Skip to content

Quest

Need More Info

A World of Warcraft quest in Icecrown. Facts and objectives from the current retail game data.

Advertisement
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
Flimflamdw+49via Wowhead (opens the original comment in a new tab)

This quest is named after a term in Quality Assurance, to refer to the current status of a submitted bug. The giver of this quest offers quite a few of them.

More specifically:


  1. Not a Bug (dev declares the issue is intended functionality)

  2. Cannot Reproduce (tester is unable to reproduce the bug after a new build is tested)

  3. Need More Info (information submitted by tester is insufficient. dev needs more information about the problem)

A nice set of references for us game testers out there :)

Read all 54 on Wowhead ↗

Quest facts

LevelLevel 25-30
TypeGroup
Quest ID13366

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(13366))

Requirements

FactionHorde only

Read from the Blizzard quest API.

What to do

StorylineIcecrown, step 57 of 167
Rewards10g 50s, 4,100 XP

Description

The Cult of the Damned are notorious for concocting grandiose plans that in the end, rarely succeed. But something feels different this time.... Perhaps it's the proximity to the Lich King that has their fervor heightened. Whatever it is, they appear to be more confident than ever. We must know what feeds this bravado and then find a way to strip them of it! I believe the key lies with their researchers. Find out what they're up to and report back to me with the details.

Advertisement

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Icecrown Quest turn-in 38 mapped points
Icecrown map showing where to go for Need More InfoTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #118 63.2 43.5

Coordinates

  • Turn-inIcecrown 63.2, 43.5/way #118 63.2 43.5
  • Objective area (centre of the marked area)Icecrown 52.1, 30.3/way #118 52.1 30.3
  • Objective areaIcecrown 63.3, 43.8/way #118 63.3 43.8

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Icecrown map

Quests whose map markers the client places closest to this one on Icecrown, nearest first. Distances are straight lines between the markers.

Getting there

Horde flight points closest to the quest’s turn-in marker on Icecrown:

  • Argent Tournament Grounds, IcecrownAlliance and Horde · about 1,000 yards north-east
  • The Shadow Vault, IcecrownAlliance and Horde · about 1,500 yards north-west
  • Crusaders' Pinnacle, IcecrownAlliance and Horde · about 1,600 yards south-east

From the turn-in, the objective areas lie:

  • Objective areaabout 890 yards north-west
  • Objective areaabout 860 yards north-west
  • Objective areaabout 860 yards north-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money10 gold50 silver
Experience4,100 XP

Storyline

Icecrown

Part 57 of 167.

Previous: Not a Bug · Next: No Rest For The Wicked

  1. 52Sneak Preview
  2. 53Chain of Command
  3. 54Cannot Reproduce
  4. 55Retest Now
  5. 56Not a Bug
  6. 57Need More Info
  7. 58No Rest For The Wicked
  8. 59Raise the Barricades
  9. 60Bloodspattered Banners
  10. 61Blinding the Eyes in the Sky
  11. 62The Ironwall Rampart
  12. 63Before the Gate of Horror

Showing steps 52 to 63 of 167.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Not a BugIcecrown · Level 25-30

    Alright, friend, time to plant a bug. Relax, it's not a bug exactly, but it'll serve our purposes. In the northern portion of Aldur'thar, the cult's void summoners enslave demonic minions.

After this quest

Taken from the storyline's own step order.

  • No Rest For The WickedIcecrown · Level 25-30

    These fools have actually stumbled upon something that could pose a serious threat to our plans! The leader of this particular sect, Alumeth, has ritualistically sacrificed himself and now his underlings are channeling power to his soul.

Other quests with this name

This one: Horde only · Icecrown · Level 25-30 · Group.

The storyline at a glance

Icecrown has 167 steps, from Honor Above All Else to Light Within the Darkness.

Maps its steps are placed on (steps per map): Icecrown (162), Moonglade (2), Dragonblight (2), Shattrath City (1).

Steps of this storyline count toward:

Other storylines on the Icecrown map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.