They are inside the keep, [51,91 32,13] is the entrance.
Quest
Need More Info
A World of Warcraft quest in Icecrown. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
This quest is named after a term in Quality Assurance, to refer to the current status of a submitted bug. The giver of this quest offers quite a few of them.
More specifically:
- Not a Bug (dev declares the issue is intended functionality)
- Cannot Reproduce (tester is unable to reproduce the bug after a new build is tested)
- Need More Info (information submitted by tester is insufficient. dev needs more information about the problem)
A nice set of references for us game testers out there :)
For those without Cords the entrance is just above the U in Aldur'thar.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(13366))
Requirements
Read from the Blizzard quest API.
What to do
Description
The Cult of the Damned are notorious for concocting grandiose plans that in the end, rarely succeed. But something feels different this time.... Perhaps it's the proximity to the Lich King that has their fervor heightened. Whatever it is, they appear to be more confident than ever. We must know what feeds this bravado and then find a way to strip them of it! I believe the key lies with their researchers. Find out what they're up to and report back to me with the details.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #118 63.2 43.5
Coordinates
- Turn-inIcecrown 63.2, 43.5
/way #118 63.2 43.5 - Objective area (centre of the marked area)Icecrown 52.1, 30.3
/way #118 52.1 30.3 - Objective areaIcecrown 63.3, 43.8
/way #118 63.3 43.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Icecrown map
- Combat Nullifier 07-X about 710 yards
- WARNING: This is Only a Test! about 900 yards
- The Deathspeaker's Devout about 920 yards
- Cultist Captors about 920 yards
- A Valiant Effort about 1,020 yards
- Scouting from a Safe Distance about 1,020 yards
- Too Many Whelps about 1,030 yards
- Securing the Area about 1,030 yards
- A Message from Icecrown about 1,030 yards
- Advancing the Effort about 1,030 yards
Quests whose map markers the client places closest to this one on Icecrown, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Icecrown:
- Argent Tournament Grounds, Icecrown
- The Shadow Vault, Icecrown
- Crusaders' Pinnacle, Icecrown
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 54 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 54 on Wowhead.
Storyline
Icecrown
Part 57 of 167.
Previous: Not a Bug · Next: No Rest For The Wicked
- 52Sneak Preview
- 53Chain of Command
- 54Cannot Reproduce
- 55Retest Now
- 56Not a Bug
- 57Need More Info
- 58No Rest For The Wicked
- 59Raise the Barricades
- 60Bloodspattered Banners
- 61Blinding the Eyes in the Sky
- 62The Ironwall Rampart
- 63Before the Gate of Horror
Showing steps 52 to 63 of 167.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Not a Bug
Alright, friend, time to plant a bug. Relax, it's not a bug exactly, but it'll serve our purposes. In the northern portion of Aldur'thar, the cult's void summoners enslave demonic minions.
After this quest
Taken from the storyline's own step order.
- No Rest For The Wicked
These fools have actually stumbled upon something that could pose a serious threat to our plans! The leader of this particular sect, Alumeth, has ritualistically sacrificed himself and now his underlings are channeling power to his soul.
Other quests with this name
This one: Horde only · Icecrown · Level 25-30 · Group.
The storyline at a glance
Icecrown has 167 steps, from Honor Above All Else to Light Within the Darkness.
Maps its steps are placed on (steps per map): Icecrown (162), Moonglade (2), Dragonblight (2), Shattrath City (1).
Steps of this storyline count toward:
Other storylines on the Icecrown map
- Return of the Scourge
- Class Mount: Death Knight
- An Uncertain Fate
- Lorewalking: Arthas
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.