If the gear icon is grey so you can't click on it, you're out of range. Step up a few steps.
Quest
No Wings Required
A World of Warcraft quest in Stormheim. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
For alliance, there is a phasing glitch with this quest. If you turn in other quests you get from the same quest giver before you turn in this one, she does not phase properly into her turn-in location within the walls. This is a known bug and i'm not aware of any efforts to resolve it.
the easiest solution is to return to Lorna's Watch FP location and she will be there and you can turn it in.
Horde turn-in for this quest as of 7.1:
43.72, 67.8
If you're having trouble finding him around there, type "/target Dread-Rider Cullen"
She's just behind a big rock next to the low wall.
You can turn in three quests to her:
No Wings Required
To Weather the Storm
Built to Scale
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(38613))
Requirements
Read from the Blizzard quest API.
What to do
Description
That thing looks like it's got the range to get us over the wall. There's a good spot to hook onto right past us - you should be able to spot it from here. Once you're inside, do me a favor and see if you can distract the guards so I can slip through. I'll see what else I can find out about these vrykul.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #634 43.7 67.9
Coordinates
- Turn-inStormheim 43.7, 67.9
/way #634 43.7 67.9 - Objective areaStormheim 45.5, 65.8
/way #634 45.5 65.8 - Objective areaStormheim 46.6, 67.8
/way #634 46.6 67.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Stormheim map
- To Tame the Drekirjar about 250 yards
- A Stone Cold Gamble about 600 yards
- Rigging the Wager about 600 yards
- Put It All on Red about 600 yards
- Eating Into Our Business about 610 yards
- A Stack of Racks about 610 yards
- Only the Finest about 610 yards
- From Bones They Rise about 630 yards
- Thorim's Flame about 630 yards
- Clear the Deck! about 680 yards
Quests whose map markers the client places closest to this one on Stormheim, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Stormheim:
- Cullen's Post, Stormheim
- Thorim's Peak
- Dreadwake's Landing, Stormheim
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 9 comments
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Reward details
Reputation: Valarjar +10
These are the chosen warriors of Odyn, sworn to his service in life and death.
Reputation group: Legion.
Other quests in Stormheim that reward Valarjar reputation: A Grapple a Day (+150), Havi's Test (+10), Built to Scale (+150), Another Way (+150), To Weather the Storm (+150), Impalement Insurance (+150).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Trial of Will
Part 3 of 12.
Previous: A Grapple a Day · Next: To Weather the Storm
- 1Will of the Thorignir
- 2A Grapple a Day
- 3No Wings Required
- 4To Weather the Storm
- 5Impalement Insurance
- 6Another Way
- 7Above the Winter Moonlight
- 8Heart of a Dragon
- 9Wings of Liberty
- 10Fury of the Storm
- 11Where Dragons Rule
- 12Cry Thunder!
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- A Grapple a Day
So some old magic vrykul is helping us out? I guess that's good, but this trial of yours might be tricky. You see, the only way up that mountain, is through those big walls. You know, the ones with the mean-looking drakes on them.
After this quest
Taken from the storyline's own step order.
- To Weather the Storm
When I was scouting this place out, I noticed the vrykul here are no strangers to the treacherous mountain path we're trying to get to. They've got some specialized equipment they're using, and if I were you I'd try to get my hands on some.
Other quests with this name
This one: Horde only · Stormheim · Level 10-45.
The storyline at a glance
The Trial of Will has 12 steps, from Will of the Thorignir to Cry Thunder!.
Maps its steps are placed on (steps per map): Stormheim (11), Thorignir Refuge (1).
Steps of this storyline count toward:
Other storylines on the Stormheim map
- The Trial of Valor
- Wreck of the Skyfire
- The Secret of the Shieldmaidens
- The Trial of Might
- Lock, Stock, and Two Smoking Goblins
- Legion Skinning
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.