The researchers are actually inside the Aldur'thar, theres an entrance just left of where the summoning crystal is.
Quest
Need More Info
A World of Warcraft quest in Icecrown. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Drops off of researchers in Aldur'thar: The Desolation Gate. Entrance = 52, 32
The name of this quest might be a Blizzard inside joke. Check out the names of other daily quests that you get around this area in Icecrown:
Not a Bug
Need More Info
Retest NowI'd imagine that when a Blizzard employee who deals with bugs is finished addressing a bug report, they'd use one of the above labels.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(13345))
Requirements
Read from the Blizzard quest API.
What to do
Description
The Cult of the Damned are notorious for concocting grandiose plans that in the end, rarely succeed. But something feels different this time.... Perhaps it's the proximity to the Lich King that has their fervor heightened. Whatever it is, they appear to be more confident than ever. We must know what feeds this bravado and then find a way to strip them of it! I believe the key lies with their researchers. Find out what they're up to and report back to me with the details.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #118 63.2 43.8
Coordinates
- Turn-inIcecrown 63.2, 43.8
/way #118 63.2 43.8 - Objective area (centre of the marked area)Icecrown 52.4, 30.5
/way #118 52.4 30.5 - Objective areaIcecrown 63.1, 43.7
/way #118 63.1 43.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Icecrown map
- Combat Nullifier 07-X about 710 yards
- WARNING: This is Only a Test! about 910 yards
- The Deathspeaker's Devout about 930 yards
- Cultist Captors about 930 yards
- A Valiant Effort about 1,040 yards
- Scouting from a Safe Distance about 1,040 yards
- A Message from Icecrown about 1,040 yards
- Too Many Whelps about 1,040 yards
- Securing the Area about 1,040 yards
- Advancing the Effort about 1,040 yards
Quests whose map markers the client places closest to this one on Icecrown, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Icecrown:
- Argent Tournament Grounds, Icecrown
- The Shadow Vault, Icecrown
- Crusaders' Pinnacle, Icecrown
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 91 comments
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Storyline
Icecrown
Part 36 of 167.
Previous: Not a Bug · Next: No Rest For The Wicked
- 31Sneak Preview
- 32Chain of Command
- 33Cannot Reproduce
- 34Retest Now
- 35Not a Bug
- 36Need More Info
- 37No Rest For The Wicked
- 38Raise the Barricades
- 39Bloodspattered Banners
- 40Get the Message
- 41The Ironwall Rampart
- 42Before the Gate of Horror
Showing steps 31 to 42 of 167.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Not a Bug
Alright, friend, time to plant a bug. Relax, it's not a bug exactly, but it'll serve our purposes. In the northern portion of Aldur'thar the cult's void summoners enslave demonic minions.
After this quest
Taken from the storyline's own step order.
- No Rest For The Wicked
These fools have actually stumbled upon something that could pose a serious threat to our plans! The leader of this particular sect, Alumeth, has ritualistically sacrificed himself and now his underlings are channeling power to his soul.
Other quests with this name
This one: Alliance only · Icecrown · Level 25-30 · Group.
The storyline at a glance
Icecrown has 167 steps, from Honor Above All Else to Light Within the Darkness.
Maps its steps are placed on (steps per map): Icecrown (162), Moonglade (2), Dragonblight (2), Shattrath City (1).
Steps of this storyline count toward:
Other storylines on the Icecrown map
- Return of the Scourge
- Class Mount: Death Knight
- An Uncertain Fate
- Lorewalking: Arthas
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.