Skip to content

Quest

No Rest For The Wicked

A World of Warcraft quest in Icecrown. Facts and objectives from the current retail game data.

Advertisement
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
138194+41via Wowhead (opens the original comment in a new tab)

There's basically two parts to this quest. The first part involves collecting four items. These items can be found in chests which are located in the room Alumeth's in. Three of the chests are in the eastern part of the room, while the fourth is located near the western wall. As it mentioned above, all items need to be looted and then combined within two minutes. This will create Alumeth's Remains. There is no timer on this item. Therefore, it might be wise to have all partymembers collect the four items, as the remains are used up when summoning Alumeth. This way, you can perform a summon again, should you wipe.

Alumeth himself is pretty strong, as far as a quest mob goes. He hits for 4.5 to 6k on cloth, does a mind flay that ticks three times for 3000 damage (resistable), and casts dominate mind and psychic scream. Running off screaming into a pack of researchers is a somewhat painful experience, so it might be worthwhile equipping a PvP trinket.

Completing this quest unlocks the quest The Ironwall Rampart (this quest is pretty 13337, apparently :) ). Completing that quest leads to yet more group quests. You might want to stay grouped and finish the quest chain while you're at it.

Upon completion, a daily version of this quest is also unlocked. As it doesn't give any reputation at all (only a handful of gold), I can't see many people completing this one. It'd make sense to have quests like this one grant Alliance Vanguard or Ebon Hold reputation, at least.

2
Whiterock+31via Wowhead (opens the original comment in a new tab)

THE SKYBREAKER Quest Tree From Whiterock
Give + to 09/02/2009 harveydrone aswell.

The Crusaders' Pinnacle*                      1)Preparations for War
 |->Orgrim's Hammer(H)* The Shadow Vault*
 |                        |
1)The Skybreaker------->Exploiting an Opening*
 |__________________________________________
 |                 |->2)Mind Tricks        |->D)Blood of the Chosen
3)The Broken Front |->D)Slaves to Saronite |->2)Joining the Assault
 |   +3)Finish Me! |->2)Get to Ymirheim!       |->D)Assault by Air
 |->D)No Mercy!       D)King of the Mountain   |->D)Assault by Ground
 |
 |--------------------------->1)Your Attention, Please
1)...All the Help We Can Get. 3)Borrowed Technology-->D)The Solution Solution
3)Poke and Prod               5)Killohertz
 |_________________________   6)Leading the Charge
 |                        |    |->D)Static Shock Troops: the Bombardment
3)That's Abominable!      |    |->D)Putting the Hertz: The Valley of Lost Hope
 |->D)That's Abominable!  |
 |                       4)Against the Giants
5)Sneak Preview           |->4)Coprous the Defiled
 |->5)Chain of Command    |->4)Basic Chemistry-->D)Neutralizing the Plague
 |->5)Cannot Reproduce
 |  5)Retest Now-->D)Retest Now
 |
5)Drag and Drop-->D)Drag and Drop
 |->5)Not a Bug-->D)Not a Bug
 |
5)Need More Info------------>5)No Rest For The Wicked
 |                            |->D)No Rest For The Wicked
 |                            |
7)Raise the Barricades------>8)The Ironwall Rampart 
 |->8)Get the Message         |
 |  D)Capture More Dispatches |
 |                            |
8)Bloodspattered Banners      |
 |____________________________|  
 |
9)Before the Gate of Horror
 |                   \
9)Shatter the Shards 9)The Guardians of Corp'rethar

Watts My Target(doesn't work/exist)
Quest Zones:
1)Scybreaker_____2)Ymirheim_____3)Broken Front_____4)Mord'Rethar_____5)Aldur'thar_____6)The Bombardment_____7)Valley of Lost Hope_____8)Valley of Fallen Heroes_____9)Corp'rethar
D)Daily
*Click to see more info about that quest-line.
The Icecrown is done! Leave your comments/sugestions at my comment in Icecrown zone. Thanks everyone who helped me to make it via comments on wowhead and in-game pre-quest tracking.

Read all 71 on Wowhead ↗

Quest facts

LevelLevel 25-30
TypeGroup
Quest ID13346

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(13346))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineIcecrown, step 37 of 167

Description

These fools have actually stumbled upon something that could pose a serious threat to our plans! The leader of this particular sect, Alumeth, has ritualistically sacrificed himself and now his underlings are channeling power to his soul. If he's allowed to rest, their efforts will soon transform him into a mighty adversary. Combine his heart, skull, scepter and robes from around their chamber and use his remains on the crystal there. Hurry, {race}! Destroy him before he becomes any more powerful!

