.

After this quest

Taken from the storyline's own step order.

  • Lovesick and LostTiragarde Sound · Level 10-60

    Ugh. My head. My HEART. Feels like a good hangover and a bad breakup put together. On the bright side, I think I know where we are. And where that ship was headed. Freehold. It's a... free town. For, uh... free folk. The only rule is that there are no rules.

The storyline at a glance

Freehold has 12 steps, from Stow and Go to Fairwind's "Friends".

Maps its steps are placed on (steps per map): Tiragarde Sound (12).

Steps of this storyline count toward:

  • A Sound Plan Complete the Tiragarde Sound storylines listed below.

Other storylines on the Tiragarde Sound map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.