Habutu is on the very top of the building. If you're in the lower room, you need to go to the top level.
Quest
Royal Report
A World of Warcraft quest in Zuldazar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
The best way to reach the top of the city is using flightmaster.
After landing go into the building and take elevator from second floor.
Follow the stairs up until you got upto the top, there's [npc=125953] can be found.Royal Report - https://www.youtube.com/watch?v=6w2lhHSdMuU
Very top means you need to use elevator on resting room to go top
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(50881))
Requirements
Read from the Blizzard quest API.
What to do
Description
Blood magics practiced in de city, guards missing, and our chief spy, Yazma, is acting suspicious. We must present dis to Rastakhan, but without Yazma interfering. Luckily, Rastakhan is a clever king, which is something his opponents often forget. I have prepared a report in a code made by King Rastakhan and known only to myself and my brother, Habutu. Bring it to Habutu and he will see dat it gets to de king's ear.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #862 58.0 44.1
Coordinates
- Turn-inZuldazar 58.0, 44.1
/way #862 58.0 44.1 - Objective areaZuldazar 58.0, 57.3
/way #862 58.0 57.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zuldazar map
- Vol'dun about 20 yards
- Informing the Horde about 20 yards
- Halting the Empire's Fall about 20 yards
- Zandalar Forever! about 30 yards
- Journey to Nazmir about 80 yards
- Justice for the Fallen about 120 yards
- What the Drust Knew about 190 yards
- Lumbering Away about 200 yards
- Insufferable Bloodsuckers about 200 yards
- Lending a Hand about 200 yards
Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Zuldazar:
- The Great Seal
- The Sliver, Zuldazar
- Temple of the Prophet, Zuldazar
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 5 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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War Resourcesx 50
Other quests on the Zuldazar map
Reward details
Reputation: Zandalari Empire +150
The oldest empire of Azeroth, the Zandalari are powerful trolls who bargain with fearsome loa and whose navy is unmatched on the Great Sea.
Reputation group: Battle for Azeroth.
Other quests in Zuldazar that reward Zandalari Empire reputation: The Word of Zul (+75), Shakedown (+150), Punishment of Tal'aman (+250), Punishment of Tal'farrak (+250), Deterrent (+75), Rastakhan (+75).
Currency: War Resources x 50
Used to recruit troops, run missions, and research upgrades for your war effort.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Port of Zandalar
Part 5 of 5.
Previous: Deterrent
- 1Shakedown
- 2Punishment of Tal'aman
- 3Punishment of Tal'farrak
- 4Deterrent
- 5Royal Report
Also part of: Unrest in Zuldazar (part 37 of 81).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Deterrent
General Jakra'zet had orders to ensure dis place had protection. Guard protection. I see none of dat. Jakra'zet is a stubborn general, and one I have had my eye on for a while now. Regardless, we must remind dese lesser tribes who rules dis city with a message dey will understand.
Also counted by The Throne of Zuldazar
Its criteria name 8 quests; others include:
- Gonk, Lord of the Pack
- Pa'ku, Master of Winds
- Mistress of Lies
- To Sacrifice a Loa
- The Prophet's Ploy
- The King's Gambit
- False Prophecies
The storyline at a glance
Port of Zandalar has 5 steps, from Shakedown to Royal Report.
Maps its steps are placed on (steps per map): Zuldazar (4), Dazar'alor (1).
Other storylines on the Zuldazar map
- Among the People
- Gaining a Foothold
- Serious Monkey Business
- The Strike on Zuldazar
- Warbeast Kraal
- Mole Machinations
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- The Throne of Zuldazar: its criteria name 8 quests, this one included.