A WORD OF ADVICE: You will be given an Irontide pirate disguise (extra action button) for the Dress to Impress, which allows you to do that one and several others, as you will be neutral to Freehold citizens. DO NOT DO Fairwind's "Friends" until you've done (and turned in) everything else in Freehold. When that quest is complete, you will lose your disguise! It makes it very hard to do the other quests or even just to turn them in, because you'll have to kill everything in your path!
Quests in the main Freehold line: The Keys to Success in Freehold, Raise a Glass!, Rodrigo's Roost, The Big Job and Fairwind's "Friends".
Freehold side quests: Recruiting Efforts, Flew the Coop, Rodrigo's Revenge, Missing Treasure!, Loaded for Bear, The Beatings Will Continue, and Rig Robbing.
Quest
Recruiting Efforts
A World of Warcraft quest in Tiragarde Sound. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
So I went to this guy and he doesnt offer me a quest. What is missing? Does someone else need to send me to him?
Destroy 6 [object=278308] in Freehold, posters are highlighted.
Recruiting Efforts quest video: https://www.youtube.com/watch?v=Qz_kPRCkUr0
This quest is a part of Freehold sidequests in Tiragarde Sound.IDQuestSidequest ChainQuestgiverSubzoneVideo
Id column is approximate quest № In Tiragarde Sound storyline (A Sound Plan <= for more info)
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(49400))
Requirements
Read from the Blizzard quest API.
What to do
Description
The captain of the Irontide Raiders, Harlan Sweete, has it in his tiny head that he's in charge of Freehold now. He's been forcing the smaller crews to pledge their loyalty, and littering the whole town with his damn recruiting posters. Do me a favor and take down any of them posters you find. Just don't let them catch ya doin' it, or it's a long walk off a short plank.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #895 77.4 83.9
Coordinates
- Turn-inTiragarde Sound 77.4, 83.9
/way #895 77.4 83.9 - Objective area (centre of the marked area)Tiragarde Sound 76.8, 84.5
/way #895 76.8 84.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Tiragarde Sound map
- An Explosive Entrance about 60 yards
- The Keys to Success in Freehold about 60 yards
- The Pirate's Treasure about 350 yards
- Ashes to Ashvane about 480 yards
- Getting a Clue about 480 yards
- Correspondence Conundrum about 480 yards
- Loose Ends about 480 yards
- My Favorite Things about 620 yards
- The Castaways about 620 yards
- Silencing the Sisters about 620 yards
Quests whose map markers the client places closest to this one on Tiragarde Sound, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Tiragarde Sound:
- Freehold, Tiragarde Sound
- Castaway Point, Tiragarde Sound
- Kennings Lodge, Tiragarde Sound
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Choose one of these rewards:
Other quests on the Tiragarde Sound map
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Reward details
Pick one of these
Reputation: Proudmoore Admiralty +75
Masters of the sea and commanders of Azeroth's finest navy, the distinguished Proudmoore family has led Kul Tiras for decades from their seat of power in Boralus.
Reputation group: Battle for Azeroth.
Other quests in Tiragarde Sound that reward Proudmoore Admiralty reputation: The Old Knight (+75), Out Like Flynn (+500), Get Your Bearings (+75), The Smoking Gun (+25), Sanctum of the Sages (+75), Suspicious Shipments (+150).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Freehold
Part 10 of 12.
Previous: The Big Job · Next: Rodrigo's Roost
- 1Stow and Go
- 2Lured and Allured
- 3Lovesick and Lost
- 4Freehold
- 5The Irontide Crew
- 6Papers, Please
- 7Dress to Impress
- 8Raise a Glass!
- 9The Big Job
- 10Recruiting Efforts
- 11Rodrigo's Roost
- 12Fairwind's "Friends"
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Big Job
So the Irontide Raiders are bringing the various outlaw crews together for a big job using weapons provided by the Ashvane Company. Something tells me they're not going fishing. We should see if members of the smaller crews are carrying any notes or orders. I trust you can handle it?
After this quest
Taken from the storyline's own step order.
- Rodrigo's Roost
We should check in with Cyrus and Taelia before we get in too deep. <Flynn pens a note on a scrap of parchment and tucks it into a small courier bag.> This is all of the evidence we've gathered so far linking the Ashvane Trading Company to the weapons and pirates here in Freehold.
The storyline at a glance
Freehold has 12 steps, from Stow and Go to Fairwind's "Friends".
Maps its steps are placed on (steps per map): Tiragarde Sound (12).
Steps of this storyline count toward:
Other storylines on the Tiragarde Sound map
- Trouble in Tiragarde Sound
- The Shadow Over Anglepoint
- A Mountain of Ice
- The Norwington Estate
- Beware the Daughter of the Sea
- Gaining a Foothold
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.