Advertisement

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Icecrown Quest turn-in 7 mapped points
Icecrown map showing where to go for No Rest For The WickedTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #118 63.0 44.8

Coordinates

  • Turn-inIcecrown 63.0, 44.8/way #118 63.0 44.8
  • Objective areaIcecrown 51.9, 28.9/way #118 51.9 28.9
  • Objective areaIcecrown 52.8, 30.7/way #118 52.8 30.7
  • Objective areaIcecrown 53.0, 28.9/way #118 53.0 28.9
  • Objective areaIcecrown 50.5, 30.0/way #118 50.5 30.0
  • Objective areaIcecrown 63.1, 44.6/way #118 63.1 44.6

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Icecrown map

Quests whose map markers the client places closest to this one on Icecrown, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Icecrown:

  • Argent Tournament Grounds, IcecrownAlliance and Horde · about 1,100 yards north-east
  • The Shadow Vault, IcecrownAlliance and Horde · about 1,500 yards north-west
  • Crusaders' Pinnacle, IcecrownAlliance and Horde · about 1,500 yards south-east

From the turn-in, the objective areas lie:

  • Objective areaabout 960 yards north-west
  • Objective areaabout 870 yards north-west
  • Objective areaabout 910 yards north-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Choose one of these rewards:

Money31 gold50 silver
Experience6,200 XP

Reward details

Pick one of these

TypeWand Ranged
Item level34
BindingBinds when picked up
Weapon3 - 5 damage, speed 2.0
Stats+4 Intellect, +6 Stamina, +8 Critical Strike
Suited toFrost, Fire, Arcane, Destruction, Affliction, Discipline, Holy, Shadow, Demonology
Sells to vendors for103 gold45 silver
TypeCrossbow Ranged
Item level34
BindingBinds when picked up
Weapon14 - 21 damage, speed 3.0
Stats+8 Agility, +11 Stamina, +12 Critical Strike
Suited toBeast Mastery, Marksmanship
Sells to vendors for102 gold68 silver
TypeWand Ranged
Item level34
BindingBinds when picked up
Weapon3 - 5 damage, speed 2.0
Stats+4 Intellect, +6 Stamina, +8 Versatility
Suited toFrost, Fire, Arcane, Destruction, Affliction, Discipline, Holy, Shadow, Demonology
Sells to vendors for103 gold7 silver

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Icecrown

Part 37 of 167.

Previous: Need More Info · Next: Raise the Barricades

  1. 32Chain of Command
  2. 33Cannot Reproduce
  3. 34Retest Now
  4. 35Not a Bug
  5. 36Need More Info
  6. 37No Rest For The Wicked
  7. 38Raise the Barricades
  8. 39Bloodspattered Banners
  9. 40Get the Message
  10. 41The Ironwall Rampart
  11. 42Before the Gate of Horror
  12. 43The Guardians of Corp'rethar

Showing steps 32 to 43 of 167.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Need More InfoIcecrown · Level 25-30

    The Cult of the Damned are notorious for concocting grandiose plans that in the end, rarely succeed. But something feels different this time.... Perhaps it's the proximity to the Lich King that has their fervor heightened. Whatever it is, they appear to be more confident than ever.

After this quest

Taken from the storyline's own step order.

  • Raise the BarricadesIcecrown · Level 25-30

    When our forces begin to move beyond Aldur'thar, they will be vulnerable to attack from the Ironwall Rampart and the broad glacier below. We have neither the time nor the materials to build fortifications, but we can put up some barricades to shield our men from fire and break up Scourge charges.

Other quests with this name

This one: Alliance only · Icecrown · Level 25-30 · Group.

Also counted by Icecrown: The Final Goal

Its criteria name 21 quests; others include:

The storyline at a glance

Icecrown has 167 steps, from Honor Above All Else to Light Within the Darkness.

Maps its steps are placed on (steps per map): Icecrown (162), Moonglade (2), Dragonblight (2), Shattrath City (1).

Other storylines on the Icecrown map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Achievements

Completing this quest counts toward this achievement.